<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6943099</id><updated>2012-02-16T00:21:50.250-08:00</updated><category term='sculpture'/><category term='flash'/><category term='haiti'/><category term='new york city'/><category term='magnetism'/><category term='rene clair'/><category term='towers'/><category term='flash mobs'/><category term='convergence culture consortium'/><category term='community'/><category term='toronto'/><category term='eugene atget'/><category term='adobe'/><category term='glenn greenwald'/><category term='consumer products'/><category term='auriea harvey'/><category term='nick bostrom'/><category term='surveillance'/><category 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simulators'/><category term='artificial intelligence'/><category term='takashi murakami'/><category term='math'/><category term='theory'/><category term='adam zaretsky'/><category term='masami takeuchi'/><category term='photography'/><category term='rockets'/><category term='popol vuh'/><category term='ben rubin'/><category term='pipilotti rist'/><category term='archaeology'/><category term='copyright'/><category term='port-au-prince'/><category term='leonard cohen'/><category term='schlieren photography'/><category term='reprap'/><category term='questions'/><category term='guy maddin'/><category term='harp'/><category term='astronomy'/><category term='panel discussion'/><category term='fish'/><category term='umbrellas'/><category term='light'/><category term='bioart'/><category term='human rights'/><category term='iphone'/><category term='sticky tape'/><category term='industrial design'/><category term='jerusalem in my heart'/><category term='balloons'/><category term='burning man'/><category term='slow-motion'/><category term='d.a. pennebaker'/><category term='iraq'/><category term='space shuttle'/><category term='jellyfish'/><category term='stephen dougherty'/><category term='alfonso cuarón'/><category term='sexploitation'/><category term='eclipse'/><category term='blue brain project'/><category term='transmedia'/><category term='ocad'/><category term='jay leyda'/><category term='player pianos'/><category term='dance'/><category term='facade'/><category term='future'/><category term='narrative'/><category term='image manipulation'/><category term='christy dena'/><category term='interactive'/><category term='diy'/><category term='reviews'/><category term='dogs'/><category term='joan leandre'/><category term='audience'/><category term='storytelling'/><category term='jonás cuarón'/><category term='michael kontopoulos'/><category term='mgmt'/><category term='nevada'/><category term='perplex city'/><category term='los angeles'/><category term='photons'/><category term='montana'/><category term='cbc'/><category term='wes anderson'/><category term='vinyl'/><category term='gentlemen'/><category term='invisibility'/><category term='vic  chesnutt'/><category term='china'/><category term='architecture'/><category term='jeff lieberman'/><category term='virtual cities'/><category term='self distribution'/><category term='DGC - CGA'/><category term='philip gourevitch'/><category term='ebr'/><category term='raw  materials'/><category term='robert drew'/><category term='piracy'/><category term='d.w. griffith'/><category term='geograph'/><category term='cmap'/><category term='david malone'/><category term='augmented reality'/><category term='jean vigo'/><category term='tate modern'/><category term='theo jansen'/><category term='gold farmers'/><category term='boxing'/><category term='adrian hon'/><category term='science'/><category term='jim monroe'/><category term='procedural mmo'/><category term='looptracks'/><category term='politics'/><category term='werewolf'/><category term='david fono'/><category term='blog'/><category term='fotoplayer'/><category term='brazil'/><category term='r.w. fassbinder'/><category term='unicorns'/><category term='pete seeger'/><category term='the onion'/><category term='jun fujuki'/><category term='landscapes'/><category term='daniel tammet'/><category term='chaos'/><category term='news media'/><category term='russ meyer'/><category term='multitouch'/><category term='clay shirky'/><category term='medicine'/><category term='lukas moodysson'/><title type='text'>remotedevice</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default?start-index=101&amp;max-results=100'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>262</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6943099.post-8862894711108063057</id><published>2010-05-26T16:17:00.001-07:00</published><updated>2010-05-26T16:17:58.597-07:00</updated><title type='text'>Another City for Another Life: the unforeseen games of the city of the future</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/05/newbab-17.jpg"&gt;&lt;img class="alignnone size-medium wp-image-3386" title="newbab-17" src="http://remotedevice.net/wp-content/uploads/2010/05/newbab-17-500x432.jpg" height="432" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;ARGs, pervasive games, and location-based social games echo and reiterate a range of earlier experiments in ambient and locative art. Graffiti, sticker art, mail art, and other kinds of analog methods for creating distributed narratives paved the way for the kinds of practices that are today exploding in number and purpose thanks to ubiquitous computing and the real-time web. Lettrism and Situationism redefined urban space as a canvas for experimentation, play, and collaborative production. In 1959, Dutch architect and artist &lt;a href="http://en.wikipedia.org/wiki/Constant_Nieuwenhuys"&gt;Constant Nieuwenhuys&lt;/a&gt; wrote &amp;#8220;Another City for Another Life,&amp;#8221; for the third issue of &lt;i&gt;Internationale Situationniste&lt;/i&gt;. This text, which calls for a city &amp;#8220;harmonized&amp;#8221; by &amp;#8220;unforeseen games&amp;#8221; that make &amp;#8220;inventive use of material co nditions,&amp;#8221; surely must be one of the founding documents of locative art and pervasive gaming. I include it here in its entirety:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;The crisis in urbanism is worsening. The construction of neighborhoods, ancient and modern, is in obvious disagreement with established forms of behavior and even more so with the new forms of life that we are seeking. The result is a dismal and sterile ambiance in our surroundings.&lt;/p&gt; &lt;p&gt;In the older neighborhoods, the streets have degenerated into freeways, leisure activities are commercialized and denatured by tourism. Social relations become impossible there. The newly-constructed neighborhoods have but two motifs, which dominate everything: driving by car and comfort at home. They are the abject expression of bourgeois well-being, and all ludic preoccupations are absent from them.&lt;/p&gt; &lt;p&gt;Faced with the necessity of building whole towns quickly, cemeteries of reinforced concrete &amp;#8212; in which great masses of the population are condemned to die of boredom &amp;#8212; are being constructed. So what use are the extraordinary technical inventions the world now has at its disposal, if the conditions are lacking to profit from them, if they add nothing to leisure, if imagination is wanting?&lt;/p&gt; &lt;p&gt;We crave adventure. Not finding it on earth, some men have gone to seek it on the moon. We prefer to wager on a change on earth. We propose creating situations, new situations, here. We count on infringing the laws that hinder the development of effective activities in life and in culture. We are at the dawn of a new era and are already attempting to sketch out the image of a happier life, of unitary urbanism (the urbanism intended to bring pleasure).&lt;/p&gt; &lt;p&gt;Our domain, then, is the urban nexus, the natural expression of collective creativity, capable of subsuming the creative energies that are liberated with the decline of the culture based on individualism. We are of the opinion that the traditional arts will not be able to play a role in the creation of the new ambiance in which we want to live.&lt;/p&gt; &lt;p&gt;We are in the process of inventing new techniques; we are examining the possibilities existing cities offer; we are making models and plans for future cities. We are conscious of the need to avail ourselves of all new inventions, and we know that the future constructions we envisage will need to be extremely supple in order to respond to a dynamic conception of life, which means creating our own surroundings in direct relation to incessantly changing ways of behavior.&lt;/p&gt; &lt;p&gt;Our conception of urbanism is therefore social. We are opposed to all the conceptions of a ville verte, a &amp;#8220;green town&amp;#8221; where well-spaced and isolated skyscrapers must necessarily reduce the direct relations and common action of men. Conurbation is indispensible for the direct relation of surroundings and behavior to be produced. Those who think that the rapidity of our movements and the possibilities of telecommunications are going to erode the shared life of the conurbations are ignorant of the real needs of man. To the idea of the ville verte, which most modern architects have adopted, we oppose the image of the covered town, in which the plan of roads and separate buildings has given way to a continuous spatial construction, disengaged from the ground, and included in which will be groups of dwellings as well as public spaces (permitting changes in use according to the needs of the moment). Since all traffic, in the functional sense of the term, will pass be low or on the terraces above, the street is done away with. The large number of different traversable spaces of which the town is composed form a complex and enormous space space [in its place]. Far from a return to nature, to the idea of living in a park as individual aristocrats once did, we see in such immense constructions the possibility of overcoming nature and of submitting the climate, light and sounds in these different spaces to our control.&lt;/p&gt; &lt;p&gt;Do we intend this to be a new functionalism, which will give greater prominence the idealized utilitarian life? It should not be forgotten that, once the functions are established, play will succeed them. For a long time now, architecture has been a playing with space and ambiance. The ville verte lacks ambiances. We, on the contrary, want to make more conscious use of ambiances; and so they correspond to all our needs.&lt;/p&gt; &lt;p&gt;The future cities we envisage will offer an original variety of sensations in this domanin, and unforeseen games will become possible through the inventive use of material conditions, like the conditioning of air, sound and light. Urbanists are already studying the possibility of harmonizing the cacophony that reigns in contemporary cities. It will not take long to encounter there a new domain for creation, just as in many other problems that will present themselves. The space voyages that are being announced could influence this development, since the bases that will be established on other planets will immediately pose the problem of sheltered cities, and will perhaps provide the pattern for our study of a future urbanism.&lt;/p&gt; &lt;p&gt;Above all, however, the reduction in the work necessary for production, through extended automation, will create a need for leisure, a diversity of behavior and a change in the nature of the latter, which will of necessity lead to a new conception of the collective habitat with a maximum of space space, contrary to the conception of a ville verte where social space is reduced to a minimum. The city of the future must be conceived as a continuous construction on pillars, or, rather, as an extended system of different structures from which are suspended premises for housing, amusement, etc., and premises destined for production and distribution, leaving the ground free for the circulation of traffic and for public messages. The use of ultra-light and insulating materials, which are being experimented with today, will permit the construction to be light and its supports well-spaced. In this way, one will be able to create a town on many levels: lower level, ground level, diff erent floors, terraces, of a size that can vary between an actual neighborhood and a metropolis. It should be noted that in such a city the built surface will be 100% of that available and the free surface will be 200% (parterre and terraces), while in traditional towns the figures are some 80% and 20%, respectively; and that in the ville verte this relation can even be reversed [20% and 80%, respectively]. The terraces form an open-air terrain that extends over the whole surface of the city, and which can be sports fields, airplane and helicopter landing-strips, and for the maintenance of vegetation. They will be accessible everywhere by stair and elevator. The different floors will be divided into neighborhing and communicating spaces, artificially conditioned, which will offer the possibility of create an infinite vaiety of ambiances, facilitating the derive of the inhabitants and their frequent chance encounters. The ambiances will be regularly and consciously changed, w ith the aid of every technical means, by teams of specialized creator s who, hence, will be professional situationists.&lt;/p&gt; &lt;p&gt;An in-depth study of the means of creating ambiances, and the latter&amp;#8217;s psychological influence, is one of the tasks we are currently undertaking. Studies concerning the technical realization of the load-bearing structures and their aesthetic is the specific task of plastic artists and engineers. The contribution of the latter is an urgent necessity for making progress in the prepatory work we are undertaking.&lt;/p&gt; &lt;p&gt;If the project we have just traced out in bold strokes risks being taken for a fantastic dream, we insist on the fact that it is feasible from the technical point of view and that it is desirable from the human point of view. The increasing dissatisfaction that dominates the whole of humanity will arrive at a point at which we will all be forced to execute projects whose means we possess, and which will contribute to the realization of a richer and more fulfilled life. (&lt;a href="http://www.notbored.org/constant.html"&gt;notbored.org&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;More on Constant Nieuwenhuys: &lt;a href="http://www.notbored.org/constant.html"&gt;Texts, Photos, and Paintings at notbored.org&lt;/a&gt;, &lt;a href="http://members.chello.nl/j.seegers1/situationist/constant.html"&gt;profile at DADA and Radical Art&lt;/a&gt;, &lt;a href="http://lebbeuswoods.wordpress.com/2009/10/19/constant-vision/"&gt;&amp;#8220;Constant Vision,&amp;#8221; by Lebbeus Woods&lt;/a&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/another-city-for-another-life-the-unforeseen-games-of-the-city-of-the-future/"&gt;http://remotedevice.net/blog/another-city-for-another-life-the-unforeseen-games-of-the-city-of-the-future/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/another-city-for-another-life-the-unforeseen"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-8862894711108063057?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/8862894711108063057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=8862894711108063057' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8862894711108063057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8862894711108063057'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/05/another-city-for-another-life.html' title='Another City for Another Life: the unforeseen games of the city of the future'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7187555775874641380</id><published>2010-04-29T14:03:00.001-07:00</published><updated>2010-04-29T14:03:50.147-07:00</updated><title type='text'>Taking risks and dancing with audiences: Andrea Phillips on writing for transmedia and ARGs</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;I met &lt;a href="http://deusexmachinatio.typepad.com/"&gt;Andrea Phillips&lt;/a&gt; at this year&amp;#8217;s SXSW, where she delivered &lt;a href="http://www.deusexmachinatio.com/2010/04/beyond-the-brunette-new-and-improved.html"&gt;a smart, wide-ranging talk&lt;/a&gt; about the representation of women in ARGs. Andrea is a veteran ARG writer, designer, and player, and is the current chair of the &lt;a href="http://wiki.igda.org/Alternate_Reality_Games_SIG"&gt;IGDA ARG Special Interest Group&lt;/a&gt;. In this in terview, Andrea discusses her creative process and the formal and technical limitations (and possibilities) of ARGs and other playful forms of transmedia storytelling:&lt;/p&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/04/Andrealearnshowtowin.jpeg"&gt;&lt;img class="alignnone size-medium wp-image-3289" title="Andrealearnshowtowin" src="http://remotedevice.net/wp-content/uploads/2010/04/Andrealearnshowtowin-500x577.jpg" height="577" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;You&amp;#8217;re a self-identified science fiction writer working in a very hard-to-pin-down storytelling medium. How did you end up writing and designing ARGs?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;I was one of the moderators for the &lt;a href="http://en.wikipedia.org/wiki/Cloudmakers"&gt;Cloudmakers&lt;/a&gt;, back in 2001. As a writer, it was like a lightning bolt falling from heaven. I went through the experience and thought, &amp;#8220;That. I want to do THAT.&amp;#8221; It took a few years to go anywhere, though. Finally my fellow moderators, &lt;a href="http://danhon.com/"&gt;Dan&lt;/a&gt; and &lt;a href="http://mssv.net/"&gt;Adrian Hon&lt;/a&gt;, started talking about forming the company that would later become Mind Candy. I begged them to let me help out so relentlessly that they had no choice but hire me. I&amp;#8217;ve been in the business ever since.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;One of the things that is quickly becoming an issue with game and transmedia writing is the sometimes tenuous position of the writer in the apparatus of production. How do you think being an ARG writer differs from being, say, a TV writer or a novelist?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;At its best, writing for an ARG is a performing art. When you write a novel, you work in isolation; you won&amp;#8217;t get feedback from the bulk of your readers until it&amp;#8217;s completed. And with a TV show, production schedules mean the writing is completed sometimes months before a show airs.&lt;/p&gt; &lt;p&gt;With an ARG, though, you can dance with your audience. If they take a shine to a minor character, you can boost that character&amp;#8217;s role midstream. If they&amp;#8217;re bored with a plot thread, you can catch it early and fix it. And that kind of feedback is addictive to a writer. It can be difficult to get that kind of feedback in other media at all. But in an ARG, you&amp;#8217;re doing something close to watching their faces as they read along, so you know when you&amp;#8217;re succeeding and when you&amp;#8217;re failing.&lt;/p&gt; &lt;p&gt;In the larger realm of production and transmedia, though, I think this causes some logistical problems. A great transmedia experience requires an agility that traditional means of production just don&amp;#8217;t have, and the writer can be placed in a difficult position, trying to maintain the integrity of the experience while working within the framework of your production schedule.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;In a recent post on this issue on your blog, you wrote that sometimes &amp;#8220;there are so many writers working on a project that it&amp;#8217;s hard to know whose hand [is] guiding the wheel. But these are solveable problems, and solving them would benefit us all.&amp;#8221; What kinds of first steps do you think need to be taken to advance the cause?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;The first step would be looking at the kinds of roles game writers and transmedia writers fall into right now, to see if we can find common structures. In games, there&amp;#8217;s a lot of support for the title &amp;#8216;narrative designer&amp;#8217; right now. That&amp;#8217;s the person who comes up with the spine of the story, whether or not they ever write a word of player-facing copy. Maybe we need to go in that direction, and separate the narrative designer from the world designer.&lt;/p&gt; &lt;p&gt;And given the performative element of an ARG, maybe we need to be crediting writers alongside actors. &amp;#8216;The character of Alice Liddell was performed by Ada Lovelace, and written by Marshall Thurgood.&amp;#8217;&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Shifting gears a bit, I&amp;#8217;m curious about how you tackle the complex demands of ARG writing and design. After meeting with a client, where do you begin? What comes first for you, the formal constraints (ie, the kinds of interactions you want to produce) or the story material?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Everything I do begins with a big idea. Sometimes that&amp;#8217;s mine, and it springs into existence fully-formed &amp;#8212; &amp;#8220;What if everyone wrote about waking up with superpowers?&amp;#8221; Sometimes it&amp;#8217;s the assignment given to me by a client. &amp;#8220;We have XYZ requirements and assets. What do you have for us?&amp;#8221;&lt;/p&gt; &lt;p&gt;From there, I do a little research and a little bit of what looks from the outside like nothing at all. Going to the gym, walking to school, cooking. The important thing is that I leave my brain unoccupied so it&amp;#8217;s free to come up with stuff, like particles popping into existence in a vacuum. As the idea simmers in the back of my head, everything about what the project should look like becomes obvious to me. It feels very much like discovering something that was already there.&lt;/p&gt; &lt;p&gt;Specific story elements come last for me. Tension and pacing and structure are the first things that come to mind, and the specific plot and story elements flow out of that. It&amp;#8217;s the opposite of the way I did things a few years ago. I used to think of story and plot detail first! I&amp;#8217;m not sure why it&amp;#8217;s changed, but I&amp;#8217;m helpless to do it any other way, now.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Historically, most ARGs have been event-driven time-released stories with beginnings, middles, and ends. One of the nice things about this narrative structure is that it allows writers to plan (and re-plan, as conditions on the ground shift) their stories in much the same way that they do in more traditional forms: that is, via character arcs, acts, orchestrated patterns of conflict, and so on. However, these kinds of ARGs are usually not replayable, and many people &amp;#8212; for many reasons &amp;#8212; feel that this is an area where the form could stand to experiment a little bit. What are your thoughts on this?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;I agree that we need to experiment more. But the good news is that the experimenting is going on now.&lt;/p&gt; &lt;p&gt;Not to toot my own horn, but one of the things my project &lt;a href="http://www.routesgame.com/home/"&gt;Routes&lt;/a&gt; did was creating a weekly webisode from the events in the ARG, so you could interact with the live experience while it played out, but there is also an artifact of the experience that gives the project a long tail it wouldn&amp;#8217;t have otherwise. In the metaphor of the ARG as a live concert, that&amp;#8217;s creating a recording you can listen to at any time. You won&amp;#8217;t be able to do all of the same things &amp;#8212; you won&amp;#8217;t be able to throw your underwear up on stage or smell the guy in front of you &amp;#8212; but you&amp;#8217;ll get some sense of what it was like to have been there. I think this technique could definitely move into wider use.&lt;/p&gt; &lt;p&gt;And there are a number of entirely replayable experiences, too: &lt;a href="http://www.smokescreengame.com/"&gt;Smokescreen&lt;/a&gt;, the &lt;a href="http://www.cathysbook.com/"&gt;Cathy&amp;#8217;s Book&lt;/a&gt; series, etc. The downside of this is that you lose some wonder, some discovery, a ton of reactivity, and the camaraderie of a single community playing along together. It transforms into a different kind of experience.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;So can a &lt;i&gt;system&lt;/i&gt; for storytelling &amp;#8212; that is, a set of story-world parameters and rules of engagement &amp;#8212; be considered a kind of fiction? If so, how does this change our understanding of what a writer is?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Oh, it absolutely can. I&amp;#8217;d consider &lt;a href="http://www.mysuperfirstday.com/"&gt;My Super First Day&lt;/a&gt; to be a set of very loose story-world parameters that I&amp;#8217;ve set, and I consider it a work of fiction. It doesn&amp;#8217;t make me a writer, though; I only get to be a writer if I also participate. But I&amp;#8217;m indisputably the creator.&lt;/p&gt; &lt;p&gt;You may also be familiar with &lt;a href="http://www.gamegrene.com/wiki/Main_Page"&gt;Ghyll&lt;/a&gt; and &lt;a href="http://tsots.pbworks.com/The%20Song%20of%20the%20Sorcelator"&gt;The Song of the Sorcelator&lt;/a&gt;, both arguably just frameworks for writer-participants to play around with. This is one of the things I keep playing around with in my personal work, actually; where is the line between a creator and a participant, and how can you blur it in a way that will be rewarding to everybody?&lt;/p&gt; &lt;p&gt;As time goes on, I think the boundary will become ever more nebulous. We&amp;#8217;re already seeing major entertainment franchises take a kinder, gentler stand on fanfiction and fanart. That&amp;#8217;s the first step in building collaborative culture. The secret, of course, is that once you&amp;#8217;ve given your audience official permission to collaborate with you in any meaningful sense, they&amp;#8217;re yours forever, hook, line, and sinker.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Where do you see all this going in the next five years? And what&amp;#8217;s next for you?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Five years is an incredibly long time. Five years ago, there was no such thing as Facebook or Twitter, and when you walked into a digital agency and said &amp;#8216;interactive&amp;#8217; they thought you were talking about banner ads and SEO. I think in five years, the entire entertainment landscape is going to look so profoundly different that anything I have to say on it is worthless.&lt;/p&gt; &lt;p&gt;As for me, I have a couple of things cooking right now. I try to do enough professional projects to keep the rent paid, and enough personal projects that I feel I&amp;#8217;m always pushing my own limits. But my personal projects are largely microscopic in scale and experimental to the point of self-indulgence. I&amp;#8217;m thinking about trying to do a bigger, more ambitious experimental personal project toward the end of the year, and possibly funding through Kickstarter or some such thing. I&amp;#8217;m not sure what it would look like, but I feel like it would be a shame not to try. The creative life is all about taking risks.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Thanks, Andrea!&lt;/b&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/taking-risks-and-dancing-with-audiences-andrea-phillips-on-writing-for-transmedia-and-args/"&gt;http://remotedevice.net/blog/taking-risks-and-dancing-with-audiences-andrea-phillips-on-writing-for-transmedia-and-args/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/taking-risks-and-dancing-with-audiences-andre"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7187555775874641380?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7187555775874641380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7187555775874641380' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7187555775874641380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7187555775874641380'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/04/taking-risks-and-dancing-with-audiences.html' title='Taking risks and dancing with audiences: Andrea Phillips on writing for transmedia and ARGs'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7315892603992814773</id><published>2010-04-12T16:18:00.003-07:00</published><updated>2010-04-12T16:18:22.114-07:00</updated><title type='text'>Trans-Canada transmedia: Christopher Bolton’s multi-platform search for identity, sound, and story</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;Christopher Bolton is a Canadian writer, producer, and actor, best known for his award-winning comedy series, &lt;a href="http://en.wikipedia.org/wiki/Rent-a-Goalie"&gt;Rent-a-Goalie&lt;/a&gt;. A few months ago, Christopher &amp;#8212; AKA &amp;#8220;Bolts&amp;#8221; &amp;#8212; contacted me asking for feedback on his latest project&amp;#8217;s transmedia strategy. After a few minutes of chit-chat and an exchange of development documents, I realized that the project, a comedic exploration of Canadian landscapes popular and physical, entitled &lt;i&gt;In Search of Gordon Lightfoot&lt;/i&gt;, was much more than a TV series with a few transmedia extensions tacked on just for the hell of it; no, this was something different, something much more integrated &amp;#8212; transmed ia from the get-go. And, as it happens, it was also something that sounded quite funny and more than a little community-minded in its direct engagement with audiences and Canuck mythology. Naturally, I wanted to be a part of it. A few web chats later, we came to an agreement &amp;#8212; I would consult on the project and shadow Christopher as he worked his way through the development process, and in return he would share what he learned with me, here, in the form of a series of interviews. &lt;/p&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/04/09-4.jpg"&gt;&lt;img class="alignnone size-medium wp-image-3094" title="09-4" src="http://remotedevice.net/wp-content/uploads/2010/04/09-4-466x700.jpg" height="700" alt="" width="466" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;This first interview is a snapshot of Christopher&amp;#8217;s thinking as the project moves through the funding process and into the first stages of pre-production. It reveals a considered and well-informed view of transmedia and the new storytelling landscape. It is an inspired and often very funny view of the future of entertainment, and I look forward to speaking to Bolts more as his work on the project progresses.&lt;/p&gt; &lt;p&gt;&lt;b&gt;You’ve worked in the Canadian film and television industry for a while now. What’s your background, and what’s changed since you got started?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;My background is varied. Until my mid-20’s it was solely acting. In ’93 I took a stab at writing and that landed me at the &lt;a href="http://cfccreates.com"&gt;CFC&lt;/a&gt; in 94 as a writer. I did the directing curriculum at nights and on weekends and directed my first two – and only two – short films there. In 2003 I teamed up with a fella goes by the name Chris Szarka and we formed a company to develop and ultimately produce a cable ½ hour comedy up here called &lt;a href="http://http://en.wikipedia.org/wiki/Rent-A-Goalie"&gt;Rent-A-Goalie&lt;/a&gt;. In there somewheres I did a few stints as A.D. and Props Man.&lt;/p&gt; &lt;p&gt;As for how it’s changed since I began…televisions are colour now and very crisp and clear.&lt;/p&gt; &lt;p&gt;It was during the production of RAG that I became interested in Transmedia though I didn’t know it was a concept with a name. I suggested ideas to the broadcaster, ideas intended to drive traffic to and from the mother ship – some UGC, a genre bending prequel movie, some mobile applications – but it was always met with a no. It was a licensing issue and I get that but&amp;#8230;well…I’ll leave it there. I blame myself. I should have pushed harder.&lt;/p&gt; &lt;p&gt;When I began developing In Search of Gordon Lightfoot I met a woman named &lt;a href="http://jillgolick.com"&gt;Jill Golick&lt;/a&gt;, a digital pioneer in Canada. She began my indoctrination into this world.&lt;/p&gt; &lt;p&gt;Man-oh-man, forget how the industry has changed since I started; in just 7 years, dated to when we began development on RAG, it has broken almost to the point of no-fixee. I was at a card table recently of smart broadcasting folk with impressive CV’s discussing the future of our industry. The hardcore estimate for conventional broadcaster life expectancy in Canada was 2 years and the optimistic guess, if you’re said broadcaster, was 10 years. Basis or not to such speculation I was rocked. The consensus was that cable isn’t going anywhere fast because subscription is consumer-choice. It just won’t look like pay cable does today.&lt;/p&gt; &lt;p&gt;The web has blown shit wide open. Access, audience contact and engagement, community building, social media, distribution platforms, the very nature of what content is (stop calling it a Television show for cryin’ out loud) is so drastically different that it needs to be called something new. There is a good and big explosion at the point that industries are colliding – tv/film/branding/communications/tech – and where the smoke clears is an opportunity to re-imagine and develop content specifically to meet the unique demands of all interested parties and, more importantly, audience. The excitement for content creators lay in the exploration of new ways to tell story. A fractured media landscape is exactly what I needed as it helps to make sense of how I think and speak.&lt;/p&gt; &lt;p&gt;This is a frontier and frontiers benefit the entrepreneurial spirit greatly. I think it was &lt;a href="http://en.wikipedia.org/wiki/Ted_Hope"&gt;Ted Hope&lt;/a&gt; who said that it’s the era of Artist as Entrepreneur and it behooves anyone taking that notion seriously to look at how those industries conceive of and deliver content and will do in participation with one another.&lt;/p&gt; &lt;p&gt;The logline for my new company, Forty Farms, is…&lt;/p&gt; &lt;p&gt;&lt;i&gt;The client is the brand is the consumer is the experience is the entertainment.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;…and that could just as easily read…&lt;/p&gt; &lt;p&gt;&lt;i&gt;The experience is the consumer is the client is the brand is the entertainment. &lt;/i&gt;&lt;/p&gt; &lt;p&gt;Ruminating on this one-hand-clapping-esque driver is a good way to get inside the headspace necessary for making resonant, profitable entertainment going forward.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;What is In Search of Gordon Lightfoot?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;ISOGL is the title of two of six platforms in an as-of-yet-unnamed Transmedia Project about searching for an identity, a sound, a connection to a landscape, and a warm dry spot to pitch camp for the night. The first is a 13 x 30 minute comedy that sees &lt;a href="http://en.wikipedia.org/wiki/Ed_Robertson"&gt;Ed Robertson&lt;/a&gt; (frontman for the pop-rock outfit &lt;a href="http://barenakedladies.com"&gt;Barenaked Ladies&lt;/a&gt;) and myself flying around Northern Canada in an iconic bush plane looking for reclusive rock legend &lt;a href="http://en.wikipedia.org/wiki/Gordon_Lightfoot"&gt;Gordon Lightfoot&lt;/a&gt;. Why? Because he has something that belongs to us. We &lt;i&gt;just&lt;/i&gt; miss him everywhere we look and become embroiled, instead, in some small town, wilderness related mayhem before a narrow escape back to the skies to search for another day. The second is a tribute record to the man himself. Our guest stars in the series will be well-known Canadian music acts who will do double duty – act their asses off for the show and then sing them back on covering one of Gordon’s tunes for the album. These two properties are designed for distribution together but that ain’t prescriptive.&lt;/p&gt; &lt;p&gt;The remaining platforms are a game, feature, feature documentary, and graphic novel. Our point of identification in the meta-narrative is a guy, a creative guy, who stumbles, flies, loves, fishes, hikes, and writes his journey. It’s a walk through time, media, story and Canada with a fella trying to make sense of it all. Taken together it will serve as a big ol’ love letter to this country as well as warm, beautiful, funny and musical showcase of Canada to the rest of the world. The idea is to entice &lt;i&gt;more&lt;/i&gt; Germans – as if that were possible – to come canoe our rivers and lakes.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/04/IMG_4858.jpg"&gt;&lt;img class="alignnone size-medium wp-image-3096" title="IMG_4858" src="http://remotedevice.net/wp-content/uploads/2010/04/IMG_4858-500x375.jpg" height="375" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Do you conceive of the project as a show with a Transmedia experience, or a Transmedia experience that includes a show? Is there a difference?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;I’m reluctant to answer this question because it implicates me by rendering the project’s history a little less pure than I’d like it to be. The series was to be my sophomore ½ hour effort. Discussions with broadcasters were frustrating me – one guy’s problem with it was that he didn’t like flying so he bumped on the aviation part – and I figured that it was the right time to dig in the dirt of new business models and alternative modes of storytelling. I began thinking of an extended narrative for Search, ideas I wanted to implement but that didn’t fit in the series as well as different platforms that interested me. Writing for gaming for instance has particular cache. Are you kidding me? No limits storytelling? It was like my head exploded and I knew my time in traditional would serve me well here because what that &lt;i&gt;did&lt;/i&gt; teach me was restraint. Restraint, I think, is key to navigating a world as full of opportunity as No Limits Storytellingville.&lt;/p&gt; &lt;p&gt;That’s the long way round to saying that, though I didn’t conceive of it as such, I absolutely consider this project a Transmedia Experience that includes a show.&lt;/p&gt; &lt;p&gt;I love that you call it a Transmedia Experience because that is key to how I frame this thing. It’s a creative and production process &lt;i&gt;experience&lt;/i&gt; and the user can consume it soup-to-nuts or in parts. Empowering the audience to participate breeds pride of ownership and I think people will respond to that. What’s really blowing me away is people contacting me with platform ideas of their own as well as reach-outs that I initiate bearing fruit as well. This dialogue between you and I is a prime example: a) it helps us both in our respective missions b) it is content c) it will drive traffic to our mutual benefit. That’s some performing shit in my opinion.&lt;/p&gt; &lt;p&gt;As to whether there is a difference between a Transmedia experience with a show or a show with a Transmedia experience? Abso-&lt;i&gt;lute-&lt;/i&gt;ly and it’s as important a distinction there is in defining Transmedia. It’s essential that TM design be ground up rendering every platform essential to the broader stroked narrative. Tacked on properties will feel like tacked on properties and your audience will at best dock you points for that and at worse abandon the project altogether. It seems to be the mistake producers are making in trying to design additional platforms for their fleshed out traditional properties &amp;#8211; done in this order it becomes re-purposed material as opposed to original, non-linear content that is platform-specific.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;What got you thinking about developing a Transmedia strategy for Lightfoot? Why not do things the same way you&amp;#8217;ve done them in the past?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;What gets me excited about Transmedia is the belief that the present (past) model is broken and that the opportunities inherent in being an early adopter to this kind of storytelling are huge. It seems simple: a fractured media landscape begs a splintered approach and a savvy user demands that it be robust. I leapt at the chance to create within those parameters. And some of the best minds I know, people who’ve made good, albeit waning, livings in Traditional are meeting in dingy bars to discuss how to make ground-up changes in their industry because they don’t feel they have anything to lose. It’s electrifying to hear the talk. And it’s not griping ‘&lt;i&gt;make the writer matter’&lt;/i&gt; or ‘&lt;i&gt;actors are people too’&lt;/i&gt; stuff either. These are talented and frustrated professionals, who’ve read the writing on the wall, discussing a renovation of the system that values what they do and has everyone thinking creative + business + tech from step 1. Who was it said it feels like 1911 and we’re the guys learning that different angles and editing are good? Oh right, that was you. Spot on Mr. Watson. Makes me crave a cigarette and I don’t smoke.&lt;/p&gt; &lt;p&gt;Reminds me of a joke about lemon meringue pie. I’ll have my friend Jeremy deliver it to camera and post it on my site when I get a site.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/04/IMG_1005.jpg"&gt;&lt;img class="alignnone size-medium wp-image-3098" title="IMG_1005" src="http://remotedevice.net/wp-content/uploads/2010/04/IMG_1005-500x666.jpg" height="666" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Canadian TV productions have notoriously low operating budgets. How are you going to pay for all the different components of this project?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;F@#ed if I know.&lt;/p&gt; &lt;p&gt;Kidding. Sort of.&lt;/p&gt; &lt;p&gt;Yes we have tiny budgets up here and they are getting tinier by the day. We shot Rent-A-Goalie for a half million bucks an episode in 3&lt;sup&gt;rd&lt;/sup&gt; season and that was extraordinarily high then. Today you’d probably have to bring in a CSI for that. Not quite but, y’know, almost.&lt;/p&gt; &lt;p&gt;In my opinion the answer to low budgets is to go lower. Don’t try to make a $200,000 show look like a ½ million bucks because it’ll suck. Make a 100 K per episode show and don’t apologize for it. Don’t try to stretch the dollar. Don’t try to stretch anything. Just make the most awesome content you can possibly make with what you have and concentrate on what hooks – story. Necessity is the mother of invention and with today’s technologies you can make it beautiful for peanuts. The key is knowing how to make it beautiful and that is art as it’s always been. Ted Hope again &amp;#8211; he tweeted recently that ‘A return to less could be more.’ Yes. Just plain yes indeed.&lt;/p&gt; &lt;p&gt;The agencies that help us make entertainment in Canada are trying hard to keep up with the changes and, on the business side of it, are thinking progressively. We’ve pitched the project to the Funds with no real ask other than a dialogue. We ask whether the model makes sense and how could they see being involved? They appreciate it because they’re trying to wrap their heads around new models as well and we appreciate the response because it helps us create accordingly. Assuming we get the Funds, and if we keep the thing indie-spirited, there will be shortages to make up but they aren’t prohibitively huge. For that we’re looking at brand relationships plus some crowd-sourcing options and a bit of private investment to top off. I’m not frightened by the financing plans yet. But then I’m the guy who writes fart jokes in these partnerships.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;How has taking a Transmedia approach changed the way you’ve gone about raising development money and securing licensing agreements?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;The absence of a broadcaster has cleaned rights up immensely. And, again, the wild west of the Internet means very few precedents so we’re kind of making it up as we go along. Talks with musicians, writers, performers have been positive – everyone seems to want to see it work. A western spirit of &lt;a href="http://en.wikipedia.org/wiki/Keiretsu"&gt;Kereitsu&lt;/a&gt; – a Japanese business model based on industries working with one another to the benefit of all – is what we’re looking to build. There’s power in that. The power of community.&lt;/p&gt; &lt;p&gt;We’ve received some development money from regular avenues for traditional deliverables like series bibles and pilot scripts for the 13 x ½ hr. I’m writing the feature script during the month of April as part of a month long script competition. With no dough attached to its development I am hungry to work completely and feverishly to reduce the &lt;i&gt;time&lt;/i&gt; it takes to develop. That platform is a No-Budget film we want to make as a Canadian nod to the &lt;a href="http://en.wikipedia.org/wiki/Mumblecore"&gt;Mumblecore&lt;/a&gt; tradition. We were soft-offered some development dough for it but it would be recoupable so what’s the point? I’d rather put it on the screen down the road. That property sits with a different producer than the one who has the series, which is a different producer than the one who has the feature doc. So you see how the heavy lifting is s pread out while the creative remains central. So there’s a bit of my own money – well, my wife and children’s too &amp;#8211; in play on this one but that’s not a bad thing because I’m positive we can make a business out of it.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/04/IMG_2939.jpg"&gt;&lt;img class="alignnone size-medium wp-image-3100" title="IMG_2939" src="http://remotedevice.net/wp-content/uploads/2010/04/IMG_2939-500x375.jpg" height="375" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Here&amp;#8217;s a two-parter: 1) What role, if any, do you see for the audience in producing and developing content for Lightfoot? and, 2) as an artist, how do you feel about opening up parts of the creative process to audience participation?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;It is my sincere hope that the audience will do the lion’s share of the work. My favourite thing, by far, of having a popular show was that, love it or hate it, everyone had something to say about it. Inviting them to voice those opinions netted us feedback and story fodder. When I began developing Lightfoot I continued to invite that input. Everyone I talked to had a Lightfoot story &amp;#8211; some were first-person accounts, some were major life events with Lightfoot as the soundtrack and some were tales of mistaken identity. They were all fantastic though and enthusiastically told. There is one that stands out – a guy nearing 40 now told me about a Sunday morning in the early 80’s where he and a buddy were playing hockey in an alley, taking shots against a neighbour’s garage. The puck-on-metal clang is a very common ruckus up here but it might be a little much for a rock-star early on a Sunday morning. This grizzled dude walks out in his robe and asks the children, in a charming and patient manner no doubt, to stop interrupting his sleep. The storyteller’s friend told him that was Gordon Lightfoot. I told Gordon the story and he swore it was his dad who tromped around city alleys in his robe.&lt;/p&gt; &lt;p&gt;An aside re. the organics of this thing – that story got back to Gordon and Gordon commented on it. Commenting is content.&lt;/p&gt; &lt;p&gt;So I wondered if it was possible to formalize this relationship between creator and audience and that’s the plan for ‘Search’. We are opening up the process, inviting anyone who has been touched by the subject matter to chime in. I want tales of bush piloting gone wrong and small town yarns, the instances where a song played over a formative time in one’s life. And then we want to be invited to shoot in the places where the story was originally set. We want to engage the people who helped develop the content in producing it as well. Maggie Ancaster of Herring Neck, Newfoundland gets to be prop master for a day or two. The result here, we hope, is to make shooting the show as much of a celebration of this country and it’s people as the content is. Totally 360.&lt;/p&gt; &lt;p&gt;This isn’t a new idea. One of the great Canadian storytellers of this generation, Stuart McLean, has been doing exactly this forever and a day. His material resonates because, beyond being talented, he sits with the people and listens to them. Gordon too. He says it’s dialogues with the people who consume his art that shapes it. Sure, he loves to play because he loves to play but it’s more than that. It’s an exchange.&lt;/p&gt; &lt;p&gt;Writing tv and film in the traditional manner doesn’t offer that opportunity exactly.&lt;/p&gt; &lt;p&gt;I’ve been warned off what this means to me as an artist but I don’t buy it. There’s a quote from Martha Graham posted above my desk that says, paraphrased &amp;#8211; don’t be a donkey, you’re no genius. You’re a dude who types for a living. Just stay open and let flow through you what will. What I want flowing through me are the stories of the people I want to write stories for. If I can conceptualize a boundary that resonates with people, inspiring them to tell &lt;i&gt;their&lt;/i&gt; version, my job simplifies to merely taking good notes. And ain’t it nice for Maggie Ancaster to get a credit on some quality Canadian content? Story by: Maggie Ancaster has a good ring to it don’t ya think?&lt;/p&gt; &lt;p&gt;I made the name Maggie Ancaster up. Any similarities to any living persons, dead or alive&amp;#8230;yadda yadda yah.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Are there any touchstones that serve as inspiration for this project?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;&lt;a href="http://http://www.thecanadianencyclopedia.com/index.cfm?PgNm=TCE&amp;amp;Params=A1ARTA0010471"&gt;Stuart McLean’s&lt;/a&gt; stories for sure. Properties that have been sent my way since I began talking about it – &lt;a href="http://http://www.thecanadianencyclopedia.com/index.cfm?PgNm=TCE&amp;amp;Params=U1ARTU0002302"&gt;Murray McLauchlan’s&lt;/a&gt; ‘Floating Over Canada’ is a good example. Specific properties have specific inspirations: the series is homage to John Lurie’s ‘Fishing with John’; the feature is inspired by films like ‘Wendy and Lucy’ and ‘Old Joy’; the feature doc by &lt;a href="http://wernerherzog.com"&gt;Werner Herzog’&lt;/a&gt;s Encounters At The Edge of the World; the record was a &lt;a href="http://http://en.wikipedia.org/wiki/Rick_Rubin"&gt;Rick Rubin&lt;/a&gt; inspired thing; and the graphic novel is egged on by the likes of &lt;a href="http://http://www.drawnandquarterly.com/artStudio.php?artist=a41e32e169aff2"&gt;Yoshihiro Tatsumi&lt;/a&gt; and &lt;a href="http://http://www.drawnandquarterly.com/artStudio.php?artist=a3dff7dd55a576"&gt;Seth&lt;/a&gt;.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Is this the future of TV?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;It’s the future of entertainment for sure. The single media property is done and so are sloughs of other givens we ‘know’ about entertainment. The audience is now referred to as the user and respecting them as a client will take us a long way. The power they have in pressing little buttons is unprecedented and so creating experience and empowering them to participate are paramount moving forward. In the not so distant future Networks will be of people around people not corporations defining content and retaining sole authority to distribute it. Speaking of which…has anyone tackled the David and Goliath story in the new era? They should.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;About Christopher Bolton:&lt;/b&gt; Christopher Bolton began acting in his teens appearing in feature films &lt;i&gt;Global Heresy&lt;/i&gt;, &lt;i&gt;Killing Moon&lt;/i&gt;, &lt;i&gt;A Colder Kind of Death&lt;/i&gt;, &lt;i&gt;Dead By Monday&lt;/i&gt; and &lt;i&gt;The Third Miracle&lt;/i&gt;, as well as the Showtime television movies &lt;i&gt;Hendrix&lt;/i&gt; and &lt;i&gt;Our Fathers&lt;/i&gt;. Additional television credits include roles on the series &lt;i&gt;Northwood&lt;/i&gt;, &lt;i&gt;Mutant X&lt;/i&gt;, &lt;i&gt;Blue Murder&lt;/i&gt;, &lt;i&gt;Little Men&lt;/i&gt;, &lt;i&gt;PSI Factor&lt;/i&gt;, &lt;i&gt;La Femme Nikita&lt;/i&gt;, &lt;i&gt;Street Legal&lt;/i&gt; and &lt;i&gt;The Outer Limits&lt;/i&gt;. Bolton earned a Gemini nomination for his guest-starring role as ‘Joey Williams’ on the award-winning series &lt;i&gt;Cold Squad&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;His work in film and television led him to try his hand at writing. This effort landed him a spot at the esteemed Canadian Film Centre in the Resident Programme. He entered as a writer, but left having written and directed his own short film entitled &lt;i&gt;The Tooth&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;He then completed a two-year stint acting on the highly regarded Showtime Network television series &lt;i&gt;Street Time&lt;/i&gt;. It was on &lt;i&gt;Street Time&lt;/i&gt; in 2002 that he met producer Chris Szarka, forming a partnership to create and produce the multiple award-winning television series &lt;i&gt;Rent-A-Goalie &lt;/i&gt;for Showcase.&lt;/p&gt; &lt;p&gt;Bolton is the executive producer, star and creator/writer of &lt;i&gt;Rent-A-Goalie&lt;/i&gt;. He is represented by DF Management in the US and Celia Chassel/Gary Goddard in Canada. His new Transmedia Production House, Forty Farms, will launch in May, 2010.&lt;/p&gt; &lt;p&gt;[This interview is &lt;a href="http://workbookproject.com/culturehacker/2010/04/12/trans-canada-transmedia-christopher-bolton%e2%80%99s-multi-platform-search-for-identity-sound-and-story/"&gt;cross-posted&lt;/a&gt; at the fabulous &lt;a href="http://workbookproject.com/culturehacker/"&gt;Culture Hacker&lt;/a&gt;]&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/trans-canada-transmedia-christopher-bolton%e2%80%99s-multi-platform-search-for-identity-sound-and-story/"&gt;http://remotedevice.net/blog/trans-canada-transmedia-christopher-bolton%e2%80%99s-multi-platform-search-for-identity-sound-and-story/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/trans-canada-transmedia-christopher-boltons-m"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7315892603992814773?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7315892603992814773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7315892603992814773' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7315892603992814773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7315892603992814773'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/04/trans-canada-transmedia-christopher_12.html' title='Trans-Canada transmedia: Christopher Bolton’s multi-platform search for identity, sound, and story'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5438124951048304485</id><published>2010-04-12T16:18:00.001-07:00</published><updated>2010-04-12T16:18:21.070-07:00</updated><title type='text'>Trans-Canada transmedia: Christopher Bolton’s multi-platform search for identity, sound, and story</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;Christopher Bolton is a Canadian writer, producer, and actor, best known for his award-winning comedy series, &lt;a href="http://en.wikipedia.org/wiki/Rent-a-Goalie"&gt;Rent-a-Goalie&lt;/a&gt;. A few months ago, Christopher &amp;#8212; AKA &amp;#8220;Bolts&amp;#8221; &amp;#8212; contacted me asking for feedback on his latest project&amp;#8217;s transmedia strategy. After a few minutes of chit-chat and an exchange of development documents, I realized that the project, a comedic exploration of Canadian landscapes popular and physical, entitled &lt;i&gt;In Search of Gordon Lightfoot&lt;/i&gt;, was much more than a TV series with a few transmedia extensions tacked on just for the hell of it; no, this was something different, something much more integrated &amp;#8212; transmed ia from the get-go. And, as it happens, it was also something that sounded quite funny and more than a little community-minded in its direct engagement with audiences and Canuck mythology. Naturally, I wanted to be a part of it. A few web chats later, we came to an agreement &amp;#8212; I would consult on the project and shadow Christopher as he worked his way through the development process, and in return he would share what he learned with me, here, in the form of a series of interviews. &lt;/p&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/04/09-4.jpg"&gt;&lt;img class="alignnone size-medium wp-image-3094" title="09-4" src="http://remotedevice.net/wp-content/uploads/2010/04/09-4-466x700.jpg" height="700" alt="" width="466" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;This first interview is a snapshot of Christopher&amp;#8217;s thinking as the project moves through the funding process and into the first stages of pre-production. It reveals a considered and well-informed view of transmedia and the new storytelling landscape. It is an inspired and often very funny view of the future of entertainment, and I look forward to speaking to Bolts more as his work on the project progresses.&lt;/p&gt; &lt;p&gt;&lt;b&gt;You’ve worked in the Canadian film and television industry for a while now. What’s your background, and what’s changed since you got started?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;My background is varied. Until my mid-20’s it was solely acting. In ’93 I took a stab at writing and that landed me at the &lt;a href="http://cfccreates.com"&gt;CFC&lt;/a&gt; in 94 as a writer. I did the directing curriculum at nights and on weekends and directed my first two – and only two – short films there. In 2003 I teamed up with a fella goes by the name Chris Szarka and we formed a company to develop and ultimately produce a cable ½ hour comedy up here called &lt;a href="http://http://en.wikipedia.org/wiki/Rent-A-Goalie"&gt;Rent-A-Goalie&lt;/a&gt;. In there somewheres I did a few stints as A.D. and Props Man.&lt;/p&gt; &lt;p&gt;As for how it’s changed since I began…televisions are colour now and very crisp and clear.&lt;/p&gt; &lt;p&gt;It was during the production of RAG that I became interested in Transmedia though I didn’t know it was a concept with a name. I suggested ideas to the broadcaster, ideas intended to drive traffic to and from the mother ship – some UGC, a genre bending prequel movie, some mobile applications – but it was always met with a no. It was a licensing issue and I get that but&amp;#8230;well…I’ll leave it there. I blame myself. I should have pushed harder.&lt;/p&gt; &lt;p&gt;When I began developing In Search of Gordon Lightfoot I met a woman named &lt;a href="http://jillgolick.com"&gt;Jill Golick&lt;/a&gt;, a digital pioneer in Canada. She began my indoctrination into this world.&lt;/p&gt; &lt;p&gt;Man-oh-man, forget how the industry has changed since I started; in just 7 years, dated to when we began development on RAG, it has broken almost to the point of no-fixee. I was at a card table recently of smart broadcasting folk with impressive CV’s discussing the future of our industry. The hardcore estimate for conventional broadcaster life expectancy in Canada was 2 years and the optimistic guess, if you’re said broadcaster, was 10 years. Basis or not to such speculation I was rocked. The consensus was that cable isn’t going anywhere fast because subscription is consumer-choice. It just won’t look like pay cable does today.&lt;/p&gt; &lt;p&gt;The web has blown shit wide open. Access, audience contact and engagement, community building, social media, distribution platforms, the very nature of what content is (stop calling it a Television show for cryin’ out loud) is so drastically different that it needs to be called something new. There is a good and big explosion at the point that industries are colliding – tv/film/branding/communications/tech – and where the smoke clears is an opportunity to re-imagine and develop content specifically to meet the unique demands of all interested parties and, more importantly, audience. The excitement for content creators lay in the exploration of new ways to tell story. A fractured media landscape is exactly what I needed as it helps to make sense of how I think and speak.&lt;/p&gt; &lt;p&gt;This is a frontier and frontiers benefit the entrepreneurial spirit greatly. I think it was &lt;a href="http://en.wikipedia.org/wiki/Ted_Hope"&gt;Ted Hope&lt;/a&gt; who said that it’s the era of Artist as Entrepreneur and it behooves anyone taking that notion seriously to look at how those industries conceive of and deliver content and will do in participation with one another.&lt;/p&gt; &lt;p&gt;The logline for my new company, Forty Farms, is…&lt;/p&gt; &lt;p&gt;&lt;i&gt;The client is the brand is the consumer is the experience is the entertainment.&lt;/i&gt;&lt;/p&gt; &lt;p&gt;…and that could just as easily read…&lt;/p&gt; &lt;p&gt;&lt;i&gt;The experience is the consumer is the client is the brand is the entertainment. &lt;/i&gt;&lt;/p&gt; &lt;p&gt;Ruminating on this one-hand-clapping-esque driver is a good way to get inside the headspace necessary for making resonant, profitable entertainment going forward.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;What is In Search of Gordon Lightfoot?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;ISOGL is the title of two of six platforms in an as-of-yet-unnamed Transmedia Project about searching for an identity, a sound, a connection to a landscape, and a warm dry spot to pitch camp for the night. The first is a 13 x 30 minute comedy that sees &lt;a href="http://en.wikipedia.org/wiki/Ed_Robertson"&gt;Ed Robertson&lt;/a&gt; (frontman for the pop-rock outfit &lt;a href="http://barenakedladies.com"&gt;Barenaked Ladies&lt;/a&gt;) and myself flying around Northern Canada in an iconic bush plane looking for reclusive rock legend &lt;a href="http://en.wikipedia.org/wiki/Gordon_Lightfoot"&gt;Gordon Lightfoot&lt;/a&gt;. Why? Because he has something that belongs to us. We &lt;i&gt;just&lt;/i&gt; miss him everywhere we look and become embroiled, instead, in some small town, wilderness related mayhem before a narrow escape back to the skies to search for another day. The second is a tribute record to the man himself. Our guest stars in the series will be well-known Canadian music acts who will do double duty – act their asses off for the show and then sing them back on covering one of Gordon’s tunes for the album. These two properties are designed for distribution together but that ain’t prescriptive.&lt;/p&gt; &lt;p&gt;The remaining platforms are a game, feature, feature documentary, and graphic novel. Our point of identification in the meta-narrative is a guy, a creative guy, who stumbles, flies, loves, fishes, hikes, and writes his journey. It’s a walk through time, media, story and Canada with a fella trying to make sense of it all. Taken together it will serve as a big ol’ love letter to this country as well as warm, beautiful, funny and musical showcase of Canada to the rest of the world. The idea is to entice &lt;i&gt;more&lt;/i&gt; Germans – as if that were possible – to come canoe our rivers and lakes.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/04/IMG_4858.jpg"&gt;&lt;img class="alignnone size-medium wp-image-3096" title="IMG_4858" src="http://remotedevice.net/wp-content/uploads/2010/04/IMG_4858-500x375.jpg" height="375" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Do you conceive of the project as a show with a Transmedia experience, or a Transmedia experience that includes a show? Is there a difference?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;I’m reluctant to answer this question because it implicates me by rendering the project’s history a little less pure than I’d like it to be. The series was to be my sophomore ½ hour effort. Discussions with broadcasters were frustrating me – one guy’s problem with it was that he didn’t like flying so he bumped on the aviation part – and I figured that it was the right time to dig in the dirt of new business models and alternative modes of storytelling. I began thinking of an extended narrative for Search, ideas I wanted to implement but that didn’t fit in the series as well as different platforms that interested me. Writing for gaming for instance has particular cache. Are you kidding me? No limits storytelling? It was like my head exploded and I knew my time in traditional would serve me well here because what that &lt;i&gt;did&lt;/i&gt; teach me was restraint. Restraint, I think, is key to navigating a world as full of opportunity as No Limits Storytellingville.&lt;/p&gt; &lt;p&gt;That’s the long way round to saying that, though I didn’t conceive of it as such, I absolutely consider this project a Transmedia Experience that includes a show.&lt;/p&gt; &lt;p&gt;I love that you call it a Transmedia Experience because that is key to how I frame this thing. It’s a creative and production process &lt;i&gt;experience&lt;/i&gt; and the user can consume it soup-to-nuts or in parts. Empowering the audience to participate breeds pride of ownership and I think people will respond to that. What’s really blowing me away is people contacting me with platform ideas of their own as well as reach-outs that I initiate bearing fruit as well. This dialogue between you and I is a prime example: a) it helps us both in our respective missions b) it is content c) it will drive traffic to our mutual benefit. That’s some performing shit in my opinion.&lt;/p&gt; &lt;p&gt;As to whether there is a difference between a Transmedia experience with a show or a show with a Transmedia experience? Abso-&lt;i&gt;lute-&lt;/i&gt;ly and it’s as important a distinction there is in defining Transmedia. It’s essential that TM design be ground up rendering every platform essential to the broader stroked narrative. Tacked on properties will feel like tacked on properties and your audience will at best dock you points for that and at worse abandon the project altogether. It seems to be the mistake producers are making in trying to design additional platforms for their fleshed out traditional properties &amp;#8211; done in this order it becomes re-purposed material as opposed to original, non-linear content that is platform-specific.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;What got you thinking about developing a Transmedia strategy for Lightfoot? Why not do things the same way you&amp;#8217;ve done them in the past?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;What gets me excited about Transmedia is the belief that the present (past) model is broken and that the opportunities inherent in being an early adopter to this kind of storytelling are huge. It seems simple: a fractured media landscape begs a splintered approach and a savvy user demands that it be robust. I leapt at the chance to create within those parameters. And some of the best minds I know, people who’ve made good, albeit waning, livings in Traditional are meeting in dingy bars to discuss how to make ground-up changes in their industry because they don’t feel they have anything to lose. It’s electrifying to hear the talk. And it’s not griping ‘&lt;i&gt;make the writer matter’&lt;/i&gt; or ‘&lt;i&gt;actors are people too’&lt;/i&gt; stuff either. These are talented and frustrated professionals, who’ve read the writing on the wall, discussing a renovation of the system that values what they do and has everyone thinking creative + business + tech from step 1. Who was it said it feels like 1911 and we’re the guys learning that different angles and editing are good? Oh right, that was you. Spot on Mr. Watson. Makes me crave a cigarette and I don’t smoke.&lt;/p&gt; &lt;p&gt;Reminds me of a joke about lemon meringue pie. I’ll have my friend Jeremy deliver it to camera and post it on my site when I get a site.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/04/IMG_1005.jpg"&gt;&lt;img class="alignnone size-medium wp-image-3098" title="IMG_1005" src="http://remotedevice.net/wp-content/uploads/2010/04/IMG_1005-500x666.jpg" height="666" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Canadian TV productions have notoriously low operating budgets. How are you going to pay for all the different components of this project?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;F@#ed if I know.&lt;/p&gt; &lt;p&gt;Kidding. Sort of.&lt;/p&gt; &lt;p&gt;Yes we have tiny budgets up here and they are getting tinier by the day. We shot Rent-A-Goalie for a half million bucks an episode in 3&lt;sup&gt;rd&lt;/sup&gt; season and that was extraordinarily high then. Today you’d probably have to bring in a CSI for that. Not quite but, y’know, almost.&lt;/p&gt; &lt;p&gt;In my opinion the answer to low budgets is to go lower. Don’t try to make a $200,000 show look like a ½ million bucks because it’ll suck. Make a 100 K per episode show and don’t apologize for it. Don’t try to stretch the dollar. Don’t try to stretch anything. Just make the most awesome content you can possibly make with what you have and concentrate on what hooks – story. Necessity is the mother of invention and with today’s technologies you can make it beautiful for peanuts. The key is knowing how to make it beautiful and that is art as it’s always been. Ted Hope again &amp;#8211; he tweeted recently that ‘A return to less could be more.’ Yes. Just plain yes indeed.&lt;/p&gt; &lt;p&gt;The agencies that help us make entertainment in Canada are trying hard to keep up with the changes and, on the business side of it, are thinking progressively. We’ve pitched the project to the Funds with no real ask other than a dialogue. We ask whether the model makes sense and how could they see being involved? They appreciate it because they’re trying to wrap their heads around new models as well and we appreciate the response because it helps us create accordingly. Assuming we get the Funds, and if we keep the thing indie-spirited, there will be shortages to make up but they aren’t prohibitively huge. For that we’re looking at brand relationships plus some crowd-sourcing options and a bit of private investment to top off. I’m not frightened by the financing plans yet. But then I’m the guy who writes fart jokes in these partnerships.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;How has taking a Transmedia approach changed the way you’ve gone about raising development money and securing licensing agreements?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;The absence of a broadcaster has cleaned rights up immensely. And, again, the wild west of the Internet means very few precedents so we’re kind of making it up as we go along. Talks with musicians, writers, performers have been positive – everyone seems to want to see it work. A western spirit of &lt;a href="http://en.wikipedia.org/wiki/Keiretsu"&gt;Kereitsu&lt;/a&gt; – a Japanese business model based on industries working with one another to the benefit of all – is what we’re looking to build. There’s power in that. The power of community.&lt;/p&gt; &lt;p&gt;We’ve received some development money from regular avenues for traditional deliverables like series bibles and pilot scripts for the 13 x ½ hr. I’m writing the feature script during the month of April as part of a month long script competition. With no dough attached to its development I am hungry to work completely and feverishly to reduce the &lt;i&gt;time&lt;/i&gt; it takes to develop. That platform is a No-Budget film we want to make as a Canadian nod to the &lt;a href="http://en.wikipedia.org/wiki/Mumblecore"&gt;Mumblecore&lt;/a&gt; tradition. We were soft-offered some development dough for it but it would be recoupable so what’s the point? I’d rather put it on the screen down the road. That property sits with a different producer than the one who has the series, which is a different producer than the one who has the feature doc. So you see how the heavy lifting is s pread out while the creative remains central. So there’s a bit of my own money – well, my wife and children’s too &amp;#8211; in play on this one but that’s not a bad thing because I’m positive we can make a business out of it.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/04/IMG_2939.jpg"&gt;&lt;img class="alignnone size-medium wp-image-3100" title="IMG_2939" src="http://remotedevice.net/wp-content/uploads/2010/04/IMG_2939-500x375.jpg" height="375" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Here&amp;#8217;s a two-parter: 1) What role, if any, do you see for the audience in producing and developing content for Lightfoot? and, 2) as an artist, how do you feel about opening up parts of the creative process to audience participation?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;It is my sincere hope that the audience will do the lion’s share of the work. My favourite thing, by far, of having a popular show was that, love it or hate it, everyone had something to say about it. Inviting them to voice those opinions netted us feedback and story fodder. When I began developing Lightfoot I continued to invite that input. Everyone I talked to had a Lightfoot story &amp;#8211; some were first-person accounts, some were major life events with Lightfoot as the soundtrack and some were tales of mistaken identity. They were all fantastic though and enthusiastically told. There is one that stands out – a guy nearing 40 now told me about a Sunday morning in the early 80’s where he and a buddy were playing hockey in an alley, taking shots against a neighbour’s garage. The puck-on-metal clang is a very common ruckus up here but it might be a little much for a rock-star early on a Sunday morning. This grizzled dude walks out in his robe and asks the children, in a charming and patient manner no doubt, to stop interrupting his sleep. The storyteller’s friend told him that was Gordon Lightfoot. I told Gordon the story and he swore it was his dad who tromped around city alleys in his robe.&lt;/p&gt; &lt;p&gt;An aside re. the organics of this thing – that story got back to Gordon and Gordon commented on it. Commenting is content.&lt;/p&gt; &lt;p&gt;So I wondered if it was possible to formalize this relationship between creator and audience and that’s the plan for ‘Search’. We are opening up the process, inviting anyone who has been touched by the subject matter to chime in. I want tales of bush piloting gone wrong and small town yarns, the instances where a song played over a formative time in one’s life. And then we want to be invited to shoot in the places where the story was originally set. We want to engage the people who helped develop the content in producing it as well. Maggie Ancaster of Herring Neck, Newfoundland gets to be prop master for a day or two. The result here, we hope, is to make shooting the show as much of a celebration of this country and it’s people as the content is. Totally 360.&lt;/p&gt; &lt;p&gt;This isn’t a new idea. One of the great Canadian storytellers of this generation, Stuart McLean, has been doing exactly this forever and a day. His material resonates because, beyond being talented, he sits with the people and listens to them. Gordon too. He says it’s dialogues with the people who consume his art that shapes it. Sure, he loves to play because he loves to play but it’s more than that. It’s an exchange.&lt;/p&gt; &lt;p&gt;Writing tv and film in the traditional manner doesn’t offer that opportunity exactly.&lt;/p&gt; &lt;p&gt;I’ve been warned off what this means to me as an artist but I don’t buy it. There’s a quote from Martha Graham posted above my desk that says, paraphrased &amp;#8211; don’t be a donkey, you’re no genius. You’re a dude who types for a living. Just stay open and let flow through you what will. What I want flowing through me are the stories of the people I want to write stories for. If I can conceptualize a boundary that resonates with people, inspiring them to tell &lt;i&gt;their&lt;/i&gt; version, my job simplifies to merely taking good notes. And ain’t it nice for Maggie Ancaster to get a credit on some quality Canadian content? Story by: Maggie Ancaster has a good ring to it don’t ya think?&lt;/p&gt; &lt;p&gt;I made the name Maggie Ancaster up. Any similarities to any living persons, dead or alive&amp;#8230;yadda yadda yah.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Are there any touchstones that serve as inspiration for this project?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;&lt;a href="http://http://www.thecanadianencyclopedia.com/index.cfm?PgNm=TCE&amp;amp;Params=A1ARTA0010471"&gt;Stuart McLean’s&lt;/a&gt; stories for sure. Properties that have been sent my way since I began talking about it – &lt;a href="http://http://www.thecanadianencyclopedia.com/index.cfm?PgNm=TCE&amp;amp;Params=U1ARTU0002302"&gt;Murray McLauchlan’s&lt;/a&gt; ‘Floating Over Canada’ is a good example. Specific properties have specific inspirations: the series is homage to John Lurie’s ‘Fishing with John’; the feature is inspired by films like ‘Wendy and Lucy’ and ‘Old Joy’; the feature doc by &lt;a href="http://wernerherzog.com"&gt;Werner Herzog’&lt;/a&gt;s Encounters At The Edge of the World; the record was a &lt;a href="http://http://en.wikipedia.org/wiki/Rick_Rubin"&gt;Rick Rubin&lt;/a&gt; inspired thing; and the graphic novel is egged on by the likes of &lt;a href="http://http://www.drawnandquarterly.com/artStudio.php?artist=a41e32e169aff2"&gt;Yoshihiro Tatsumi&lt;/a&gt; and &lt;a href="http://http://www.drawnandquarterly.com/artStudio.php?artist=a3dff7dd55a576"&gt;Seth&lt;/a&gt;.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Is this the future of TV?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;It’s the future of entertainment for sure. The single media property is done and so are sloughs of other givens we ‘know’ about entertainment. The audience is now referred to as the user and respecting them as a client will take us a long way. The power they have in pressing little buttons is unprecedented and so creating experience and empowering them to participate are paramount moving forward. In the not so distant future Networks will be of people around people not corporations defining content and retaining sole authority to distribute it. Speaking of which…has anyone tackled the David and Goliath story in the new era? They should.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;About Christopher Bolton:&lt;/b&gt; Christopher Bolton began acting in his teens appearing in feature films &lt;i&gt;Global Heresy&lt;/i&gt;, &lt;i&gt;Killing Moon&lt;/i&gt;, &lt;i&gt;A Colder Kind of Death&lt;/i&gt;, &lt;i&gt;Dead By Monday&lt;/i&gt; and &lt;i&gt;The Third Miracle&lt;/i&gt;, as well as the Showtime television movies &lt;i&gt;Hendrix&lt;/i&gt; and &lt;i&gt;Our Fathers&lt;/i&gt;. Additional television credits include roles on the series &lt;i&gt;Northwood&lt;/i&gt;, &lt;i&gt;Mutant X&lt;/i&gt;, &lt;i&gt;Blue Murder&lt;/i&gt;, &lt;i&gt;Little Men&lt;/i&gt;, &lt;i&gt;PSI Factor&lt;/i&gt;, &lt;i&gt;La Femme Nikita&lt;/i&gt;, &lt;i&gt;Street Legal&lt;/i&gt; and &lt;i&gt;The Outer Limits&lt;/i&gt;. Bolton earned a Gemini nomination for his guest-starring role as ‘Joey Williams’ on the award-winning series &lt;i&gt;Cold Squad&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;His work in film and television led him to try his hand at writing. This effort landed him a spot at the esteemed Canadian Film Centre in the Resident Programme. He entered as a writer, but left having written and directed his own short film entitled &lt;i&gt;The Tooth&lt;/i&gt;.&lt;/p&gt; &lt;p&gt;He then completed a two-year stint acting on the highly regarded Showtime Network television series &lt;i&gt;Street Time&lt;/i&gt;. It was on &lt;i&gt;Street Time&lt;/i&gt; in 2002 that he met producer Chris Szarka, forming a partnership to create and produce the multiple award-winning television series &lt;i&gt;Rent-A-Goalie &lt;/i&gt;for Showcase.&lt;/p&gt; &lt;p&gt;Bolton is the executive producer, star and creator/writer of &lt;i&gt;Rent-A-Goalie&lt;/i&gt;. He is represented by DF Management in the US and Celia Chassel/Gary Goddard in Canada. His new Transmedia Production House, Forty Farms, will launch in May, 2010.&lt;/p&gt; &lt;p&gt;[This interview is &lt;a href="http://workbookproject.com/culturehacker/2010/04/12/trans-canada-transmedia-christopher-bolton%e2%80%99s-multi-platform-search-for-identity-sound-and-story/"&gt;cross-posted&lt;/a&gt; at the fabulous &lt;a href="http://workbookproject.com/culturehacker/"&gt;Culture Hacker&lt;/a&gt;]&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/trans-canada-transmedia-christopher-bolton%e2%80%99s-multi-platform-search-for-identity-sound-and-story/"&gt;http://remotedevice.net/blog/trans-canada-transmedia-christopher-bolton%e2%80%99s-multi-platform-search-for-identity-sound-and-story/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/trans-canada-transmedia-christopher-boltons-m"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5438124951048304485?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5438124951048304485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5438124951048304485' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5438124951048304485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5438124951048304485'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/04/trans-canada-transmedia-christopher.html' title='Trans-Canada transmedia: Christopher Bolton’s multi-platform search for identity, sound, and story'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-4818291884899374684</id><published>2010-03-28T23:03:00.001-07:00</published><updated>2010-03-28T23:03:12.364-07:00</updated><title type='text'>Grandpa's Hockey</title><content type='html'>&lt;div class='posterous_autopost'&gt; 				&lt;p&gt;It’s hard to explain to non-Canadians how much hockey means to Canada. I’m not sure if there’s another country in the world that has a single sport so deeply woven into its national identity. The ‘72 Summit Series, the ‘87 Canada Cup, the 2010 Olympics — these are events that, within Canada, are arguably on par with the moon landing or the fall of the Berlin Wall. I know that sounds ridiculous. But it’s true.&lt;/p&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/03/IMG_1353.jpg" style=""&gt;&lt;img title="IMG_1353" class="alignnone size-medium wp-image-2942" src="http://remotedevice.net/wp-content/uploads/2010/03/IMG_1353-500x400.jpg" height="400" alt="" style="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Hockey has deep roots in many Canadian families. My grandpa grew up in Montreal and played until the end of high school. For part of his adult life, his office was in the Forum. Once in a while, he’d pass the Rocket in the hallway on the way home from work. When I heard that he had some team pictures from his junior and senior high school years in the 1930s, I asked him to send them to me; once they arrived, I knew I had to share them. I emailed him a few questions, and he was kind enough to answer:&lt;/p&gt; &lt;p&gt;&lt;b&gt;What’s your earliest hockey memory?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;I guess my earliest memory is my father taking my brother and me to a hockey game in the late 1920s at the Montreal Forum to watch the Montreal Canadiens play the Montreal Maroons. You could say that this was a French team playing an English team and it sometimes created as much commotion amongst the fans as it did with the players. I believe the Maroons ceased to exist in the early 1930s and some of its players signed on with the Canadiens. This was a good idea and created a loyalty of all Montrealers to their Montreal Canadiens, both English and French.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Were you the only one in your family who played hockey, or was it something everyone did?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;I was the only one who played hockey and I absolutely loved it. I would sometimes come home from a school game, have supper, and then go off to play in one of our league games. I can still see my father just shaking his head! My brother was never a keen player of any sport. I guess it just wasn’t part of his nature.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/03/IMG_1352.jpg" style=""&gt;&lt;img title="IMG_1352" class="alignnone size-medium wp-image-2944" src="http://remotedevice.net/wp-content/uploads/2010/03/IMG_1352-500x381.jpg" height="381" alt="" style="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Who were your hockey heroes growing up?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;My earliest heroes were Montreal Maroon players such as Jimmy Ward, Hooley Smith, Nels Stewart, Russ Blinco. For the Montreal Canadiens it would naturally be Howie Morenz, Aurele Joliat, Pit Lepin, Johnny Gagnon and the Mantha brothers.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;How aware were you of hockey history as a kid? I mean — did you know who the stars were from your dad’s era? Was your dad a hockey fan, too?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;I don`t think the NHL as we know it has a very long history. I think that Google could answer that. [According to &lt;a href="http://en.wikipedia.org/wiki/Nhl"&gt;Wikipedia&lt;/a&gt;, the NHL was founded in 1917; the &lt;a href="http://en.wikipedia.org/wiki/Stanley_Cup"&gt;Stanley Cup&lt;/a&gt; was first awarded in 1893.] As a kid I knew what was going on at that time. I knew who the stars were at that time and had large newspaper pictures of them on my bedroom wall.&lt;/p&gt; &lt;p&gt;Since my father and mother had only emigrated from Britain after WWI my father was naturally a stranger to hockey but became interested as time went by. He played cricket for his employer for a few years and told me he played soccer and rugby in his youth.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;What position did you play?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_short_quote"&gt;&lt;p&gt;I played Center but most of the time I was Right Wing. When I played on the Intermediate team at High School I enjoyed playing my last year of organized hockey on defence.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Any tips for hockey players starting out at that position?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;The main tip I would give a player of any position when they are beginners is—learn to handle the puck in front of you but be constantly aware of where you are heading and who is heading for you.&lt;/p&gt; &lt;p&gt;You can’t keep your head down and only look at the puck. This takes some time to learn but makes playing the game safer allows you to get around the opposition easier and gives you the ability to see just where to shoot the puck when getting close to the oppositions net.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;What do you think of Sidney Crosby? How does he compare to the stars of years gone by?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_short_quote"&gt;&lt;p&gt;I think that Sydney Crosby is a wonderfully gifted player and if he can continue his career he will rank with the other great players of the game.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Thanks, Grandpa!&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/03/IMG_1354.jpg" style=""&gt;&lt;img title="IMG_1354" class="alignnone size-medium wp-image-2945" src="http://remotedevice.net/wp-content/uploads/2010/03/IMG_1354-500x287.jpg" height="287" alt="" style="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Photos from top to bottom: Guy Drummond Public School Hockey Team, 1935-1936. Grandpa is front row, second from right (and Howie Morenz, Jr, is front row, center); Strathcona Academy High School, 1936-1937 Junior Section Champions. Grandpa is middle row, 5th from left; Strathcona Academy High School, 1938-1939 Intermediate. Grandpa is back row, 3rd from left.&lt;/i&gt;&lt;/p&gt; 			 &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/grandpas-hockey"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-4818291884899374684?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/4818291884899374684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=4818291884899374684' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4818291884899374684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4818291884899374684'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/grandpa-hockey.html' title='Grandpa&amp;#39;s Hockey'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-1566316589190977361</id><published>2010-03-25T17:01:00.001-07:00</published><updated>2010-03-25T17:01:47.493-07:00</updated><title type='text'>Designing interactions in the flow: tagging books at Bibliotheek Haarlem Oost</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;img class="alignnone size-full wp-image-2926" title="terugbrengen" src="http://remotedevice.net/wp-content/uploads/2010/03/terugbrengen.jpg" height="439" alt="" /&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://museumtwo.tumblr.com/"&gt;Nina K. Simon&lt;/a&gt;&amp;#8217;s excellent paper, &lt;a href="http://www.archimuse.com/mw2009/papers/simon/simon.html"&gt;&amp;#8220;Going Analog: Translating Virtual Learnings into Real Institutional Change,&amp;#8221;&lt;/a&gt; describes how designers can approach integrating new user behaviors into existing ones &amp;#8212; and why it&amp;#8217;s often essential to do so. Simon argues that many designs fail to take hold because they ask users to adopt new practices or patterns of behavior that don&amp;#8217;t in and of themselves add value to a particular experience. People are naturally reluctant to move outside of their accustomed flows, especially in well-defined spaces like museums, libraries, and schools. But what happens when a new technology comes along that promises great returns for users while simultaneously demanding some kind of additional input from them &amp;#8212; in effect asking them to do step out of their flow and do something that they previously hadn&amp;#8217;t done? Responding to this question, Simon provides the elegant example of the &lt;a href="http://www.hanratharchitect.nl/projecten/haarlem-oost/"&gt;Bibliotheek Haarlem Oost&lt;/a&gt;, a branch library in the Netherlands that has developed a creative &amp;#8220;in the flow&amp;#8221; method for getting its patrons to tag the books in its collection:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Tagging has huge theoretical value to museums and libraries as a way to allow users to create folksonomies around institutionally-held collections, and there’s a clear mission connection for institutions whose goal is to engage visitors with collections and learning. While many museums are ably exploring the world of tagging on-line, no one has figured out how to make it work in the onsite visitor experience. Tagging could be very useful onsite if there were a way to access the tags and use them to discover artifacts of interest. Ideally, there would be a complete feedback loop where you would then be able to assign tags to objects as you view them in the galleries, thus creating more data for new visitors walking in the door.&lt;/p&gt; &lt;p&gt;What I’m describing maps to a complicated set of inputs and outputs. At the input (performing the tagging), visitors while onsite would need a way to mark individual exhibits with keywords. Then, on the output (using tags to access content of interest), visitors would need a way to scan the keywords at any exhibit, see linked related exhibits, and receive directional information to find the other exhibits. I can think of several ways to do this, and they all have long, painful lists of behavior changes associated with them.&lt;/p&gt; &lt;p&gt;The library at Haarlem Oost wanted to do this same thing – to allow patrons to tag the books they’d finished so they could be displayed on shelves and in the database for others to find books they might enjoy. But Hanrath didn’t come up with a clunky technology with lots of required behavior changes and instruction sets. They did something very, very clever. They installed more book drops.&lt;/p&gt; &lt;p&gt;The library created a book drop for a set of predefined tags (boring, didn’t read it, great, funny, exciting, good for kids, etc.). They also created shelves for the individual tags. When patrons return books, they place them on the shelves that appropriately categorize their books. Because the majority of books in the Dutch library system have RFID tags, the shelves were enabled with RFID readers that scan the books and add the tags to the books’ digital entries in the library database. The only behavior change required is for the patron to shelve his or her books in categories, and the benefit on the output side (the tags appearing in the library on-line catalogue) is immediate.&lt;/p&gt; &lt;p&gt;No patron would call the activity of putting their books in book drops ‘tagging,’ and that’s a good thing. There’s little concern here about barriers to use, educating the visitor on how to participate, or even significant infrastructure or support costs. The feedback loop is there, and it works because it’s a clever, simple distillation of the core idea of tagging. (&lt;a href="http://www.archimuse.com/mw2009/papers/simon/simon.html"&gt;Archimuse&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/designing-interactions-in-the-flow-tagging-books-at-bibliotheek-haarlem-oost/"&gt;http://remotedevice.net/blog/designing-interactions-in-the-flow-tagging-books-at-bibliotheek-haarlem-oost/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/designing-interactions-in-the-flow-tagging-bo"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-1566316589190977361?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/1566316589190977361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=1566316589190977361' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1566316589190977361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1566316589190977361'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/designing-interactions-in-flow-tagging.html' title='Designing interactions in the flow: tagging books at Bibliotheek Haarlem Oost'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3902222287894082632</id><published>2010-03-23T13:53:00.001-07:00</published><updated>2010-03-23T13:53:56.794-07:00</updated><title type='text'>Understanding the future through the counterfactual past: The Golden Institute</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;Contrary to much of the recent discussion around transmedia storytelling and alternate reality games, not all the work being done in the realm of multi-modal world building is about &amp;#8220;driving eyeballs toward content&amp;#8221; or &amp;#8220;creating opportunities for monetization.&amp;#8221; Sascha Pohlflepp&amp;#8217;s &lt;a href="http://www.pohflepp.com/?q=goldeninstitute"&gt;The Golden Institute&lt;/a&gt; is a great example of how artists can build elaborate and penetrating critiques through the creation of a system of interrelated media artifacts. It also flies in the face of Jeff Gomez&amp;#8217;s &lt;a href="http://starlightrunner.com/transmedia"&gt;definition&lt;/a&gt; of transmedia storytelling as being inherently geared toward mass audiences; if &lt;a href="http://www.pohflepp.com/?q=goldeninstitute"&gt;The Golden Institute&lt;/a&gt; isn&amp;#8217;t transmedia storytelling, what is it?&lt;/p&gt; &lt;p&gt;&lt;object height="281" width="500"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5374642&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed allowfullscreen="true" src="http://vimeo.com/moogaloop.swf?clip_id=5374642&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" allowscriptaccess="always" type="application/x-shockwave-flash" height="281" width="500"&gt;&lt;/embed&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;From Sascha&amp;#8217;s &lt;a href="http://www.pohflepp.com/?q=goldeninstitute"&gt;documentation&lt;/a&gt; of the project:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;The Golden Institute for Energy in Colorado was the premier research and development facility for energy technologies in an alternate reality where Jimmy Carter had defeated Ronald Reagan in the US election of 1980. Equipped with virtually unlimited funding to make the United States the most energy-rich nation on the planet, its scientific and technical advancements were rapid and often groundbreaking.&lt;/p&gt; &lt;p&gt;Its scope ranged from planetary engineering to the enabling of individual participation and profit from the creation of electricity. Notable projects include the development of the state of Nevada into a weather experimentation zone and the new gold rush in the form of lightning-harvesters that followed, or major modifications made to the national infrastructure in an attempt to use freeways as a power plants. The institute’s vision continues to inform the American consciousness to this day. In relation to energy preservation and harnessing, but also in terms of man’s relationship to the forces of nature. (&lt;a href="http://www.pohflepp.com/?q=goldeninstitute"&gt;The Golden Institute&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;object height="281" width="500"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10000477&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed allowfullscreen="true" src="http://vimeo.com/moogaloop.swf?clip_id=10000477&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" allowscriptaccess="always" type="application/x-shockwave-flash" height="281" width="500"&gt;&lt;/embed&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;See also: &lt;a href="http://www.flickr.com/photos/saschapohflepp/tags/rcashow/"&gt;photo documentation&lt;/a&gt;, &lt;a href="http://www.we-make-money-not-art.com/archives/2009/08/rca-summer-show-the-golden-ins.php"&gt;We Make Money Not Art&lt;/a&gt;, &lt;a href="http://www.worldchanging.com/archives/010358.html"&gt;Worldchanging&lt;/a&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/understanding-the-future-through-the-counterfactual-past-the-golden-institute/"&gt;http://remotedevice.net/blog/understanding-the-future-through-the-counterfactual-past-the-golden-institute/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/understanding-the-future-through-the-counterf"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3902222287894082632?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3902222287894082632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3902222287894082632' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3902222287894082632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3902222287894082632'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/understanding-future-through.html' title='Understanding the future through the counterfactual past: The Golden Institute'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-527515878657460070</id><published>2010-03-10T21:22:00.001-08:00</published><updated>2010-03-10T21:22:28.002-08:00</updated><title type='text'>Trap doors and hatches all around: Jeff Hull on infusing variability and play into the workaday world</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;Last month, I put out a call on the &lt;a href="http://five.pairlist.net/mailman/listinfo/arg_discuss"&gt;IGDA ARG SIG discussion list&lt;/a&gt; for information about the use of pervasive games and ARGs in museums, universities, libraries, and other institutions (for more on that, see &lt;a href="http://remotedevice.net/blog/args-in-institutions/"&gt;this resource&lt;/a&gt;). One of the people who responded to this call was none other than Jeff Hull of &lt;a href="http://www.nonchalance.org/"&gt;nonchalance&lt;/a&gt;, the Bay Area urban art organization responsible for (among other things) the &lt;a href="http://jejuneinstitute.org/"&gt;Jejune Institute&lt;/a&gt;, which happens to be one of my favorite pervasive story/game projects ever. Sensing that Jeff was a kindred soul of sorts, I asked him if he would do an interview about public space, community, and play. &lt;/p&gt; &lt;p&gt;&lt;img class="alignnone size-full wp-image-2834" title="EPWA-fence-sign" src="http://remotedevice.net/wp-content/uploads/2010/03/EPWA-fence-sign.jpg" height="405" alt="" /&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;It strikes me that a lot of the work going on right now in location-based experience design can trace its origins back to Situationism, sticker art, and &amp;#8212; going way back &amp;#8212; graffiti. There are also some obvious connections to amusement park and museum design. What are the big touchstones for you? &lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Wow. I&amp;#8217;ve never had any one zero in so accurately on my influences before. For years, before we started Nonchalance, I was doing a guerrilla campaign called Oaklandish that was really attempting to fuse together the ideals of Situationism and Street Art. We&amp;#8217;d use multi-media devices and historicaly driven content to produce happenings designed to gather large groups of people together in negative urban spaces, so they could begin to interact with each other and the space around them in new ways. It was literally &amp;#8220;the construction of situations&amp;#8221;, with a strong post-graffiti mindset. Haring and Basquiat are like Patron Saints to me for the very literate, site-specific graffiti art they did early on. And, yes, we absolutely had an amusement park mentality as we are created the Games of Nonchalance. When I grew up I worked as a child performer at a place called &amp;#8220;Children&amp;#8217;s Fairyland&amp;#8221; in Oakland, and it was this magic al hokey little fantasy world, where you could literally fall down a rabbit hole. They had magic keys where you could turn them in a lock box and suddenly hear a recording of a nursery rhyme, while looking at a diorama of the cow jumping over the moon, or whatever. There was a yellow brick road leading through the park to an Emerald City. We want to present those kinds of interactions everywhere across the civic realm, so that trap doors and side hatches exist all around you, all the time, fuzed into the urban landscape.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;img class="alignnone size-full wp-image-2845" title="urban-overlay" src="http://remotedevice.net/wp-content/uploads/2010/03/jeff-hull-1.jpg" height="500" alt="" /&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Over the past few years, a lot of different disciplines have been coming together around notions of embodied experience, public space, community, and play. Everyone from performance artists to game designers to educators and curators seem to be grasping at different versions of the same thing. But what *is* that thing? Do we even have a word for it?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Interestingly, most of our intern applicants have been architecture students. Somehow they&amp;#8217;re all thinking about their work in a different way, too. There&amp;#8217;s some kind of convergence. When I asked the question to our production manager Sara Thacher, she felt like it wasn&amp;#8217;t necessarily useful to put a label on it, but we both agreed that the zeitgeist is happening. Sara is more interested in &amp;#8220;why&amp;#8221; so many different people are exploring this new &amp;#8220;Third Space&amp;#8221;. We agreed it is in part a reaction to the narrow confines of sanctioned activities in public space, which have been largely defined by commerce. We can legally: commute, shop, and drink a latte. Walk or run in a park between sun up and sun down. Otherwise you&amp;#8217;re somehow suspect. People feel isolated by that. I think we&amp;#8217;re all trying to loosen those reigns through their own individual contributions.&lt;/p&gt; &lt;p&gt;My name for it is Socio-Reengineering. That&amp;#8217;s Jejune Institute terminology, and in our story it has dubious connotations, but we&amp;#8217;re actually quite sincere about this aim. To infuse variability and play into the workaday world by re-engineering the way that people navigate and experience the space and the population around them. Sometimes it can happen in a seemingly spontaneous way, like a flash mob, and sometimes it is the result of meticulous design and effort.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;img class="alignnone size-full wp-image-2835" title="Octavios_msg3" src="http://remotedevice.net/wp-content/uploads/2010/03/Octavios_msg3.jpg" height="360" alt="" /&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;One thing I really like about the Jejune Insitute is the fact that it&amp;#8217;s a cross-platform interactive narrative that works a little bit like a gallery installation: it&amp;#8217;s just *there*, online, on the air, and in physical space. This represents a very different approach to storytelling than that found in more &amp;#8220;traditional&amp;#8221; ARGs, which are typically structured around the gradual unveiling of story information leading up to a climax event of some sort. What made you pick this different path? What did you gain (and/or lose) by abandoning the unity of time?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;You&amp;#8217;re correct about the &lt;a href="http://jejuneinstitute.org/sf.htm"&gt;induction center&lt;/a&gt; as &amp;#8220;gallery installation&amp;#8221;. We wanted to create an immersive automated well-curated environment, and to have it exist semi-permanantly. We were outsiders to the ARG universe, and totally ignorant of it&amp;#8217;s culture and customs. So when we finally appeared at the &lt;a href="http://www.argfestocon.com/"&gt;ARG Fest-o-Con&lt;/a&gt; in Portland, we learned that we had inadvertently solved one of the major stumbling blocks of earlier ARG&amp;#8217;s; &amp;#8220;replayability&amp;#8221;. What we had produced could be experienced over and over again, and shared with friends, and so on. The big trade off was that it was local. People in other parts of the world are not able to exp erience it directly. But ideally we&amp;#8217;ll be able to produce unique experiences in other cities in the future. Every city should have their own game!&lt;/p&gt; &lt;p&gt;The other thing that led in this direction was that after doing work in the streets for so long I became very curious about those semi-public and private spaces as well. What are the boundaries between them? A corporate office building has all those questions built into them. There&amp;#8217;s this very sterile environment that is in someways meant to intimidate people. We used that to our advantage in the narrative, and at the same time subverted it by asking people to explore and reexamine that space. That was a clear incentive for us in creating the induction center.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;You&amp;#8217;ve been embedding story and play into the Bay Area for a while now. What kind of dividends has this paid in terms of building community and bringing like-minded individuals together? &lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;For players; yes, there&amp;#8217;s definitely been a coming together of like-minded people, especially with the recently released Act IV. It emphasizes group play, inter-dynamics, and trust so that when the group completes the experience they have truly been through a rite of passage together. We&amp;#8217;ve been hearing from participants that they have really gelled with other players this way and formed deeper bonds. You can really see it in the &lt;a href="http://www.flickr.com/photos/mrericsir/sets/72157617487031789/"&gt;EPWA protest&lt;/a&gt; video; all these weirdos just coming out of the woodwork to party in the streets. Ironically, because I&amp;#8217;ve remained &amp;#8220;behind the curtains&amp;#8221; for so long, I don&amp;#8217;t feel like I&amp;#8217;ve benefitted socially from any of these activities! I&amp;#8217;m really looking forward to coming out from backstage more and interacting directly with the players in the future.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Is civic engagement an artistic imperative?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_short_quote"&gt;&lt;p&gt;I&amp;#8217;d say not. Great art can be something completely personal and private.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;img class="alignnone size-full wp-image-2848" title="radios" src="http://remotedevice.net/wp-content/uploads/2010/03/radios.jpg" height="500" alt="" /&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;I live in Los Angeles. Do the kinds of projects we&amp;#8217;re talking about work best in denser cities like San Francisco or London? Or can we imagine locative stories anywhere, and on any scale?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;I view these productions as being fully scaleable. It&amp;#8217;s not so much an issue of geography and architecture as much as culture. A map isn&amp;#8217;t unpredictable, but people can be! Once you know who the participant is then you can begin to imagine how they might interact in that particular environment. For example, I&amp;#8217;d love to produce something for Las Vegas. There is also the &lt;a href="http://www.accomplicetheshow.com/"&gt;&amp;#8220;Accomplice&amp;#8221;&lt;/a&gt; game in Hollywood, which operates a little more like dinner theater in the streets.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;If you go back to the 1990s, a lot of people were predicting that the future of storytelling and play was going to be defined by screens, VR goggles, and, ultimately, brain implants. Thankfully, it looks like that&amp;#8217;s not the way we&amp;#8217;re heading &amp;#8212; at least not right away. Where do you see all this locative stuff going in the next few years?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Mobile technology can potentially allow us to get away from the screen and back into the real world. I&amp;#8217;m awaiting a few app features to be developed so we can take our immersive experiences to a new level, and which would allow other users to create their own real world adventures. I want my phone to let me know about the secret discovery awaiting me right around the corner. Then I want to share that discovery. I foresee every institution with real space developing their own interactive mobile applications; the Magic Mountain choose-your-own adventure iPhone game, the MOMA interactive mystery tour, or the narrative based campus orientation experience, as you had mentioned. I think at first there will be a ton of poorly designed ones, until people get over the novelty of it and recognize it as a true art form, like film.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;What&amp;#8217;s next for nonchalance?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;On the practical side, we just put together a board of advisors to help us develop our business. On the creative side, we&amp;#8217;re talking to a potential collaborator right now in the mental health field about producing a multi-sensory maze that serves therapeutic purposes. It would essentially be an inward-bound expedition through the gauntlet of emotions, with positive achievements built into it. Have you ever been on &lt;a href="http://en.wikipedia.org/wiki/Mr._Toad%27s_Wild_Ride"&gt;Mr. Toad&amp;#8217;s Wild Ride&lt;/a&gt;? It would be like that, but for your psyche. That&amp;#8217;s one thing on the table, but we&amp;#8217;re still looking at other opportunities.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;i&gt;&lt;a href="http://www.nonchalance.org/"&gt;Nonchalance&lt;/a&gt;&amp;#8217;s practice stands at the intersection of three core concepts: Narrative, Consciousness, and Space (both public and private). Founded in Oakland in 1999 by director Jeff Hull, the organization&amp;#8217;s primary goal is to infuse more variability and play into the civic realm. Over the intervening years the team has comprised a fluctuating roster of collaborators that currently includes Sara Thacher, Sean Aaberg, and Uriah Findley. Past projects have included &lt;a href="http://www.oaklandish.com/welcome.html"&gt;&amp;#8220;Oaklandish,&amp;#8221;&lt;/a&gt; &lt;a href="http://www.oaklandish.com/EVENTS/drivein/index.html"&gt;&amp;#8220;The Liberation Drive-In,&amp;#8221;&lt;/a&gt; &lt;a href="http://www.oaklandish.com/EVENTS/CTF/index.html"&gt;&amp;#8220;Urban Capture the Flag,&amp;#8221;&lt;/a&gt; and &amp;#8220;The Bay Area Aerosol Heritage Society.&amp;#8221; With over 100 free public events under its belt, Nonchalance has received thirteen consecutive &amp;#8220;Best of the East Bay Awards,&amp;#8221; and produced exhibits and installations for the Yerba Buena Center for the Arts, the Oakland Museum of CA, Southern Exposure and the Oakland International Airport. They are currently wrapping production on the &amp;#8220;Games of Nonchalance,&amp;#8221; an &amp;#8220;Immersive Media Narrative&amp;#8221; leading participants on a journey of urban exploration throughout San Francisco&amp;#8217;s hidden present and past.&lt;/i&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/trap-doors-jeff-hull/"&gt;http://remotedevice.net/blog/trap-doors-jeff-hull/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/trap-doors-and-hatches-all-around-jeff-hull-o"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-527515878657460070?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/527515878657460070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=527515878657460070' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/527515878657460070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/527515878657460070'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/trap-doors-and-hatches-all-around-jeff.html' title='Trap doors and hatches all around: Jeff Hull on infusing variability and play into the workaday world'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7652935119711145220</id><published>2010-03-08T09:17:00.001-08:00</published><updated>2010-03-08T09:17:49.222-08:00</updated><title type='text'>What I'm seeing at SXSWi</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;img class="alignnone size-full wp-image-2784" title="04_SXSW_Interactive_Lockup" src="http://remotedevice.net/wp-content/uploads/2010/03/04_SXSW_Interactive_Lockup.png" height="313" alt="" width="500" /&gt;&lt;/p&gt; &lt;p&gt;I&amp;#8217;ll be at &lt;a href="http://sxsw.com/interactive"&gt;SXSWi&lt;/a&gt; from Friday, March 12th until Monday, March 15th (view my conference profile &lt;a href="http://my.sxsw.com/user/profile/remotedevice"&gt;here&lt;/a&gt;). Here&amp;#8217;s what I&amp;#8217;m thinking of checking out while I&amp;#8217;m there:&lt;/p&gt; &lt;h3&gt;Friday, March 12th&lt;/h3&gt; &lt;p&gt;Friday seems a little light, but there are still a few interesting panels:&lt;/p&gt; &lt;ul&gt; &lt;li&gt;2:30pm, Day Stage &lt;a href="http://my.sxsw.com/events/event/851#"&gt;DIY U: Edupunks, Edupreneurs and the Coming Transformation of Higher Learning&lt;/a&gt; I just like the title of this one. Moderated by &lt;a href="http://my.sxsw.com/events/event/851#"&gt;Anya Kamenetz&lt;/a&gt; of Fast Company.&lt;/li&gt; &lt;li&gt;3:30pm, 10AB &lt;a href="http://my.sxsw.com/events/event/569"&gt;Jacks of All Trades or Masters of One?&lt;/a&gt; &amp;#8220;The web originated with generalists &amp;#8211; webmasters designing, building, and developing. Today, a web team can have a dozen different specialist roles, each highly-focused. With that in mind, what are the strengths of specialists and generalists, and when are each put to their best use on a project or in an organization?&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;em&gt;either&lt;/em&gt; 5:00pm, Ballroom B &lt;a href="http://my.sxsw.com/events/event/5285"&gt;Time+Social+Location. What&amp;#8217;s Next in Mobile Experiences?&lt;/a&gt; Featuring Naveen Selvadurai of foursquare. &amp;#8220;As more devices become location aware, social uses will continue to evolve beyond just who and what, to WHEN. Adding the temporal dimension creates new opportunities for social interaction. Learn about ways to leverage and use technology to add features at the intersection of temporal, social, and location.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;em&gt;or&lt;/em&gt; 5:00pm 6AB &lt;a href="http://my.sxsw.com/events/event/729"&gt;With Great Power Comes Great Responsibility: The Future of Video Games &lt;/a&gt; &amp;#8220;Video games are more popular than ever, and new games are delivering all kinds of social benefits, from video-game therapy for treating PTSD, to sims for train surgeons, to alternate-reality games that actually bring people together in real life. Will video games be a positive force for people and society in the future (as they arguably are today)? This panel is co-sponsored by Discover Magazine and the National Science Foundation.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Saturday, March 13th&lt;/h3&gt; &lt;p&gt;This is where things really heat up&amp;#8230;lots of great stuff about locative media, physical computing, ARGs, and more.&lt;/p&gt; &lt;ul&gt; &lt;li&gt;9:30am, Hilton G &lt;a href="http://my.sxsw.com/events/event/400"&gt;ActivityStrea.ms: Is It Getting Streamy In Here?&lt;/a&gt; Chris Messina presents. &amp;#8220;From Facebook&amp;#8217;s newsfeed to Twitter&amp;#8217;s relentless real-time updates, the metaphor of the &amp;#8220;stream&amp;#8221; has taken social networking beyond blog posts and on to rich social activities. Learn about ActivityStrea.ms &amp;#8211; the open format adopted by Facebook, MySpace, and Windows Live &amp;#8211; and how it&amp;#8217;s fundamentally changing the social web.&amp;#8221;&lt;/li&gt; &lt;li&gt;11:00am, 6AB &lt;a href="http://my.sxsw.com/events/event/407"&gt;ARGs and Women: Moving Beyond the Hot Brunette&lt;/a&gt; Presented by Andrea Phillips. &amp;#8220;ARGs are often trotted out as a shining example of woman-friendly games. They boast unusually high rates of female developers and players, and a slew of kick-ass female leads. But if you dig a little deeper, are they just the post-Buffy version of Princess Peach, always needing to be saved?&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;em&gt;either&lt;/em&gt; 12:30pm, 12AB &lt;a href="http://my.sxsw.com/events/event/465"&gt;Design Fiction: Props, Prototypes, Predicaments Communicating New Ideas&lt;/a&gt; Presenters include Julian Bleecker, Jennifer Leonard, and Stuart Candy. &amp;#8220;Design fiction is an approach to design that speculates about new ideas through prototyping and storytelling. The goal is to move away from the routine of lifeless scenarios-based thinking. We will share design fiction projects and discuss related techniques for design thinking, communication and exploration of near future concepts.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;em&gt;or&lt;/em&gt; 12:30pm, 6AB &lt;a href="http://my.sxsw.com/events/event/631"&gt;Playing with Place: Location-Based Games and Services&lt;/a&gt; &amp;#8220;Location based games and services are finally ready to go mainstream. This panel of professionals explores how to creatively craft the experiences and business models for different types of places like backyards, cities, towns, suburbs, exurbs, hiking trails, parks, and deserts.&amp;#8221;&lt;/li&gt; &lt;li&gt;2:00pm, Exhibit Hall 1 &lt;a href="http://my.sxsw.com/events/event/877"&gt;Opening Remarks: Privacy and Publicity&lt;/a&gt; I&amp;#8217;m definitely looking forward to seeing danah boyd talk.&lt;/li&gt; &lt;li&gt;3:30pm, Hilton F &lt;a href="http://my.sxsw.com/events/event/600"&gt;Moon 2.0: The Outer Limits of Lunar Exploration&lt;/a&gt; Can&amp;#8217;t pass up a moon-oriented panel. &amp;#8220;Space sector representatives will discuss how the use of web and mobile technologies create opportunities for participation in future exploration of the Moon. The panel focuses on how X PRIZE, NASA, commercial space companies, and others generate greater interaction and interest in Moon missions using collaborative platforms and social media.&amp;#8221;&lt;/li&gt; &lt;li&gt;5:00pm, Hilton D &lt;a href="http://my.sxsw.com/events/event/479"&gt;Does My Sh*t-Talking Really Help Your Brand?&lt;/a&gt; Panelists include Ivan Askwith and Amber Case. &amp;#8220;We&amp;#8217;ve heard that &amp;#8221;all press is good press.&amp;#8221; But during SXSW 2009, several panels provoked heated audience debates over a new variation: is social marketing successful if people talk about it? Controversial campaigns such as Whopper Sacrifice warrant a discussion about what really makes social media successful&amp;#8230; and what doesn&amp;#8217;t.&amp;#8221;&lt;/li&gt; &lt;li&gt;6:00pm, Brush Square Park &amp;#8211; E &lt;a href="http://my.sxsw.com/events/event/5292"&gt;Dorkbot &lt;/a&gt; Great way to end the day. &amp;#8220;Think of it as a science fair with free beer. Ample doses of electricity, tomfoolery, mayhem, makers and music combine to form one exquisite geek talent show. Sponsored by SXSW Interactive, the International Game Developer&amp;#8217;s Association of Austin, Mr. Data, Ricochet Labs and the Digital Media Council. &amp;#8220;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Sunday, March 14th&lt;/h3&gt; &lt;p&gt;Another good day, slightly more tech-oriented.&lt;/p&gt; &lt;ul&gt; &lt;li&gt;9:30am, Ballroom E &lt;a href="http://my.sxsw.com/events/event/905"&gt;Web of Things &amp;#8211; Connecting People and Objects on the Web &lt;/a&gt; &amp;#8220;WoT is a vision of a Web with more devices than people on it. We extend the Web to the real world by enabling devices to become physical Web resources that follow the founding principles of the Web architecture (REST). We will demo a physical mashup with real objects the attendance can interact with using a simple RESTful API.&amp;#8221;&lt;/li&gt; &lt;li&gt;11:00am, Hilton H &lt;a href="http://my.sxsw.com/events/event/5073"&gt;Here Are Lions: The Cartography of the Future &lt;/a&gt; &amp;#8220;A new breed of maps is revealing breakthroughs in our understanding of biology, neuroscience, ecology and the physical world. We can now map not just physical geographies, but also genomes, neural pathways, emotions, social networks and ideas. These new maps reveal how society will change over the next twenty years.&amp;#8221;&lt;/li&gt; &lt;li&gt;11:00am, Ballroom D &lt;a href="http://my.sxsw.com/events/event/842"&gt;Monkeys with Internet Access: Sharing, Human Nature, and Digital Data&lt;/a&gt; Clay Shirky&amp;#8217;s talk.&lt;/li&gt; &lt;li&gt;12:30pm, 5ABC &lt;a href="http://my.sxsw.com/events/event/7796"&gt;The 10-Minute Transmedia Experience&lt;/a&gt; Presented by Maureen McHugh and Steve Peters of No Mimes Media. &amp;#8220;Transmedia experiences &amp;#8216;- stories played out across multiple platforms: on the web, through mobile and even in the audience&amp;#8217;s environment &amp;#8216;- are going more and more mainstream. Audiences are beginning to expect collaboration in the creation of the experience. What are the techniques to constructing an immersive, compelling 10-minute experience? Transmedia and Alternate Reality Game veterans Steve Peters and Maureen McHugh of No Mimes Media lead this core conversation, where participants will experience the astonishingly immersive nature of transmedia, and discuss the conceptual issues and architecture of the experience. Fans and professionals from any industry are welcome.&amp;#8221; &lt;/li&gt;&lt;li&gt;3:30pm, Ballroom C &lt;a href="http://my.sxsw.com/events/event/648"&gt;Revenge Of Kick-Ass Mash-Ups with Punk Rock APIs &lt;/a&gt; More punk DIY stuff. &amp;#8220;Last time we wrote an API layer for a dozen different sites and services, using nothing but free online tools and client-side JavaScript. This time we&amp;#8217;ll crack into client-side OAuth. This time actual working code WILL BE WRITTEN BY YOU. This time &amp;#8230; it&amp;#8217;s personal. &lt;img class="wp-smiley" src="http://remotedevice.net/wp-includes/images/smilies/icon_smile.gif" alt=":)" /&gt; &amp;#8221;&lt;/li&gt; &lt;li&gt;7:00pm, Austin Grand Ballroom &lt;a&gt;13th Annual SXSW Web Awards Ceremony &lt;/a&gt; &amp;#8220;The Web Awards Ceremony is the centerpiece of evening activities at the SXSW Interactive Festival and an event not to be missed. Hosted by Doug Benson with special surprises in store for the big &amp;#8216;lucky 13&amp;#8242;!&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Monday, March 15th&lt;/h3&gt; &lt;p&gt;Some really great panels today &amp;#8212; unfortunately I have to leave late in the afternoon&amp;#8230;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;9:30am, Hilton K &lt;a href="http://my.sxsw.com/events/event/558"&gt;Interactive Documentaries: A Multidimensional Narrative&lt;/a&gt; Panel features my friends from Take Action Games. &amp;#8220;Documentaries are just not about &amp;#8216;documenting&amp;#8217; an event &amp;#8211; they interpret and synthesize many sources of information to explain a situation or express a specific point of view. So where does the user interact with this specific project? How can the users input influence the content and the creators? Meet interactive documentary producers to hear how they approach their medium. Learn what&amp;#8217;s new when designing a weaving narrative and how do you make it engaging.&amp;#8221;&lt;/li&gt; &lt;li&gt;1:10pm, 12AB &lt;a href="http://my.sxsw.com/events/event/548"&gt;Hyperlocal Focus: Growing A Vibrant Community Media Ecosystem &lt;/a&gt; &amp;#8220;Filmmakers, videobloggers, podcasters, pirate &amp;amp; low-power radio jocks and public access TV producers are all creating content in your local community, but they often don&amp;#8217;t collaborate or even talk to each other, despite using the same tools and sometimes even seeking the same audiences. A 15 year-old videoblogger and a 50 year-old technical director at a local network TV affiliate may have a lot to learn from each other, but in what context would they ever meet? How can you engage local content creators and build a vibrant media community? This session is about how to create (and utilize) healthy, sustainable user-generated media scenes in local communities, using community media centers, creative salons, non-profit media arts foundations, citizen journalism organizations and grass roots organizing principals.&amp;#8221;&lt;/li&gt; &lt;li&gt;5:20pm, 12AB &lt;a href="http://my.sxsw.com/events/event/897"&gt;Transmedia Storytelling &amp;#8211; Creating Stories That Work Over all Platforms&lt;/a&gt; Presented by James Milward of Secret Location fame. &amp;#8220;Why and how are narrative worlds, be it traditional Film, Television, or New Media stories expanding across different media outlets and platforms? What are the emerging features of &amp;#8216;Transmedia&amp;#8217; behavior, consumption and production? What do these new forms of storytelling, product and service design and branding tell us about future convergence of culture and technology?&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&amp;#8230;and if I could stay until Tuesday, I definitely wouldn&amp;#8217;t miss:&lt;/p&gt; &lt;ul&gt; &lt;li&gt;11:00am, 6AB &lt;a href="http://my.sxsw.com/events/event/629"&gt;Pervasive Games and Playful Experiences: Rendering the Real World &lt;/a&gt; &amp;#8220;The most photorealistic, networked environment you can play in is real life. Mobile internet, pervasive gaming and sensor-enriched public spaces enable new possibilities in game-play, distributed story-telling and immersive events. Building on previous SXSW events, leading practitioners will explore the ethics, design challenges and business potential of this new form. This session is supported by UK Trade &amp;amp; Investment and Arts Council, England.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;em&gt;What have I left out? Let me know via &lt;a href="http://twitter.com/remotedevice"&gt;twitter&lt;/a&gt; or in the comments. See you in Austin!&lt;/em&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/what-im-seeing-at-sxswi/"&gt;http://remotedevice.net/blog/what-im-seeing-at-sxswi/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/what-im-seeing-at-sxswi"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7652935119711145220?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7652935119711145220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7652935119711145220' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7652935119711145220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7652935119711145220'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/what-i-seeing-at-sxswi.html' title='What I&amp;#39;m seeing at SXSWi'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3911155636865608501</id><published>2010-03-07T09:55:00.001-08:00</published><updated>2010-03-07T09:55:21.565-08:00</updated><title type='text'>Learning by ARG: an interview with Mela Kocher Lennstroem</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;a href="http://www.pixelidentities.com/"&gt;Mela Kocher Lennstroem&lt;/a&gt; is a Swiss games researcher currently living in San Diego, where she conducts post-doctoral research on &amp;#8220;the blurring of reality and fiction in digital media, especially in ARGs.&amp;#8221; I caught up with Mela via &lt;a href="http://twitter.com/PinkCloud13"&gt;Twitter&lt;/a&gt; and email after she co-presented (with Ken Eklund, Stephen Petrina, and PJ Rusnak) a &amp;#8220;mini ARG&amp;#8221; at the &lt;a href="http://dmlcentral.net/conference/"&gt;2010 Digital Media and Learning Conference&lt;/a&gt; in La Jolla, California &amp;#8212; an ev ent I wish I&amp;#8217;d attended, especially after talking to Mela about what happened during her session.&lt;/p&gt; &lt;p&gt;&lt;b&gt;First off, I noticed your dissertation, &lt;a href="http://a.imagehost.org/download/0672/pixelkaninchen_pdf"&gt;&amp;#8220;Follow the Pixel Rabbit,&amp;#8221;&lt;/a&gt; on your website. Even though I can&amp;#8217;t read German, I found it interesting to flip through the pages. Speaking generally, what&amp;#8217;s your dissertation about &amp;#8212; and what does the Alice reference in the title mean?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;I wrote my dissertation on storytelling in video games around 2002/2003. At that time game studies was still a pretty new thing at universities in Switzerland (and games not really accepted as a serious academic subject). With the reference to Alice in Wonderland I wanted to make the statement that digital games offer a magic, bizarre and wonderful world for the one who dares to enter. My dissertation is about different ways of storytelling and player engagement of video games, hyperfiction and interactive movies &amp;#8211; latter being a genre that failed remarkably in its beginnings &amp;#8211; just watch/play &lt;a href="http://www.imdb.com/title/tt0171392/fullcredits#writers"&gt;I&amp;#8217;m Your Man&lt;/a&gt;!&lt;/p&gt;&lt;/blockquote&gt; &lt;div class="wp-caption alignleft" style=""&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/03/mela_teddy_ARG.jpg"&gt;&lt;img class="size-medium wp-image-2725" title="mela_teddy_ARG" src="http://remotedevice.net/wp-content/uploads/2010/03/mela_teddy_ARG-500x666.jpg" height="666" alt="" width="500" /&gt;&lt;/a&gt;&lt;p class="wp-caption-text"&gt;Mela Kocher Lennstroem&lt;/p&gt;&lt;/div&gt; &lt;p&gt;&lt;b&gt;Obviously you are engaged with a lot of different fields of inquiry, from game design to narratology to aesthetics. How did you end up deciding to study/make this kind of stuff? What path did you take to becoming a theorist-practitioner?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Besides frenetically playing &lt;a href="http://en.wikipedia.org/wiki/Game_&amp;amp;_Watch"&gt;Games &amp;#038; Watch&lt;/a&gt; as a child, I lead a pretty video game-free life until my roommate in college got me into &lt;a href="http://en.wikipedia.org/wiki/Myst"&gt;Myst&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Riven"&gt;Riven&lt;/a&gt;. I studied German literature at that point and was curious to test the traditional literary theory frameset on games &amp;#8211; and luckily my professor was encouraging that. Writing a dissertation on the topic was a pretty natural step (since it was fun, challenging and exciting), and during that time I played lots of games and taught man y game workshops for teachers and librarians. In the past years I&amp;#8217;ve been getting more and more intrigued by ARGs and their vast potential for storytelling and blurring the lines between fiction and reality &amp;#8211; so I was more than happy to have gotten a research grant to study, play and now even make ARGs in the USA for two years.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;You recently appeared on a panel at the &lt;a href="http://dmlcentral.net/conference/"&gt;Digital Media and Learning&lt;/a&gt; conference entitled, &amp;#8220;Storytellers, Storymakers and Learning by ARG.&amp;#8221; As a part of the panel, you and your co-panelist, game designer &lt;a href="http://twitter.com/writerguygames"&gt;Ken Eklund&lt;/a&gt; (&lt;a href="http://www.worldwithoutoil.org/"&gt;World Without Oil&lt;/a&gt;), designed and ran a mini-ARG. What was the purpose of this game, and how did it work?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;The conference theme was &amp;#8220;Diversifying Participation&amp;#8221;, and our team wanted to discuss ARGs &amp;#038; participatory learning. Since it would probably take an hour to explain what ARGs are (and people still wouldn&amp;#8217;t get it!), it seemed more effective (and way more fun!) to have the audience engage in one first hand. The game plot went like this: One of the speakers (which ended up being me) got lost on campus and was not be able to show up for the session in time. While Ken explained this to the waiting conference attendees, he had a &amp;#8220;stress-induced narcoleptic attack of 20 minutes&amp;#8221; so the audience was completely left to themselves (while our other two team members, PJ Rusnak and Stephen Petrina, stayed incognito in the room for possible trouble shooting).&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;I wish I had been there. How many people ended up participating?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;You should have! &lt;img class="wp-smiley" src="http://remotedevice.net/wp-includes/images/smilies/icon_smile.gif" alt=":)" /&gt; There were around 40 people in a quite tiny room so it was packed. It was amazing which strategies the participants came up with &amp;#8211; they started a Facebook search, tried to sneak Ken&amp;#8217;s phone from his sleeping hand, they tweeted me, tried to call and text me and physically went out on campus to search for me &amp;#8211; unfortunately for them, in my fictional world my phone was malfunctioning and I could only send them pictures from my location via tweet to ping.fm. That constraint gave way to lots of creativity, though (as our PM team had hoped for), and the participants truly engaged in their storymaking efforts.&lt;/p&gt;&lt;/blockquote&gt; &lt;div class="wp-caption alignleft" style=""&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/03/Mela_miniARG_tweets.jpg"&gt;&lt;img class="size-medium wp-image-2730" title="Mela_miniARG_tweets" src="http://remotedevice.net/wp-content/uploads/2010/03/Mela_miniARG_tweets-500x312.jpg" height="312" alt="" width="500" /&gt;&lt;/a&gt;&lt;p class="wp-caption-text"&gt;Screen capture of Twitter activity from the mini-ARG, Feb 19, 2010&lt;/p&gt;&lt;/div&gt; &lt;p&gt;&lt;b&gt;What kind of feedback did you get? How was the notion of &amp;#8220;learning by ARG&amp;#8221; understood by the assembled educators?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;There was definitely excitement in the room during the game (I watched the video later on). Most of them immediately understood that it was a game, and got into play mode. My favorite reaction was the (failed) gamejack attempt of one man who offered to hold his own speech while they were waiting for the scheduled speaker. Another person doubted that I was truly lost but suggested that I might just need a bit of comforting to take up my role as speaker. Lovely!&lt;/p&gt; &lt;p&gt;Even from this short ARG performance, people saw the great potential ARGs bear for learning &amp;#8211; via features like creativity, collaboration, common goals, instant player feedback, immersion, role play, problem-solving&amp;#8230; Most attendants thought of the ARG as an inspiring experience during an academic conference stuffed with formal one-to-many presentations.&lt;/p&gt;&lt;/blockquote&gt; &lt;div class="wp-caption alignleft" style=""&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/03/Mela_miniARG_saviour.jpg"&gt;&lt;img class="size-medium wp-image-2735" title="Mela_miniARG_saviour" src="http://remotedevice.net/wp-content/uploads/2010/03/Mela_miniARG_saviour-500x375.jpg" height="375" alt="" width="500" /&gt;&lt;/a&gt;&lt;p class="wp-caption-text"&gt;The players eventually 'found' Mela and directed her back to the conference room.&lt;/p&gt;&lt;/div&gt; &lt;p&gt;&lt;b&gt;On a more meta level, how do participatory game constructs like storymaking ARGs complicate or extend your thinking on narrative in digital games? Are the categories of &amp;#8220;story&amp;#8221; and &amp;#8220;game&amp;#8221; collapsing into one another, or do the traditional boundaries still hold?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;ARGs have a potential for storytelling and storymaking that video games do not have, because of the possibility for real time interaction with the puppet masters and the actual chance for the player (or the more believable illusion!) to influence the course of the game. Narrative adventure video games are in comparison to that so limited and often incoherent due to their closed programming. Of course, more open structured video games like &lt;a href="http://en.wikipedia.org/wiki/Grand_theft_auto_iv"&gt;GTA&lt;/a&gt; offer completely different ways of experiencing and creating a story as well which also extends beyond the realm of the screen, but ARGs just take this idea much further. But new options bear new problems, and ARGs rely on the puppet masters&amp;#8217; coherent and instant feedback and their fair choices &amp;#8211; and on the collaboration of the fell ow players.&lt;/p&gt; &lt;p&gt;To your second question: I&amp;#8217;d rather keep the concepts of &amp;#8220;story&amp;#8221; and &amp;#8220;game&amp;#8221; apart for analytical reasons, even though they tend to overlap [in the case of] ARGs: [that is,] I can play by being part of the story or by trying to crack a code. I would say that ARGs make story playable, but they are more story than game &amp;#8211; but then this also depends on what the player is looking for. I myself love to &amp;#8217;stalk&amp;#8217; a character and get into the game through character interaction while others love to solve puzzles etc. &amp;#8211; the more traditional game-aspects of an ARG.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;What&amp;#8217;s next for ARGs &amp;#8212; and for your research in general?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;I&amp;#8217;m curious to see if ARGs will develop towards shorter, replayable and even payable game formats for wider audiences (and therefore blend with features of video games).&lt;/p&gt; &lt;p&gt;I myself got very intrigued by having experienced a challenging setting like the academic conference as a playground, and I hope to investigate further in that direction. I&amp;#8217;m not a fan of serious games per se, but I do believe that &amp;#8220;play&amp;#8221; in general provides at its core some of the most valuable experiences for living and learning.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Thanks, Mela!&lt;/b&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/learning-by-arg-an-interview-with-mela-kocher-lennstroem/"&gt;http://remotedevice.net/blog/learning-by-arg-an-interview-with-mela-kocher-lennstroem/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/learning-by-arg-an-interview-with-mela-kocher"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3911155636865608501?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3911155636865608501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3911155636865608501' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3911155636865608501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3911155636865608501'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/learning-by-arg-interview-with-mela.html' title='Learning by ARG: an interview with Mela Kocher Lennstroem'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-8945920542391341262</id><published>2010-03-06T14:56:00.001-08:00</published><updated>2010-03-06T14:56:39.226-08:00</updated><title type='text'>A Small Town Anywhere</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;img class="alignnone size-medium wp-image-2701" title="coney1" src="http://remotedevice.net/wp-content/uploads/2010/03/coney1-499x298.jpg" height="298" alt="" width="499" /&gt;&lt;/p&gt; &lt;p&gt;Multiplayer social media games, including ARGs like &lt;a href="http://topsecret.ning.com/"&gt;Top Secret Dance Off&lt;/a&gt; and &lt;a href="http://www.mustloverobots.com/"&gt;Must Love Robots&lt;/a&gt;, Facebook games like &lt;a href="http://www.facebook.com/apps/application.php?id=51565905515"&gt;School of Magic&lt;/a&gt;, and collaborative production games such as &lt;a href="http://sf0.org/"&gt;SF0&lt;/a&gt; are inherently about performance. These games allow players to exercise their public voices, step into the limelight, and actively engage with others through performative acts such as videotaping themselv es dancing, submitting fictional robot-dating videos, engaging with friends in role playing mini-games, and creating and documenting ad hoc street art interventions. Likewise, performance artists are discovering the generative and poetic potentials of the &lt;a href="http://en.wikipedia.org/wiki/Homo_Ludens"&gt;magic circle&lt;/a&gt; and are finding ways to make theatre-going experiences more and more game-like. One example of this productively category-defying overlap is &lt;a href="http://www.connected-uk.org/coney/"&gt;Coney&lt;/a&gt;&amp;#8217;s &lt;a href="http://smalltownanywhere.net/"&gt;A Small Town Anywhere&lt;/a&gt;, which is kind of like an elaborate game of &lt;a href="http://en.wikipedia.org/wi ki/Werewolf_%28game%29"&gt;Werewolf&lt;/a&gt;, and kind of like an evening at the theatre, and in many ways not at all like either of those things.&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;&lt;i&gt;A Small Town Anywhere&lt;/i&gt; is a theatrical event. It happened at the BAC or &lt;a href="http://www.bac.org.uk/"&gt;Battersea Arts Centre&lt;/a&gt; between October 15th and November 7th 2009. &lt;i&gt;A Small Town Anywhere&lt;/i&gt; casts a Playing Audience as the citizens of, well, A Small Town Anywhere. There are no actors in the Town except the Playing Audience, who are free to interact and explore as they please. Henri Georges, the Historian convening &lt;i&gt;A Small Town Anywhere&lt;/i&gt;, wishes to stress that visitors will not be expected to ‘perform’ in any uncomfortable manner, merely conversing with other vistors and perhaps writing a letter or two. You can speak to Henri in advance of your visit and perhaps discover a history for yourself in the Town, or simply turn up to play your part. (&lt;a href="http://smalltownanywhere.net/faq/how-do-i-play-the-raven-game"&gt;smalltownanywhere.net&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;Lyn Gardner&amp;#8217;s piece in &lt;a href="http://www.guardian.co.uk/stage/2009/oct/19/murder-game-battersea-arts-centre"&gt;The Guardian&lt;/a&gt; summarizes the experience and impact of the event nicely:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;The letter is not addressed to me, but I open it anyway. Having control over the mail is one of the perks of being the postmistress in a small French town. The anonymous writer is, I discover, making a serious allegation – and it&amp;#8217;s about me. There are hints about a murdered baby, its corpse buried under a juniper tree. I am, of course, as guilty as hell.&lt;/p&gt; &lt;p&gt;I look around the town square where the baker and butcher are gossiping, watch the children going into the schoolroom, see the mayor walk by. I wonder who wrote the letter. Then I do what I have done with all the previous letters I&amp;#8217;ve intercepted. I destroy it. Then I write several ­ letters of my own, slyly suggesting that the schoolmistress was, last year, rumoured to be pregnant. Soon, the whole town will know.&lt;/p&gt; &lt;p&gt;I&amp;#8217;m taking part in A Small Town Anywhere, a theatre piece in which the audience are the performers. It&amp;#8217;s currently playing at London&amp;#8217;s BAC (Battersea Arts Centre), part of a season of interactive shows that redefine the boundaries of theatre. Here, the show is both drama and game. Audience members – there are about 30 per performance – play characters in an imaginary French town. There is no script; every audience member plays a part in developing the story, and thus becomes responsible for its outcome.&lt;/p&gt; &lt;p&gt;And that outcome is not always pretty. The show ends with the community deciding who must be banished from the town to save the rest. (&lt;a href="http://www.guardian.co.uk/stage/2009/oct/19/murder-game-battersea-arts-centre"&gt;The Guardian&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;More: &lt;a href="http://carouseloffantasies.blogspot.com/2009/10/review-small-town-anywhere-battersea.html"&gt;Brendan Adkins&amp;#8217; description of his experience at the event&lt;/a&gt;, &lt;a href="http://www.xorph.com/nfd/2007/06/06/anywhere-smalltowning/"&gt;Matt Trueman&amp;#8217;s review&lt;/a&gt;.&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/a-small-town-anywhere/"&gt;http://remotedevice.net/blog/a-small-town-anywhere/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/a-small-town-anywhere"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-8945920542391341262?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/8945920542391341262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=8945920542391341262' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8945920542391341262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8945920542391341262'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/small-town-anywhere.html' title='A Small Town Anywhere'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-1380081523719948750</id><published>2010-03-02T11:32:00.001-08:00</published><updated>2010-03-02T11:32:18.876-08:00</updated><title type='text'>Try to remain invisible: Subtlemob</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;object height="303" width="500"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FY6S4GkCZ9c&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;" /&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;/param&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://www.youtube.com/v/FY6S4GkCZ9c&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;" allowscriptaccess="always" height="303" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://duncanspeakman.net/"&gt;Duncan Speakman&lt;/a&gt;&amp;#8217;s &lt;a href="http://subtlemob.com/?p=11"&gt;&lt;i&gt;As if it were for the last time&lt;/i&gt;&lt;/a&gt; is a soundwalk and street performance wherein audiences are &amp;#8220;invited to download an MP3 and turn up at a secret location to listen to the track at a specified time.&amp;#8221; Speakman calls this a &amp;#8220;subtlemob&amp;#8221;; in contrast to flash mobs, participants in subtlemobs are urged to &amp;#8220;try to remain invisible&amp;#8221; throughout the event by blending into the normal flow of a busy urban space. Consequently, much of the power and poetry of projects like &lt;i&gt;As if it were for the last time&lt;/i&gt; lie in their ability to make participants hyper-aware of their surroundings and their roles in the performance of everyday life. As one partic ipant put it, &amp;#8220;it was like you were given permission to &lt;i&gt;look&lt;/i&gt; &amp;#8212; at the people who &lt;i&gt;weren&amp;#8217;t&lt;/i&gt; doing it.&amp;#8221;&lt;/p&gt; &lt;p&gt;From the project&amp;#8217;s page at &lt;a href="http://subtlemob.com"&gt;subtlemob.com&lt;/a&gt;):&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;When you put on the headphones you’ll find yourself immersed in the cinema of everyday life. As the soundtrack swells people in the crowd around you will begin to re-enact the England of today. Sometimes you’ll just be drifting and watching, but sometimes you’ll be following instructions or creating the scenes yourself. Don’t worry, there will be nothing illegal or embarrassing, sometimes you might be re-enacting moments you’ve seen in films, sometimes you’ll just be playing yourself. This is no requiem, this a celebratory slow dance, a chance to savour the world you live in, and to see it with fresh eyes. (&lt;a href="http://subtlemob.com/?p=11"&gt;subtlemob.com&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;Playwright and tech enthusiast &lt;a href="http://www.hannahnicklin.com/2009/11/as-if-it-were-the-last-time/"&gt;Hannah Nicklin&lt;/a&gt;&amp;#8217;s writeup:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;This evening I took part in a sound walk-come-performance called ‘As if it Were the Last Time’. It was devised by Duncan Speakman and was put on by subtlemob. It took place on a small number of streets near Covent Garden. It was a (performance? Experience? Neither of these words do -) for two people. We were provided with a map, an mp3, and told to set it going at 6pm on the dot. My critical vocabulary is already struggling with this piece, because it really was very individual. That was the point. For each and every person who took part, the performance (for want of a more accurate word) was theirs. Entirely. And not, in staged theatre, as each audience member receiving the piece from a different perspective. This was each participant doing. The movements, the characters the gestures, the reflection in the shop windows and puddles, and the touch of someone’s hand on a shoulder, were all completely yours. Of your making. (&lt;a href="http://www.hannahnicklin .com/2009/11/as-if-it-were-the-last-time/"&gt;Hannah Nicklin&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;News of subtlemob events: &lt;a href="http://twitter.com/subtlemob"&gt;http://twitter.com/subtlemob&lt;/a&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/try-to-remain-invisible/"&gt;http://remotedevice.net/blog/try-to-remain-invisible/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/try-to-remain-invisible-subtlemob"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-1380081523719948750?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/1380081523719948750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=1380081523719948750' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1380081523719948750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1380081523719948750'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/try-to-remain-invisible-subtlemob.html' title='Try to remain invisible: Subtlemob'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-4549821542240790852</id><published>2010-03-01T21:56:00.001-08:00</published><updated>2010-03-01T21:56:52.100-08:00</updated><title type='text'>Jeff Watson's research and blog</title><content type='html'>
&lt;div class='posterous_autopost'&gt;My &lt;a href="http://remotedevice.net/research/" style=""&gt;doctoral research&lt;/a&gt; in &lt;a href="http://imap.usc.edu/" style=""&gt;Media arts and Practice&lt;/a&gt; at the University of Southern California’s School of Cinematic Arts focuses on investigating how ubiquitous computing and social media can enable new forms of storytelling and civic engagement.&lt;p /&gt;&lt;a href="http://remotedevice.net/"&gt;http://remotedevice.net/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://imap-accd.posterous.com/jeff-watsons-research-and-blog"&gt;IMAP-ACCD&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-4549821542240790852?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/4549821542240790852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=4549821542240790852' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4549821542240790852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4549821542240790852'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/jeff-watson-research-and-blog.html' title='Jeff Watson&amp;#39;s research and blog'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7747439294768303528</id><published>2010-03-01T21:51:00.001-08:00</published><updated>2010-03-01T21:51:31.047-08:00</updated><title type='text'>Grow a game</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;object height="302" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1346738&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=1346738&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" allowscriptaccess="always" height="302" width="400"&gt;&lt;/embed&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/1346738"&gt;Mary Flanagan - Grow a Game - 6/2/08&lt;/a&gt; from &lt;a href="http://vimeo.com/g4c"&gt;Games for Change&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt; &lt;p /&gt; Online app: &lt;a href="http://www.tiltfactor.org/wp_images/wordslots-mf-3.swf"&gt;http://www.tiltfactor.org/wp_images/wordslots-mf-3.swf&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://imap-accd.posterous.com/grow-a-game"&gt;IMAP-ACCD&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7747439294768303528?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7747439294768303528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7747439294768303528' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7747439294768303528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7747439294768303528'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/grow-game.html' title='Grow a game'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5441350435411447253</id><published>2010-03-01T20:57:00.001-08:00</published><updated>2010-03-01T20:57:36.080-08:00</updated><title type='text'>Tracy Fullerton: Game Design Workshop</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"&gt;Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but &amp;quot;Game Design Workshop&amp;quot; is among the very few that develops a wizard rather than a drone.&lt;br /&gt;-Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games &lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/Game-Design-Workshop-Second-Playcentric/dp/0240809742/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1267505775&amp;amp;sr=8-1"&gt;http://www.amazon.com/Game-Design-Workshop-Second-Playcentric/dp/0240809742/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1267505775&amp;amp;sr=8-1&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://imap-accd.posterous.com/tracy-fullerton-game-design-workshop"&gt;IMAP-ACCD&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5441350435411447253?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5441350435411447253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5441350435411447253' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5441350435411447253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5441350435411447253'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/tracy-fullerton-game-design-workshop.html' title='Tracy Fullerton: Game Design Workshop'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7566097039620334519</id><published>2010-03-01T20:41:00.001-08:00</published><updated>2010-03-01T20:41:22.463-08:00</updated><title type='text'>Theo van Doesburg</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/imap-accd/yx4eVIRvTS0JQrLJDX4htCkJ1fmTyR6Rh2gNxxJjXxaxzKwCEM7VaxiHlk96/Theo_van_Doesburg_in_military_.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/imap-accd/G5IkDncL71oCwid4hXQC14yqfSYVi50rwFzeJ2Ll35RbqBeZ7VoscGRJQmym/Theo_van_Doesburg_in_military_.jpg.scaled.500.jpg" width="500" height="597"/&gt;&lt;/a&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Theo_van_Doesburg"&gt;http://en.wikipedia.org/wiki/Theo_van_Doesburg&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"&gt; &lt;p&gt;Van Doesburg had other activities apart from painting and promoting De Stijl: he made efforts in &lt;a href="http://en.wikipedia.org/wiki/Architecture" title="Architecture"&gt;architecture&lt;/a&gt;, designing houses for artists, together with &lt;a href="http://en.wikipedia.org/wiki/Georges_Vantongerloo" title="Georges Vantongerloo"&gt;Georges Vantongerloo&lt;/a&gt; and he designed the decoration for the Café Aubette in &lt;a href="http://en.wikipedia.org/wiki/Strasbourg" title="Strasbourg"&gt;Strasbourg&lt;/a&gt;. Together with &lt;a href="http://en.wikipedia.org/wiki/El_Lissitzky" title="El Lissitzky"&gt;El Lissitzky&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Kurt_Schwitters" title="Kurt Schwitters"&gt;Kurt Schwitters&lt;/a&gt;, Van Doesburg pioneered the efforts to an International of Arts in two congresses held in &lt;a href="http://en.wikipedia.org/wiki/D%C3%BCsseldorf" title="Düsseldorf"&gt;Düsseldorf&lt;/a&gt; and Weimar, in 1922. A geometrically constructed alphabet Van Doesburg designed in 1919 has been revived in digital form as &lt;a href="http://en.wikipedia.org/wiki/Architype_Van_Doesburg" title="Architype Van Doesburg"&gt;Architype Van Doesburg&lt;/a&gt;. This typeface anticipates similar later experimentation by &lt;a href="http://en.wikipedia.org/wiki/Kurt_Schwitters" title="Kurt Schwitters"&gt;Kurt Schwitters&lt;/a&gt; in his typeface &lt;a href="http://en.wikipedia.org/wiki/Architype_Schwitters" title="Architype Schwitters"&gt;Architype Schwitters&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Van Doesburg also kept a link with &lt;a href="http://en.wikipedia.org/wiki/Dada" title="Dada"&gt;DADA&lt;/a&gt;, publishing the magazine &lt;i&gt;Mécano&lt;/i&gt; under the &lt;a href="http://en.wikipedia.org/wiki/Heteronym" title="Heteronym"&gt;heteronym&lt;/a&gt; of I.K. Bonset (possibly an anagram of &amp;quot;Ik ben zot&amp;quot;, Dutch for &amp;quot;I am foolish&amp;quot;). He also published Dada &lt;a href="http://en.wikipedia.org/wiki/Poetry" title="Poetry"&gt;poetry&lt;/a&gt; under the same name in De Stijl. Under a second pseudonym, Aldo Camini, he published anti-philosophical prose, inspired by the &lt;a href="http://en.wikipedia.org/wiki/Italy" title="Italy"&gt;Italian&lt;/a&gt; representative of &lt;a href="http://en.wikipedia.org/wiki/Metaphysical_art" title="Metaphysical art"&gt;Metaphysical art&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Carlo_Carr%C3%A0" title="Carlo Carrà"&gt;Carlo Carrà&lt;/a&gt;. In these works of literature, he heavily opposed &lt;a href="http://en.wikipedia.org/wiki/Individualism" title="Individualism"&gt;individualism&lt;/a&gt; (and thus against the movement of the &lt;a href="http://en.wikipedia.org/wiki/Tachtigers" class="mw-redirect" title="Tachtigers"&gt;Tachtigers&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Realism_%28arts%29" title="Realism (arts)"&gt;realism&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Psychological" class="mw-redirect" title="Psychological"&gt;psychological&lt;/a&gt; thinking. He sought for a collective experience of reality. His conception of intensity had much in common with &lt;a href="http://en.wikipedia.org/wiki/Paul_van_Ostaijen" title="Paul van Ostaijen"&gt;Paul van Ostaijen&lt;/a&gt;&amp;#39;s conception of &amp;quot;dynamiek&amp;quot;. He wanted to strip words of their former meaning, and give them a new meaning and power of expression. By doing this, he tried to &lt;i&gt;evoke&lt;/i&gt; a new reality, instead of describing it.&lt;/p&gt;&lt;/blockquote&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://imap-accd.posterous.com/theo-van-doesburg-2"&gt;IMAP-ACCD&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7566097039620334519?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7566097039620334519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7566097039620334519' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7566097039620334519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7566097039620334519'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/theo-van-doesburg.html' title='Theo van Doesburg'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3684242941558642057</id><published>2010-03-01T20:33:00.001-08:00</published><updated>2010-03-01T20:33:28.614-08:00</updated><title type='text'>Transcript: Bruce Sterling's "Atemporality for the Creative Artist"</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;“Atemporality for the Creative Artist”&lt;br /&gt; Bruce Sterling&lt;br /&gt; Transmediale 10, Berlin, Feb. 6, 02010&lt;/p&gt; &lt;p&gt; I would like to talk about this slogan ‘Futurity Now,’ and how the idea of ‘futurity now’ might become common sense. Not a contradiction in terms, which it obviously is right now, but a legitimate demand. Or a claim, or a lament. &lt;/p&gt; &lt;p&gt; So, what is ‘atemporality’? I think it’s best defined as ‘a problem in the philosophy of history’. And I hate to resort to philosophy, because I am a novelist. But I don’t think we have any way out here. It is about the nature of historical knowledge. What we can know about the past, and about the present, and about the future. How do we represent and explain history to ourselves? What are its structures and its circumstances? What are the dynamics of history and futurity? What has happened before? What is happening now? What is really likely to happen next?&lt;/p&gt; &lt;p&gt; History is not a science; history is an effort in the humanities. It’s about meanings, values, language, historical identity, institutions, culture. The philosophy of history is about very standard philosophical issues, like ontology, hermeneutics, and epistemology. And I know that’s true, and I can’t help it. But we only have forty minutes here. &lt;/p&gt; &lt;p&gt; So I want to deliver a speech that’s in two parts. The first is about atemporality as a modern phenomenon. What does it look like and feel like, as it actually exists? And the second part of the speech is: what can creative artists do about that? So this is ‘Atemporality for the Creative Artist’. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;read the full article: &lt;a href="http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/"&gt;http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/&lt;/a&gt;&lt;br /&gt; &lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://imap-accd.posterous.com/transcript-bruce-sterlings-atemporality-for-t"&gt;IMAP-ACCD&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3684242941558642057?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3684242941558642057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3684242941558642057' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3684242941558642057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3684242941558642057'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/transcript-bruce-sterling-for-creative.html' title='Transcript: Bruce Sterling&amp;#39;s &amp;quot;Atemporality for the Creative Artist&amp;quot;'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-1973677154213547714</id><published>2010-03-01T20:21:00.001-08:00</published><updated>2010-03-01T20:21:45.412-08:00</updated><title type='text'>Legacy Photo Project (2007)</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/imap-accd/pIkJ7q5zh8AL9T3cpzImfirrOAoegRJOPvyt435iVQ098JCKvStmFnsK1OPV/photo111.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/imap-accd/TQrZvslUtTXgRzgGl1Gv8QS2GTj5DwSpGcE2s2TPYl9bpDPHQFWrvVN81lYe/photo111.jpg.scaled.500.jpg" width="500" height="324"/&gt;&lt;/a&gt; &lt;p&gt;&lt;a href="http://www.legacyphotoproject.com/"&gt;http://www.legacyphotoproject.com/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://imap-accd.posterous.com/legacy-photo-project-2007"&gt;IMAP-ACCD&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-1973677154213547714?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/1973677154213547714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=1973677154213547714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1973677154213547714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1973677154213547714'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/legacy-photo-project-2007.html' title='Legacy Photo Project (2007)'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7379853636495184128</id><published>2010-03-01T00:17:00.001-08:00</published><updated>2010-03-01T00:17:02.328-08:00</updated><title type='text'>Illuminati</title><content type='html'>
&lt;div class='posterous_autopost'&gt;       &lt;div style='padding: 5px 5px 10px 5px; margin-top: 5px; border: 1px solid #ddd; background-color: #fff;line-height: 16px;'&gt;       &lt;div style="float: left; margin-right: 5px; overflow: visible;"&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/CI9NPN3b0xxPc77OaNFJnzrtcNYK1e85MZHmOTm31H4ZI21InFMZlzgFZNrh/illuminati_rules.pdf' style='color: #bc7134;'&gt;&lt;img src='http://posterous.com/images/filetypes/pdf.png' style='border: none;'/&gt;&lt;/a&gt;&lt;/div&gt;       &lt;div style="font-size: 10px; color: #424037;line-height: 16px;"&gt;Download now or &lt;a href='http://remotedevice.posterous.com/illuminati-17' style='color: #bc7134;'&gt;preview on posterous&lt;/a&gt;&lt;/div&gt;       &lt;b&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/CI9NPN3b0xxPc77OaNFJnzrtcNYK1e85MZHmOTm31H4ZI21InFMZlzgFZNrh/illuminati_rules.pdf' style='color: #bc7134;'&gt;illuminati_rules.pdf&lt;/a&gt;&lt;/b&gt; &lt;span style="font-size: 10px; color: #424037;"&gt;(3488 KB)&lt;/span&gt;       &lt;br style="clear: both;"/&gt;&lt;/div&gt;      &lt;p&gt;More info: &lt;a href="http://www.sjgames.com/illuminati/"&gt;http://www.sjgames.com/illuminati/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/illuminati-17"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7379853636495184128?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7379853636495184128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7379853636495184128' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7379853636495184128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7379853636495184128'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/03/illuminati.html' title='Illuminati'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-2272739752835631431</id><published>2010-02-28T22:15:00.001-08:00</published><updated>2010-02-28T22:15:34.343-08:00</updated><title type='text'>Nigel Cross: Design as a Discipline</title><content type='html'>
&lt;div class='posterous_autopost'&gt;       &lt;div style='padding: 5px 5px 10px 5px; margin-top: 5px; border: 1px solid #ddd; background-color: #fff;line-height: 16px;'&gt;       &lt;div style="float: left; margin-right: 5px; overflow: visible;"&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/imap-accd/CHi5tqCk4r6FHNcu0cRvypad202hgteKqje79CfXUK2FLy67jG0PdHYG444g/Nigel_Cross_-_Designerly_Ways_.pdf' style='color: #bc7134;'&gt;&lt;img src='http://posterous.com/images/filetypes/pdf.png' style='border: none;'/&gt;&lt;/a&gt;&lt;/div&gt;       &lt;div style="font-size: 10px; color: #424037;line-height: 16px;"&gt;Download now or &lt;a href='http://imap-accd.posterous.com/nigel-cross-design-as-a-discipline' style='color: #bc7134;'&gt;preview on posterous&lt;/a&gt;&lt;/div&gt;       &lt;b&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/imap-accd/CHi5tqCk4r6FHNcu0cRvypad202hgteKqje79CfXUK2FLy67jG0PdHYG444g/Nigel_Cross_-_Designerly_Ways_.pdf' style='color: #bc7134;'&gt;Nigel Cross - Designerly Ways Excerpt.pdf&lt;/a&gt;&lt;/b&gt; &lt;span style="font-size: 10px; color: #424037;"&gt;(3200 KB)&lt;/span&gt;       &lt;br style="clear: both;"/&gt;&lt;/div&gt;      &lt;p&gt;&lt;a href="http://design.open.ac.uk/cross/"&gt;Nigel Cross&lt;/a&gt;:&lt;br /&gt;&lt;/p&gt;&lt;blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"&gt;&lt;p&gt; Nigel Cross is Emeritus Professor of Design Studies.&lt;/p&gt; &lt;p class="style1"&gt;With academic and practical backgrounds in architecture and industrial design, I have been engaged in design research and design education since the nineteen-sixties. My Open University teaching was mainly on undergraduate level courses in design and technology. My research has been in computer-aided design, design methodology and design epistemology. My principal research interest is in design cognition, analysing the cognitive activities and abilities of designers, through protocol and other studies. &lt;/p&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;a href="http://www.amazon.com/Designerly-Ways-Knowing-Nigel-Cross/dp/1846283000"&gt;Designerly Ways of Knowing&lt;/a&gt;:&lt;p /&gt;&lt;blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"&gt; The concept of ‘designerly ways of knowing’ emerged in the late 1970s in association with the development of new approaches in design education. Professor Nigel Cross first clearly articulated this concept in a paper called ‘Designerly Ways of Knowing’ which was published in the journal Design Studies in 1982. Since then, the field of study has grown considerably, as both design education and design research have developed together into a new discipline of design. This book provides a unique insight into a field of study with important implications for design research, education and practice.&lt;/blockquote&gt;&lt;/div&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://imap-accd.posterous.com/nigel-cross-design-as-a-discipline"&gt;IMAP-ACCD&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-2272739752835631431?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/2272739752835631431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=2272739752835631431' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2272739752835631431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2272739752835631431'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/nigel-cross-design-as-discipline.html' title='Nigel Cross: Design as a Discipline'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-2014682277529859783</id><published>2010-02-28T20:10:00.001-08:00</published><updated>2010-02-28T20:10:54.873-08:00</updated><title type='text'>Pizza vortex</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/imap-accd/T3SlAFu4IcNS3LsXXKOzViOib1ld8437EHcX90lazCPmchzm6LXQV64kJCgw/Pizza-Wallpaper-pizza-6333801-.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/imap-accd/miMF0e3aYmMNZed4y76TXqOTKiEFIIDGxe45xzyXhseZ6mh3wh8JWkI7Aleb/Pizza-Wallpaper-pizza-6333801-.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;p&gt;There will be &lt;a href="http://www.yelp.com/search?find_loc=Pasadena%2C+Los+Angeles%2C+CA&amp;amp;cflt=pizza#find_desc=pizza&amp;amp;sortby=composite&amp;amp;cflt"&gt;pizza&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://imap-accd.posterous.com/pizza-vortex"&gt;IMAP-ACCD&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-2014682277529859783?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/2014682277529859783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=2014682277529859783' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2014682277529859783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2014682277529859783'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/pizza-vortex.html' title='Pizza vortex'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6226068060652117165</id><published>2010-02-24T15:55:00.001-08:00</published><updated>2010-02-24T15:55:44.923-08:00</updated><title type='text'>Talking story with Jan Libby</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;A couple of weeks ago I posted a list of &lt;a href="http://remotedevice.net/blog/arg-tools/"&gt;content management and delivery tools for indie ARG producers&lt;/a&gt;. In the comments, Jan Libby (&lt;a href="http://twitter.com/labfly"&gt;@labfly&lt;/a&gt;) noted that &amp;#8220;the first element you need to organize and lay out is &amp;#8216;your story&amp;#8217; and then later how it connects to the world. After all, this is a storytelling genre.&amp;#8221; Knowing that Jan is a prolific and talented indie ARG designer, I asked her if she would be interested in doing a short interview about how she plans and evolves her games &amp;#8212; and about the important role of story in ARGs in general. We exchanged a few emails, and Jan sent me these responses &amp;#8212; along with some great behind-the-scenes images from her upcoming indie storyworld, &lt;i&gt;36nine &lt;/i&gt;&amp;#8230;&lt;/p&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/02/35nine5.jpg"&gt;&lt;img class="alignnone size-medium wp-image-2525" title="35nine5" src="http://remotedevice.net/wp-content/uploads/2010/02/35nine5-500x394.jpg" height="394" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;I wanted to dive right into some nuts-and-bolts writer stuff, so here goes. Suppose you&amp;#8217;re setting out to make an indie ARG. How do you begin? Do you start with particular design goals (e.g. modes of participation you&amp;#8217;d like to elicit, networks you&amp;#8217;d like to engage with, etc), or do you look for a story first? &lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;Whether i&amp;#8217;m working w/a client or doing an indie, i always begin with story. Of course, with a client i will have many things to consider (brand&amp;#8217;s voice, brand&amp;#8217;s audience, brand&amp;#8217;s platforms, etc.) while creating a story that fits for the gig, but story is still most important. The way the story unfolds to &amp;#038; interacts with the online and offline world happens organically as i write the story (but i keep that list of mechanics separate).&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Screenwriters and novelists typically articulate their themes by moving a protagonist through conflict, crisis, climax, and resolution. ARGs and other distributed story/play activities arguably function in a very different way &amp;#8212; not least because of their fundamentally participatory nature, which has the effect of fragmenting the role of the protagonist across the player community. What&amp;#8217;s your thinking on how ARGs can engage with themes and create meaning?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;My ARG stories are very much like screenplays.. except instead of the conflict, crisis, climax and resolution only happening to the character world, it also happens to my players/audience. So, as i write the storyline/storylines for the characters, i&amp;#8217;m not only working out how the events will change the characters, but also considering where the players/audience fit into this world and how they will/may touch it/affect it/change it. &lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/02/36nine1.jpg"&gt;&lt;img class="alignnone size-medium wp-image-2527" title="36nine1" src="http://remotedevice.net/wp-content/uploads/2010/02/36nine1-495x500.jpg" height="500" alt="" width="495" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Boundaries seem to blur rather quickly in the ARG space. I wonder: do you consider yourself a game designer or a storyteller &amp;#8212; or neither? &lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_short_quote"&gt;&lt;p&gt;I really consider myself a storyteller that loves ARGs&amp;#8230; and i still like &amp;#8220;puppetmaster&amp;#8221;.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;I&amp;#8217;m curious about how you structure your projects. Do you work with a storyboard from the very beginning &amp;#8212; i.e., do you use it to discover the arc of your story &amp;#8212; or is it something you only bring in once you know where things are going?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Usually a story has been in mind for quite some time before I begin to write it, storyboard it, etc. At some point i buy a notebook, foam core and index cards. The notebook comes first. i write and write and write and soon the notebook leads to index cards and foam core boards. The first set of boards i create break down the Acts of the ARG (this will include diff paths the players/audience may create). The next set of boards will break down the characters. Near these boards i place boards for &amp;#8220;assets&amp;#8221; and begin those lists. Later in the process i will connect story and characters to assets via string. i&amp;#8217;m sure that sounds archiac but i work best when i can touch it and live with it around me like that. i can look at and rework these boards for a long time. i have boards up right now that i&amp;#8217;ve been working on for over 8 months. i&amp;#8217;m slowly building a world and the boards are evolving as i write scripts, build sets, props, shoot, etc. soon i will begin the ARG boards. My ARG boards will take me from day 1 to end game/goodbyes and beat out what happens each day within the storyworld (including mechanics, assets, shoot sched, etc).&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;img class="alignnone size-full wp-image-2535" title="36nine-duo" src="http://remotedevice.net/wp-content/uploads/2010/02/36nine-duo.jpg" height="452" alt="" width="500" /&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;In your comments on my earlier post, you wrote: &amp;#8220;my storyboard is separated from my assets charts.&amp;#8221; Why do you think it&amp;#8217;s important to keep things separate this way?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;I prefer ARGs with a story. Some ARGs just deliver a string of events. For me, by starting with a &amp;#8220;storyboard&amp;#8221; that is dedicated to story only, i can be sure i will not make this mistake.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;ARGs are inherently collaborative; creators often work in teams, and games almost always involve a large amount of back-and-forth between the players and the designers. How do you accommodate for this dynamism in your story planning?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;You make sure you communicate well with everyone on the team. This means you must have a great way to share information and to keep everyone on the same page. On a recent project i simply made a doc out of my ARG boards. Each day everyone could look at that and see what was happening that day and where we were headed. It&amp;#8217;s also really important to have a great producer staying on top of everyone with a hot sheet. Everyone should know as you head into producing the ARG that some things will change due to players/audience interaction/participation. So, you must make certain that you have the time in your schedule to accommodate those changes and forks in the road. i don&amp;#8217;t think its a good idea to shoot a ton of stuff pre-launch. i do shoot some, but most is scheduled to happen post launch so that is really is happening during the &amp;#8220;story time&amp;#8221;. (its like live theatre that can react/change/or not to the players/audience) And again, y ou make sure you communicate the changes well with everyone.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/02/36nine2.jpg"&gt;&lt;img class="alignnone size-medium wp-image-2529" title="36nine2" src="http://remotedevice.net/wp-content/uploads/2010/02/36nine2-500x340.jpg" height="340" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Where are things going for ARGs? And for you?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;i really don&amp;#8217;t know where ARGs are going. i think if ARGs are to survive they need to grow and change. First, we need to tell better stories. i would love to see more artists and filmmaker types dive into the genre to help push the envelope. We need to examine how ARGs play out. There are many problems with how and where ARGs are played out now. Many people have told me they&amp;#8217;d love to play an ARG but just don&amp;#8217;t know &amp;#8220;what to do&amp;#8221; or &amp;#8220;where to go&amp;#8221;. i&amp;#8217;ve been playing around with different &amp;#8220;live help&amp;#8221; ideas. On Levi&amp;#8217;s we had &amp;#8220;GameTeam&amp;#8221; who were around the boards to help out newcomers. i know it was a useful tool but its only the beginning. Also, traditional forums are overwhelming to many newbies. The forum set up hasn&amp;#8217;t changed much since.. um forever. we should redesign &amp;#8220;the forum&amp;#8221; or the space where the players organize and meet. Beyond all that, i do think that &amp;#8220;interactive storyworlds&amp;#8221; have a big future. i&amp;#8217;m certain that someday, in the not so distant future, some cousin of ARGs and MMORGs will deliver episodic adventures to players/audience. i like this idea that on a given night a storyworld comes alive and you are invited to step into it and for a couple hours and then check back next week for the next episode.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Thanks, Jan!&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;Jan Libby created the popular indie Alternate Reality Games &amp;#8211; &lt;/i&gt;Sammeeeees&lt;i&gt; &amp;#038; &lt;/i&gt;Wrath of Johnson (Sam II)&lt;i&gt;. Her year following &lt;/i&gt;Sammeeeees&lt;i&gt; was spent writing and designing for LG15 Studios (on the &lt;/i&gt;Lonelygirl15&lt;i&gt; Series season 1 &amp;#038; 2). She then partnered on Book 3 of the horror/sci-fi &lt;/i&gt;Eldritch Errors&lt;i&gt; with Brian Clark &amp;#038; GMD Studios. Jan now works primarily as an ARG/ARE and Community consultant to Media Companies and Agencies. After recently wrapping on Levi&amp;#8217;s &lt;/i&gt;GO IV&lt;i&gt; Game/Experience, Jan has spent the last couple months building up her next indie ARG storyworld, &lt;/i&gt;36nine.&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/talking-story-with-jan-libby/"&gt;http://remotedevice.net/blog/talking-story-with-jan-libby/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/talking-story-with-jan-libby"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6226068060652117165?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6226068060652117165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6226068060652117165' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6226068060652117165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6226068060652117165'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/talking-story-with-jan-libby.html' title='Talking story with Jan Libby'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3182588086534234584</id><published>2010-02-22T13:12:00.001-08:00</published><updated>2010-02-22T13:12:27.407-08:00</updated><title type='text'>ARG readings and reflections: an annotated bibliography</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;It&amp;#8217;s hard to find someone who actually &lt;i&gt;likes&lt;/i&gt; the term, &amp;#8220;alternate reality game.&amp;#8221; Observers worry that it&amp;#8217;s too broad, or that it&amp;#8217;s not broad enough; that it overemphasizes play, or that it underemphasizes players; that it leaves out storytelling, or that it puts too much focus on narrative. There&amp;#8217;s no consensus on precisely what the term refers to and even less consensus on what it &lt;i&gt;should&lt;/i&gt;. Still, at the end of the day, &amp;#8220;ARG&amp;#8221; is the most familiar of &lt;a href="http://wikibruce.com/arg-names/"&gt;all the terms&lt;/a&gt; on offer, and I suspect that designers and academics will keep on using it until it slowly fades into redundancy. The boundaries between gameplay and storytelling, single-platform and multi-platform, real and virtua l, author and audience, are all disappearing as we speak. It&amp;#8217;s all &lt;b&gt;fiction&lt;/b&gt;. Someday we&amp;#8217;ll just leave it at that. &lt;/p&gt; &lt;p&gt;This resource contains links to blog posts, conference papers, journal articles, and other texts related to alternate reality gaming. &lt;/p&gt; &lt;h3&gt;Defining ARG&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.deusexmachinatio.com/2009/01/wtf-is-an-arg-2009-edition.html"&gt;WTF is an ARG?&lt;/a&gt; (Andrea Phillips, 2009) &amp;#8220;Why can&amp;#8217;t we reach a consensus on what an ARG is, and what an ARG isn&amp;#8217;t? Why do we return home, like swallows to Capistrano, to that question: What IS an ARG? This is my attempt to wrestle with this knotty topic, and offer up a few opinions.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.unfiction.com/compendium/2006/11/10/undefining-arg/"&gt;Undefining ARG&lt;/a&gt; (Sean Stacey, 2006) &amp;#8220;I have a way to define alternate reality gaming in such a fashion as to prove to you that I cannot in fact define it at all. While the previous statement may seem nonsensical, I encourage you to bear with me. The following is written with the assumption that the reader has some passing familiarity with the history, mechanics, and gameplay of ARGs.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.seanstewart.org/interactive/args/"&gt;Alternate Reality Games&lt;/a&gt; (Sean Stewart, 2006) &amp;#8220;Building an ARG is like running a role-playing game in your kitchen for 2 million of your closest friends. Like a role-playing game, we get players to actually enter the world of our story and interact with it, both online and in the real world.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Design approaches and philosophies&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/"&gt;Everything you know about ARGs is wrong&lt;/a&gt; (Dan Hon, 2008) &amp;#8220;There are, it seems to me, a number of differing interpretations as to what an ARG is, exactly, and that makes them quite easy to attack. If you don’t know what something is, it’s quite easy for it not to have lived up to your expectations.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.youtube.com/watch?v=WQ9-5_Nmwbk"&gt;ARGFest 2007 Keynote&lt;/a&gt; (Elan Lee, Sean Stewart, 2007) &amp;#8220;Delivering a keynote address to this audience is really difficult. What can we talk about? We can’t talk about anything we’ve done in the past because you were all there experiencing it. We can’t talk about anything we’re working on right now because that would ruin the fun and the mystery of the experience. We can’t talk about anything we have planned for the future because frankly, you are the competition. All that’s left is self-deprecation and the elephant in the room…trust.&amp;#8221; (summary &lt;a href="http://www.argn.com/2007/03/why_we_eat_strangers_candy_a_reflection_on_the_argfest_2007_keynote_by_42_entertainment/"&gt;here&lt;/a&gt;)&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WQ9-5_Nmwbk&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;rel=0" /&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;/param&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://www.youtube.com/v/WQ9-5_Nmwbk&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;rel=0" allowscriptaccess="always" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt; &lt;i&gt;See also:&lt;/i&gt; &lt;a href="http://www.youtube.com/watch?v=y-nl19iPpDM"&gt;Part 2&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;Poetics, formal analyses, and surveys&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2484/2199"&gt;Storytelling in New Media: The Case of Alternate Reality Games, 2001-2009&lt;/a&gt; (Jeffrey Kim, Elan Lee, Timothy Thomas, and Caroline Dombrowski, 2009) &amp;#8220;New media allows previously passive consumers to tell and shape stories together. Yet most information is still disseminated in a top–down fashion, without taking advantage of the features enabled by new media. This paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players, to create task–focused communities and to solve problems collectively. Voluntary, collective problem solving is an intriguing phenomenon wherein disparate individuals work together asynchronously to solve problems together. AR Gs also take advantage of the unique features of new media to craft stories that could not be told using other media.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://con.sagepub.com/cgi/content/abstract/14/1/41"&gt;Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games&lt;/a&gt; (Christy Dena, 2008) &amp;#8220;This paper introduces an emerging form of participatory culture, one that is not a modification or elaboration of a primary producer&amp;#8217;s content. Instead, this paper details how the artifacts created to &amp;#8216;play&amp;#8217; a primary producer&amp;#8217;s content has become the primary work for massive global audiences. This phenomenon is observed in the genre of alternate reality games (ARGs) and is illustrated through a theory of &amp;#8216;tiering&amp;#8217;. Tiers provide separate content to different audiences. ARG designers tier their projects, targeting different players with different content. ARG player-production then creates another tier for non-playing audiences. To expl icate this point, the features that provoke player-production &amp;#8212; producer-tiering, ARG aesthetics and transmedia fragmentation &amp;#8212; are interrogated, alongside the character of the subsequent player-production. Finally, I explore the aspects of the player-created tiers that attract massive audiences, and then posit what these observations may indicate about contemporary artforms and society in general.&amp;#8221; See also: Christy&amp;#8217;s &lt;a href="http://www.christydena.com/research/Convergence2008/TieringandARGs.html"&gt;online augmentation&lt;/a&gt; for this paper.&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.christydena.com/wp-content/uploads/2007/11/dena_multichannelpoetics.pdf"&gt;Towards a Poetics of Multi-Channel Storytelling&lt;/a&gt; (Christy Dena, 2004) &amp;#8220;As yet no poetics to address transmedia, alternate reality gaming, cross- or multi-platform and cross-media of content have been proposed in academia; in addition no poetics has been invented for multi-channel single-story creation (that is: one story told over multiple media). This paper provides an overview of the poetics being developed for multi-channel storytelling. It is a narrative schema intended for instructional use in story creation and literary criticism.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://wiki.igda.org/Alternate_Reality_Games_SIG/Whitepaper"&gt;IGDA ARG SIG Whitepaper&lt;/a&gt; (IGDA, 2006) &amp;#8220;Although new to many people, Alternate Reality Games (ARGs) are still far short of achieving their full potential, each new wave of games bringing major new innovations and increased understanding of what works and what doesn&amp;#8217;t. We hope you find both inspiration and real practical help in this paper, and look forwards to playing the next wave of ARGs you come up with.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.seanstewart.org/beast/mcgonigal/notagame/paper.pdf"&gt;&amp;#8216;This is Not a Game&amp;#8217;: Immersive Aesthetics and Collective Play&lt;/a&gt; (Jane McGonigal, 2003) &amp;#8220;The increasing convergence and mobility of digital network technologies have given rise to new, massively-scaled modes of social interaction where the physical and virtual worlds meet. This paper explores one product of these extreme networks, the emergent genre of immersive entertainment, as a potential tool for harnessing collective action. Through an analysis of the structure and rhetoric of immersive games, I explore how immersive aesthetics can generate a new sense of social agency in game players, and how collaborative play techniques can instruct real-world problem-solving.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Theoretical context&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://wiki.igda.org/Alternate_Reality_Games_SIG/Whitepaper/ARGs_and_Academia"&gt;ARGs and Academia&lt;/a&gt; (IGDA ARG SIG Wiki, 2007) &amp;#8220;For many academics, ARGs are the manifestation of theories they have been exploring for a long time. ARGs provide, therefore, the unique opportunity to see many theories in action. Popular topics of interest have been the notion of fictionality, the notion of a game space, interactive narrative, commerciality and player dynamics. They have entered the realm of ARGs informed by particular key ideas which are exemplified in the following texts&amp;#8230;&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.amazon.com/Participation-Documents-Contemporary-Claire-Bishop/dp/0262524643"&gt;Participation&lt;/a&gt; (Claire Bishop, ed, 2006) &amp;#8220;Participation begins with writings that provide a theoretical framework for relational art, with essays by Umberto Eco, Bertolt Brecht, Roland Barthes, Peter Bürger, Jen-Luc Nancy, Edoaurd Glissant, and Félix Guattari, as well as the first translation into English of Jacques Rancière&amp;#8217;s influential &amp;#8216;Problems and Transformations in Critical Art.&amp;#8217; The book also includes central writings by such artists as Lygia Clark and Hélio Oiticica, Joseph Beuys, Augusto Boal, Felix Gonzalez-Torres, Thomas Hirschhorn, and Rirkrit Tiravanija. And it features recent critical and curatorial debates, with discussions by Lars Bang Larsen, Nicolas Bourriaud, Hal Foster, an d Hans-Ulrich Obrist.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.amazon.com/Relational-Aesthetics-Nicolas-Bourriaud/dp/2840660601"&gt;Relational Aesthetics&lt;/a&gt; (Nicolas Bourriaud, 1998) &amp;#8220;Where does our current obsession for interactivity stem from? After the consumer society and the communication era, does art still contribute to the emergence of a rational society? Bourriaud attempts to renew our approach toward contemporary art by getting as close as possible to the artists works, and by revealing the principles that structure their thoughts: an aesthetic of the inter-human, of the encounter; of proximity, of resisting social formatting.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.amazon.com/Open-Work-Umberto-Eco/dp/0674639766"&gt;The Open Work&lt;/a&gt; (Umberto Eco, 1962) &amp;#8220;The Open Work remains significant for its powerful concept of &amp;#8220;openness&amp;#8221;&amp;#8211;the artist&amp;#8217;s decision to leave arrangements of some constituents of a work to the public or to chance&amp;#8211;and for its striking anticipation of two major themes of contemporary literary theory: the element of multiplicity and plurality in art, and the insistence on literary response as an interactive process between reader and text. The questions Umberto Eco raises, and the answers he suggests, are intertwined in the continuing debate on literature, art, and culture in general.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Case studies and ethnographies&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html"&gt;Fictional Press Releases and Fake Artifacts: How the Smithsonian American Art Museum is Letting Game Players Redefine the Rules&lt;/a&gt; (Georgina Bath Goodlander, 2009) &amp;#8220;In the fall of 2008, the Smithsonian American Art Museum hosted an Alternate Reality Game titled &amp;#8216;Ghosts of a Chance.&amp;#8217; We did this with three goals in mind: to broaden our audience, to do a bit of self-promotion, and, most importantly, to encourage discovery around our collections in a new, very interactive way. This paper will discuss the challenges that the museum faced, evaluate the successes and failures of each part of the game, and make recommendations for other museums interested in trying something similar.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://gradworks.umi.com/33/05/3305837.html"&gt;Tracking the emergent properties of the collaborative online story &amp;#8220;Deus City&amp;#8221; for testing the standard model of alternate reality games&lt;/a&gt; (Adam Brackin, 2008) &amp;#8220;This study explores the possibilities for better collaborative storytelling through Alternate Reality Games by investigating their origins as well as their definably unique qualities and characteristics; by critically analyzing the recent Alternate Reality Game &amp;#8220;Deus City&amp;#8221; which was specifically designed for the study to test new forms and delivery methods within the context of the genre; and by outlining areas of change which indicate where the future of Interactive fiction may be very soon.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.mitpressjournals.org/doi/abs/10.1162/dmal.9780262693646.199"&gt;Why I Love Bees: A Case Study in Collective Intelligence Gaming&lt;/a&gt; (Jane McGonigal, 2007) &amp;#8220;This essay describes the design and successful deployment of a series of massively collaborative game missions in I Love Bees, the alternate reality game. Alternate reality games (ARGs) are massively multiplayer puzzle adventures that combine online interactive content with real-world game events. McGonigal proposes &amp;#8217;stimulating ambiguity&amp;#8217; as the central design philosophy of ARGs. She explores how ambiguous game content stimulates massively collaborative game play that allows for a greater share of leadership and meaningful participation in large-scale player groups. She also outlines how the open-ended puzzles of ARGs inspire multiple, creative interpretations that allow for diverse problem-solving strategies to flourish in a single player community. The essay is grounded in a close reading of player-produced content and their interpretations of the core puzzle of the I Love Bees game: a series of several hundred GPS coordinates, dates, and times that were listed on the central game Web site.&amp;#8221; (.pdf &lt;a href="http://www.mitpressjournals.org/doi/pdf/10.1162/dmal.9780262693646.199"&gt;here&lt;/a&gt;)&lt;/li&gt; &lt;li&gt;See also: &lt;a href="http://remotedevice.net/blog/args-in-institutions/"&gt;ARGs in institutions&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Interviews with designers, researchers, and players&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.argn.com/2010/02/interview_with_cathys_book_co-author_sean_stewart/"&gt;Interview with Cathy’s Book Co-Author Sean Stewart&lt;/a&gt; (Michael Anderson, Sean Stewart, 2010) &amp;#8220;[You] could argue that storytelling has only gone through five big revolutions: campfire stories, the invention of theater, the invention of the printing press and rise of the novel, the motion picture camera and cinema, and THIS, whatever the hell you want to call it. The multi-platform many-to-many art that the internet enables. I am incredibly aware of my stupendous good fortune in lucking into a ground floor suite in Revolution #5. It would seem ungrateful to turn my back on it just now.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://weblogs.variety.com/technotainment/2009/05/events.html"&gt;Events, not ARGs: Interview with the founders of 4th Wall&lt;/a&gt; (Elan Lee, Jim Stewartson, Sean Stewart, 2009) Interview on Variety&amp;#8217;s &lt;a href="http://weblogs.variety.com/technotainment/"&gt;Technotainment&lt;/a&gt; blog. &amp;#8220;Our new company &amp;#8212; 18 months old now &amp;#8212; the basic idea is to take the rock concert and figure out, &amp;#8216;What’s the album? What’s the content version of that so you can have these experiences any time, so they don’t go away on the date of a future release?&amp;#8217; They can ultimately be monetized. So, we think of the format and what we’re building as a genuine new entertainment format, one that sits between moves and video g ames.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://techtv.mit.edu/collections/convergenceculture:847/videos/4759-session-5-producing-transmedia-experiences-participation-play"&gt;Producing Transmedia Experiences: Participation &amp;#038; Play&lt;/a&gt; (Frank Rose, Jordan Weisman, Ken Eklund, Louisa Stein, Mia Consalvo, 2009) Panel discussion from &lt;a href="http://futuresofentertainment.org/"&gt;Futures of Entertainment 4&lt;/a&gt;. Moderated by Ivan Askwith. &amp;#8220;One of the most overt forms of transmedia storytelling, the Alternate Reality Game (ARG), often makes participation a central and defining aspect of transmedia experiences, and creates opportunities to engage participants in play, performance and game-like systems. H ow can these interactive and participatory experiences be planned for? What is their function in the larger transmedia experience, and how do we understand the relative roles of the “author” and the “audience” in creating transmedia experiences?&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;object height="288" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/9177ba2d/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="autoplay=f" /&gt;&lt;embed name="viddlerplayer-9177ba2d" allowfullscreen="true" type="application/x-shockwave-flash" src="http://www.viddler.com/simple/9177ba2d/" flashvars="autoplay=f" allowscriptaccess="always" height="288" width="437"&gt;&lt;/embed&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/object&gt; &lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://toc.oreilly.com/2008/05/storytelling-20-alternate-real.html"&gt;Storytelling 2.0: Alternate Reality Games&lt;/a&gt; (Elan Lee, Sean Stewart, 2008) TOC&amp;#8217;s &lt;a href="http://www.threepress.org/about/"&gt;Liza Daly&lt;/a&gt; conducts the interview. &amp;#8220;I wanted to know if ARGs are a viable form of commercial storytelling, if they can be packaged up after the experience has ended, and if they can engage with a wider audience beyond hard-core gamers.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.gamasutra.com/features/20061206/ruberg_01.shtml"&gt;Elan Lee&amp;#8217;s Alternate Reality&lt;/a&gt; (Elan Lee, 2006) &amp;#8220;I consider the first ARG The Beatles’ “Sergeant Pepper” album. Of course, it depends how you define an ARG. My definition is very loose. An alternate reality game is anything that takes your life and converts it into an entertainment space. If you look at a typical video game, it’s really about turning you into a hero; a super hero, a secret agent. It’s your ability to step outside your life and be someone else. An ARG takes those same sensibilities and applies them to your actual life. It says, what if you actually were a super hero, what if you actually were a secret agent? Instead of living in the box that’s your television or your computer, why not use your actual life as a storytelling delivery plat form?&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.hanasiana.com/archives/001117.html"&gt;The Story Doesn’t Care: An Interview with Sean Stewart&lt;/a&gt; (Sean Stewart, 2006) &amp;#8220;I honestly believe that the gods in their infinite mercy looked down and gave me a chance —miraculously and wholly unlooked for—to be at Kitty Hawk, to be in motion pictures in 1905, to be at a place and a moment in time where something extraordinarily exciting was just getting off the ground. As much as I’d like to think it had much to do with my merit, mostly it’s this huge stroke of timing and good luck to be in the right place at the right time, working with the right people, to have a chance to be in on something at an extraordinary cultural moment.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Research resources and references&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.christydena.com/online-essays/arg-stats/"&gt;ARG Stats&lt;/a&gt; and &lt;a href="http://www.christydena.com/online-essays/worldwideargs2/"&gt;ARGs Around the World&lt;/a&gt; Super-comprehensive list of ARGs, including information about uptake, impact, and awards. Compiled by &lt;a href="http://www.christydena.com/"&gt;Christy Dena&lt;/a&gt; (whose site also hosts many other great resources like &lt;a href="http://www.christydena.com/research/Convergence2008/TieringandARGs.html"&gt;this&lt;/a&gt; and &lt;a href="http://w ww.christydena.com/online-essays/"&gt;this&lt;/a&gt; and &lt;a href="http://www.christydena.com/Primer/ARGDashboard.html"&gt;this&lt;/a&gt;).&lt;/li&gt; &lt;li&gt;&lt;a href="http://isthisarg.org"&gt;is this ARG?&lt;/a&gt; Real-time social media and news feeds about Alternate Reality Gaming and more.&lt;/li&gt; &lt;li&gt;&lt;a href="http://scholar.google.com/scholar?hl=en&amp;amp;q=%22alternate+reality+game%22&amp;amp;as_sdt=2001&amp;amp;as_ylo=&amp;amp;as_vis=0"&gt;Google Scholar keyword search&lt;/a&gt;&lt;/li&gt; &lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Alternate_reality_game"&gt;Wikipedia: Alternate Reality Game&lt;/a&gt;&lt;/li&gt; &lt;li&gt;&lt;a href="http://wonderweasels.org/"&gt;Wonder Weasels&lt;/a&gt; Game guides and player information for a variety of recent ARGs.&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.zotero.org/groups/arg_research"&gt;Zotero Group: ARG Research&lt;/a&gt; &lt;a href="http://www.zotero.org/zachwhalen"&gt;Zach Whalen&lt;/a&gt; has set up a Zotero group &amp;#8220;for building a bibliography related to Alternate Reality Games (ARGs), Transmedia Storytelling, Immersive Gaming and whatever other synonyms and related forms you can think of.&amp;#8221; Most of the links found in this resource have been cross-posted there. &lt;b&gt;If you are a Zotero user, please &lt;a href="http://www.zotero.org/groups/arg_research"&gt;help the group&lt;/a&gt; to expand its bibliography!&lt;/b&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;i&gt;Looking for a more traditional bibliography? Click &lt;a href="http://remotedevice.net/docs/ARG.html" target="_blank"&gt;here&lt;/a&gt; to view this list using the Chicago Manual of Style.&lt;/i&gt; &lt;/p&gt; &lt;p&gt;&lt;i&gt;As always, any comments are much appreciated!&lt;/i&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/arg-readings-and-reflections-an-annotated-bibliography/"&gt;http://remotedevice.net/blog/arg-readings-and-reflections-an-annotated-bibliography/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/arg-readings-and-reflections-an-annotated-bib"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3182588086534234584?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3182588086534234584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3182588086534234584' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3182588086534234584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3182588086534234584'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/arg-readings-and-reflections-annotated.html' title='ARG readings and reflections: an annotated bibliography'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-376090313432682690</id><published>2010-02-17T09:44:00.001-08:00</published><updated>2010-02-17T09:44:24.955-08:00</updated><title type='text'>ARGs in institutions: museums, libraries, schools, and beyond</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;This resource contains examples of alternate reality games (ARGs) created for museums, libraries, schools, and government agencies. Also included are links to related resources, designers, observers, and policy-makers.&lt;/p&gt; &lt;p&gt;&lt;i&gt;Know of something that should be listed here? Please get in touch with me via the comments and I will update the resource.&lt;/i&gt;&lt;/p&gt; &lt;h3&gt;Museums&lt;/h3&gt; &lt;h4&gt;Games&lt;/h4&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://ghostsofachance.com/"&gt;Ghosts of a Chance&lt;/a&gt; (Smithsonian, 2008-2010) &amp;#8220;We live in a world in which information and entertainment are customizable and immediately available. The Internet has become a larger part of everyday life, and so too have networked games, as people seek community, activity, a sense of achievement, and the chance to be part of something bigger . . . Museums can reach out to their audiences in more ways, using blogs, podcasts, video, and social media, but can they meaningfully engage visitors using games? In the fall of 2008, the Smithsonian American Art Museum hosted an Alternate Reality Game titled “Ghosts of a Chance.” We did this with three goals in mind: to broaden our audience, to do a bit of self-promotion, and, most importantly, to encourage discovery around our collections in a new, very interactive way. This paper will discuss the challenges that the museum faced, evaluate the successes and failures of each part of the game, and make recommendations for other museums interested in trying something similar.&amp;#8221; (&lt;a href="http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html"&gt;Archimuse&lt;/a&gt;)&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;a href="http://ghostsofachance.com/" target="_blank"&gt;&lt;img class="alignnone size-full wp-image-2373" title="ghosts-chance" src="http://remotedevice.net/wp-content/uploads/2010/02/ghosts-chance.jpg" height="368" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;More on Ghosts of a Chance: &lt;a href="http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html"&gt;Georgina Goodlander&amp;#8217;s paper&lt;/a&gt;, &lt;a href="http://museumtwo.blogspot.com/2008/09/arg-at-smithsonian-games-collections.html"&gt;Nina Simon&amp;#8217;s blog writeup&lt;/a&gt;, &lt;a href="http://www.smithsonianmag.com/arts-culture/The-End-Of-The-Game-A-Mystery-In-Four-Parts.html"&gt;Anika Gupta&amp;#8217;s piece on Smithsonian.com&lt;/a&gt; and &lt;a href="http://www.gosmithsonian.com/museums/smithsonian-american-art-museum/goSmith-Art-of-the-Game.html"&gt;goSmithsonian&lt;/a&gt;, &lt;a href="http://www.washingtonpost.com/wp-dyn/content/article/2010/01/21/AR2010012101377.html"&gt;Washington Post coverage&lt;/a&gt;, and &lt;a href="http://www.npr.org/templates/story/story.php?storyId=99244253"&gt;NPR&amp;#8217;s coverage&lt;/a&gt;.&lt;/li&gt; &lt;li&gt;&lt;a href="http://futureofmuseums.blogspot.com/2009/08/sneak-preview-of-new-museum-game.html"&gt;PHEON&lt;/a&gt; (Multiple institutions, 2010) &amp;#8220;For the past couple of months CityMystery has been building a new game, called PHEON. (A pheon is an ancient Greek arrowhead that has come to symbolize nimbleness of wit.) The purpose of our game is to celebrate (and reinforce) the American impulse to innovate. An economist friend of mine recently said that we have to “invent” our way out of our current mess. With PHEON I am promoting the idea that Americans understand innovation as a reoccurring utility of our democracy, one that matches our ability to adapt and succeed. PHEON’s subtext has to do with how ideas are passed along: how one person articulates a wish that another fulfills.&amp;#8221; (&amp;#8220;&lt;a href="http://futureofmuseum s.blogspot.com/2009/08/sneak-preview-of-new-museum-game.html"&gt;Sneak Preview of a New Museum Game&lt;/a&gt;&amp;#8220;)&lt;/li&gt; &lt;li&gt;More on PHEON: see &lt;a href="http://prezi.com/skcicmeun343/pass-on-the-pheon/"&gt;Pass on the PHEON!&lt;/a&gt;.&lt;/li&gt; &lt;li&gt;Many museums are also developing location-specific games and storytelling activities (like &lt;a href="http://spymuseum.org/special/spycity_tour.php"&gt;this&lt;/a&gt;) that don&amp;#8217;t fit comfortably into the definition of an ARG. For some starting points for looking into these kinds of projects, see my &lt;a href="http://remotedevice.net/resources/locative-media-resources-and-links/"&gt;locative media&lt;/a&gt; and &lt;a href="http://remotedevice.net/resources/ambient-storytelling-resources/"&gt;ambient storytelling&lt;/a&gt; resources, and visit Nancy Proctor&amp;#8217;s site, &lt;a href="http://museummobile.info/"&gt;Museum Mobile&lt;/a&gt;.&lt;/li&gt; &lt;/ul&gt; &lt;h4&gt;Articles and discussions&lt;/h4&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.artnews.com/issues/article.asp?art_id=2692"&gt;Reshaping the art museum&lt;/a&gt; June 2009 article from ArtNews: &amp;#8220;Confronted with urgent demographic realities, art-museum directors are drawing on game theory, interactive technology, and a host of other new strategies to help people feel welcome, engaged, and emotionally fulfilled.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://smithsonian20.typepad.com/blog/"&gt;Smithsonian 2.0&lt;/a&gt; &amp;#8220;The two-day Smithsonian 2.0 gathering explores how to make SI collections, educational resources, and staff more accessible, engaging, and useful to younger generations (teenage through college students) who will largely experience them digitally. Over 30 creative people from the web and new media world will meet with 30 Smithsonian staff members to generate a vision of what a digital Smithsonian might be like in the years ahead.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Libraries and Library Systems&lt;/h3&gt; &lt;h4&gt;Games&lt;/h4&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.findchesia.com/"&gt;Find Chesia&lt;/a&gt; (Carroll County MD Public Library, 2009) &amp;#8220;Carroll County Public Library simply defined their ARG as a game played online and in the real world, where players solve puzzles, collect clues and objects, and ultimately find out about the mysterious Chesia. The library’s definition focused on the interactive story element and the promotion of technology literacy. Lynn Wheeler, Director of Carroll County Public Library, expressed pride in the project and the volunteers and staff who &amp;#8216;have worked tirelessly to create delightful opportunities for teens to learn about and in turn use Web 2.0 technologies to create fun learning activities.&amp;#8217;&amp;#8221; (&lt;a href="http://www.schoollibraryjournal.com/article/CA6708200.html"&gt;School Library Journal&lt;/a&gt;)&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lT8o-3qmX24&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;" /&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;/param&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://www.youtube.com/v/lT8o-3qmX24&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;" allowscriptaccess="always" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.trinity.edu/jdonald/bloodonthestacks.html"&gt;Blood on the Stacks&lt;/a&gt; (Trinity University, 2006-2007) &amp;#8220;Blood on the Stacks began in the spring of 2006, with a charge from Library Director Diane Graves to invent an orientation to follow in the footsteps of the hugely successful Harry Potter-themed orientations created by science librarian Barbara MacAlpine. Librarians Jeremy Donald, Clint Chamberlain and Jason Hardin created a mixed-media, digital/analog experience that treated the library as both a cyberspace and a bricks-and-mortar campus hotspot. Communication professor Aaron Delwiche supplied the idea of making the library orientation an ‘alternate reality game,’ where a fictional online narrative combines with real-world people, places, and events to create a game that blurs the boundary between the real and the imagine d, the online environment and physical reality.&amp;#8221; (&lt;a href="http://lib.trinity.edu/libinfo/newsletter/fall2007/newsletterBOTS.shtml"&gt;lib.trinity.edu&lt;/a&gt;)&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Universities, Colleges and K-12&lt;/h3&gt; &lt;h4&gt;Games&lt;/h4&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.lamp.edu.au/wiki/index.php?title=LAMP_Alternate_Reality_Games"&gt;AFTRS/LAMP induction and orientation ARGs&lt;/a&gt; (Australian Film Television and Radio School, 2005-2009) &amp;#8220;Mini Alternate Reality Games (mARGs), collaborative play and quests as part of &lt;a href="http://lamp.edu.au/about-lamp/"&gt;LAMP&lt;/a&gt; residentials or &lt;a href="http://www.aftrs.edu.au/"&gt;AFTRS&lt;/a&gt; inductions.&amp;#8221; Includes games designed by &lt;a href="http://en.wikipedia.org/wiki/User:Garyphayes"&gt;Gary Hayes&lt;/a&gt; and &lt;a href="http://christydena.c om/"&gt;Christy Dena&lt;/a&gt;.&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;a href="http://www.lamp.edu.au/wiki/index.php?title=SAFESETS,_SABOTAGE_AND_MADAME_BLASH_MINI_ARG" target="_blank"&gt;&lt;img class="alignnone size-full wp-image-2397" title="Ssarg10" src="http://remotedevice.net/wp-content/uploads/2010/02/Ssarg10.jpg" height="365" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://argosi.playthinklearn.net/"&gt;ARGOSI&lt;/a&gt; (Manchester Metropolitan University/University of Bolton, 2008-2009) &amp;#8220;Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) was a &lt;a href="http://en.wikipedia.org/wiki/Jisc"&gt;JISC&lt;/a&gt;-funded project that ran from April 2008 to March 2009. It designed and piloted an Alternate Reality Game (ARG) to support the student induction process. This small-scale pilot project was . . . aimed to provide an engaging and purposeful alternative to traditional methods of introducing students to university life.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href=""&gt;&lt;/a&gt;&lt;a href="http://www.argn.com/2009/01/ius_skeleton_chase_gives_students_the_runaround/"&gt;Skeleton Chase&lt;/a&gt; (Indiana University, 2008) &amp;#8220;In late May [of 2008], Indiana University announced that it received a $185,000 grant from the Robert Wood Johnson Foundation to explore how interactive digital games can be designed to improve players’ health. . . The [alternate reality game produced with this grant] was a collaboration between professors Anne Massey (Kelley School of Business), Jeanne Johnston (Kinesiology Department), and Lee Sheldon (Telecommunications Department).&amp;#8221; (&lt;a href="http://www.argn.com/tag/skeleton_chase/"&gt;ARGNet&lt;/a&gt;) &lt;/li&gt;&lt;/ul&gt; &lt;h4&gt;Articles and Discussions&lt;/h4&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://lick2008.wikispaces.com/file/view/Strand+1+-+Nicola+Whitton+-+V1+Paper.pdf"&gt;Alternate reality games for developing student autonomy and peer learning&lt;/a&gt; Nicola Whitton&amp;#8217;s case study of the ARGOSI project at Manchester Metropolitan University: &amp;#8220;This paper discusses the educational potential of alternate reality games (ARGs), a relatively new game format that takes place both online and in the real world over a number of weeks, and combines narrative and puzzles to develop a collaborative community. In this paper, first the concept of ARGs are described, including their history and composition, and their potential pedagogic benefits are discussed in relation to constructivism, student autonomy and peer learning.&amp;#8221; (&lt;a href="http://lick2008.wikispaces.com/file/view/Strand+1+-+Nicola+Whitton+-+ V1+Paper.pdf"&gt;lick2008.wikispaces.com&lt;/a&gt;)&lt;/li&gt; &lt;li&gt;See also: Nicola Whitton&amp;#8217;s ARGOSI &lt;a href="http://conference.operationsleepercell.com/wp-content/uploads/2008/12/nicola-whitton-args-in-charity-and-education.ppt"&gt;PowerPoint presentation&lt;/a&gt; from the 2008 Let&amp;#8217;s Change the Game Conference.&lt;/li&gt; &lt;li&gt;&lt;a href="http://dmlcompetition.net/pligg/search.php?search=arg&amp;amp;tag=true"&gt;MacArthur Digital Media and Learning Competition: ARG proposals&lt;/a&gt; &lt;a href="http://dmlcompetition.net/pligg/story.php?title=706"&gt;Play without Borders&lt;/a&gt; and &lt;a href="http://dmlcompetition.net/pligg/story.php?title=209"&gt;Earthrise&lt;/a&gt; are two recent DML competition proposals for school-based ARGs.&lt;/li&gt; &lt;li&gt;&lt;a href="http://argle.wordpress.com/2009/09/02/digra-conference-2009-breaking-new-ground-innovation-in-games-play-practice-and-theory/"&gt;Peer Puppeteers: Alternate Reality Gaming in Primary Schools&lt;/a&gt; &amp;#8220;In this paper I will be reporting on a crosscurricular multi-media literacy project undertaken in a large South London Primary School over two years, which represents one element of my ongoing research into the potential of Alternate Reality Gaming in Primary Education.&amp;#8221; (&lt;a href="http://argle.wordpress.com/2009/09/02/digra-conference-2009-breaking-new-ground-innovation-in-games-play-practice-and-theory/"&gt;Angela Colvert&lt;/a&gt;) &lt;/li&gt;&lt;/ul&gt; &lt;h3&gt;Government&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://smithsonian20.typepad.com/blog/2009/06/brainstorming-a-federal-alternate-reality-game.html"&gt;Federal multi-agency Alternative Reality Game&lt;/a&gt; &amp;#8220;The general idea of a multi-agency ARG would be to use game play as a way of engaging citizens in an exploration of democratic ideals. It would also be a way to discover new connections between Federal agencies, and new ways of connecting citizens to their government.&amp;#8221; (&lt;a href="http://smithsonian20.typepad.com/blog/2009/06/brainstorming-a-federal-alternate-reality-game.html"&gt;Smithsonian 2.0&lt;/a&gt;)&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Designers, observers, and policy-makers&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.argle.net/"&gt;ARGLE&lt;/a&gt; Angela Colvert&amp;#8217;s research into the potential of alternate reality gaming in education.&lt;/li&gt; &lt;li&gt;&lt;a href="http://futureofmuseums.blogspot.com/"&gt;Center for the Future of Museums&lt;/a&gt; &amp;#8220;Musings on the future of museums and society from Elizabeth Merritt, founding director of the Center for the Future of Museums, an initiative of the american association of museums&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://twitter.com/bathlander"&gt;Georgina Goodlander&lt;/a&gt; Manager of the Luce Foundation Center (visible storage) at the Smithsonian American Art Museum.&lt;/li&gt; &lt;li&gt;&lt;a href="http://twitter.com/johnmaccabee"&gt;John Maccabbee&lt;/a&gt; Game designer/producer/writer; involved in Ghosts of a Chance and PHEON.&lt;/li&gt; &lt;li&gt;&lt;a href="http://moerg.wordpress.com/"&gt;MOERG&lt;/a&gt; &amp;#8220;Alex Moseley is an Educational Designer at the University of Leicester. He is a learning and teaching practitioner, and conducts research into skills and subject teaching and support using paradigms from online games and social networks.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://museummobile.info/"&gt;Museum Mobile&lt;/a&gt; &lt;a href="http://twitter.com/NancyProctor"&gt;Nancy Proctor&lt;/a&gt;&amp;#8217;s MuseumMobile &amp;#8220;is a forum for conversations about mobile interpretation – media &amp;#038; technology – for museums and cultural sites.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://playthinklearn.net/?page_id=2"&gt;Nicola Whitton&lt;/a&gt; &amp;#8220;I feel that the combination of gaming characteristics and lo-fi environment in ARGs are ideally suited to learning.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://www.twitter.com/ninaksimon"&gt;Nina Simon&lt;/a&gt; &amp;#8220;[works] with museums to design exhibitions, programs, and online experiences that engage visitors as co-creators and community members, not just consumers.&amp;#8221; Her design consultancy, &lt;a href="http://museumtwo.tumblr.com/"&gt;Museum 2.0&lt;/a&gt; is &amp;#8220;focused on creating participatory, dynamic, audience-centered museum spaces.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://blogs.nitle.org/archive/?s=alternate+reality+game"&gt;NITLE&lt;/a&gt; &amp;#8220;The National Institute for Technology in Liberal Education (NITLE) is a community-based, non-profit initiative that helps liberal arts colleges and universities explore and implement digital technologies.&amp;#8221;&lt;/li&gt; &lt;li&gt;&lt;a href="http://paragoogle.com/"&gt;Playtime Anti-Boredom Society&lt;/a&gt; Creators of SF0 and many other exciting projects; involved in production of Ghosts of a Chance.&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;See also: &lt;a href="http://www.argology.org/args-in-education-training/"&gt;ARGology.org: ARGs in Education &amp;#038; Training&lt;/a&gt;, &lt;a href="http://archives.igda.org/arg/whitepaper.html"&gt;IGDA ARG SIG Whitepaper 2006&lt;/a&gt;, &lt;a href="http://wiki.igda.org/Alternate_Reality_Games_SIG/Educators_and_ARGs"&gt;IGDA ARG SIG wiki: Educators and ARGs&lt;/a&gt;, Google keyword search &lt;a href="http://www.google.com/search?hl=en&amp;amp;q=%22alternate+reality+games+in%22+education"&gt;[1] &lt;/a&gt;&lt;a href="http://www.google.com/search?hl=en&amp;amp;q=%22alternate+reality+games+for%22+education"&gt;[2]&lt;/a&gt; &lt;a href="http://www.google.com/search?hl=en&amp;amp;q=%22alternate+reality+games+in%22+museum"&gt;[3]&lt;/a&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/args-in-institutions/"&gt;http://remotedevice.net/blog/args-in-institutions/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/args-in-institutions-museums-libraries-school"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-376090313432682690?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/376090313432682690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=376090313432682690' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/376090313432682690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/376090313432682690'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/args-in-institutions-museums-libraries.html' title='ARGs in institutions: museums, libraries, schools, and beyond'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-8270061091792531418</id><published>2010-02-17T08:55:00.001-08:00</published><updated>2010-02-17T08:55:24.122-08:00</updated><title type='text'>Testing "The Tea Fairy" SMS Photo Game</title><content type='html'>
&lt;div class='posterous_autopost'&gt;A &lt;a href="http://mobilemedia.usc.edu/"&gt;MEML&lt;/a&gt; mini-game featuring Veronica Paredes and Kristy Kang. &lt;p&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/kTkmme3Krpm2pI5SeXXA8snVN4Pfg4cZoenLj1AuLwT96Ng2FoQOUMS455Qw/2010-02-16_18.19.16.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/tWpQVFzDXJZzT2bLwRxIjUeb3W6QJZvI0BkiT7EgZWgUE0iq5gUguHUrZYOR/2010-02-16_18.19.16.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/wPISPVrdRpVBS7kXF7t6fwqyfKbQeXB6Yde8V4uCiNHhGHeJNhLaWB5Wg2xt/2010-02-16_18.19.30.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/04vPsnVpucEhCCLraDXqOdYY4CE24epoRzbF9Pl9redvQdfPIQZ6VgPjBds6/2010-02-16_18.19.30.jpg.scaled.500.jpg" width="500" height="667"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/abeHfD1fc1aSaITWY8HXpFIOfFyhCsoimwRX5f35JIYD797haSiwDg7y00ap/2010-02-16_18.20.50.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/ojMY3iSpZHS5yYGAuTS871lKnSsgQjno0CderYbIAeg73qmkZ23m8GucMYdf/2010-02-16_18.20.50.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/teDbC0y0aBEVHOvMGpkKvYR9IZqKIX8AK8yMQ9yt8COG50hsM44A5duGj9Ra/2010-02-16_18.21.01.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/mEtXHxXQvab7qTGnBouRoLpJjSjPMGFEndzwcAbiCv9CBI1wJ1b2A2A9ROVQ/2010-02-16_18.21.01.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/q4wx49M5LBrNTXcUHpaD1m19Y3nW9bo3PeudUYyE4sdqRwiVcGePi98ZsmCy/2010-02-16_18.21.13.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/1YxfJEek4tTggutNned3xiGF7COxsaFFHDDCN3WdVu3KXxthckFKyYaLrarx/2010-02-16_18.21.13.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/U1f1OFoYRj2scMoWqcNuxwbpadGOYCZHEYuD2ISxSCOYneB7OdxP8bYMuyx9/2010-02-16_18.21.26.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/qtWHyentWFjXyrigzA0A3Z5c1wPjrqkaAOMOUiODErlfufKc1vRfjPhlvXwC/2010-02-16_18.21.26.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/uMbzCIEuQqix7jlJH3pZxP7eMITVKl3MMOHENY8QPSVxa55fqCa8HFKHzpeK/2010-02-16_18.23.02.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/5Jr6TCZosJohpMniaCkbF48UrFPnA3nyDsTulYdHwWyRmcu2abf3kP1V7CnB/2010-02-16_18.23.02.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/6HCOzrzugEk4q4kWTufz2URPWBG11SqUD1iHNguZEuPWSVBglF37UsfXpWlw/2010-02-16_18.23.11.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/hUvTAbGiTSIxQ5zgu5sc0VFP9eZG5nF4yDQvZ9u7Mm4RJA0f9zRqgBEIvPTv/2010-02-16_18.23.11.jpg.scaled.500.jpg" width="500" height="667"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/tftSasdQOToIIr2yTsX9brJyO6Sbfc1EI1hHt275qZ2ZsS7uY6HrtQ16FFwO/2010-02-16_18.23.20.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/sSnwhJbwohUSxhY1QKXX3DdlWZj7BezmySfKjfZoRKnmg9EczAEOGXAKZxku/2010-02-16_18.23.20.jpg.scaled.500.jpg" width="500" height="667"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/ndCRgpfZ9v3bbB2x5FsXyzkEoJAVZ7dRjfMUbc36bolXPWR6LvmuGDZ31M5z/2010-02-16_18.23.29.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/y3q9fvvMIhFdtoe6Bn64xyt2OWaKxgLzUmLcUqSSeaSpCFOUOiH23DzQep1X/2010-02-16_18.23.29.jpg.scaled.500.jpg" width="500" height="667"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/ZS0MjPDSvxaG9UdpXvZdMLH53TDGruojQVUl1I01L4d5lXXZYXFCnhurrqgI/2010-02-16_18.23.43.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/GkUD7XT21BsURIg4JdUV8CKz6PDmXtoItjYK48j7qTW6EYlKqGlEjrXgOd61/2010-02-16_18.23.43.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/UrvwJFG8XM236VrLHapa4NSgjEbWGZMDg5JUpw3LvPXztETcuaSUiBmMqL6w/2010-02-16_18.23.54.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/QgFttWtQqD3ZO57o9YBp60QL5rCTQjfwJXuP3CmfRzUdjpsnZ9TnOhU0dFdV/2010-02-16_18.23.54.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/DFFNrS3tofgNbt1wh3gIxfTDqbKy1boOgeGrRUgSCTYb3lO0myootuFpQ2Lu/2010-02-16_18.24.23.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/CPxXJ2J3du51U273TVBZpDwoslc6gonK9P8fLRp0sMgEio5j8cbHMBpIhSkU/2010-02-16_18.24.23.jpg.scaled.500.jpg" width="500" height="667"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/2X6aJMjBRgE0kI25RXkZyJYrAWNXjZohuBtPO94Bt9R3ZiaqVr4ymaIml64C/2010-02-16_18.24.33.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/JF0AIeqnR8sis0XJcCPzO7HN5xyYQmYKyNgtBJoMRjmtaK8pSksG4fK35mee/2010-02-16_18.24.33.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;div&gt;&lt;a href='http://remotedevice.posterous.com/testing-the-tea-fairy-sms-photo-game'&gt;See and download the full gallery on posterous&lt;/a&gt;&lt;/div&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/testing-the-tea-fairy-sms-photo-game"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-8270061091792531418?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/8270061091792531418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=8270061091792531418' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8270061091792531418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8270061091792531418'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/testing-tea-fairy-sms-photo-game.html' title='Testing &amp;quot;The Tea Fairy&amp;quot; SMS Photo Game'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-596362333189854128</id><published>2010-02-15T09:53:00.001-08:00</published><updated>2010-02-15T09:53:04.127-08:00</updated><title type='text'>Hand from Above</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;object height="375" width="500"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=7042266&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" allowscriptaccess="always" height="375" width="500"&gt;&lt;/embed&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://www.chrisoshea.org/projects/hand-from-above/"&gt;Chris O&amp;#8217;Shea&lt;/a&gt;:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;&lt;b&gt;Hand From Above&lt;/b&gt; encourages us to question our normal routine when we often find ourselves rushing from one destination to another. Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain?&lt;/p&gt; &lt;p&gt;Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity.&lt;/p&gt; &lt;p&gt;Hand from Above is a joint co-commission between FACT: Foundation for Art &amp;#038; Creative Technology and Liverpool City Council for BBC Big Screen Liverpool and the Live Sites Network. It premiered during the inaugural Abandon Normal Devices Festival. (&lt;a href="http://www.chrisoshea.org/projects/hand-from-above/"&gt;Chris O&amp;#8217;Shea: Hand from Above&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;Via &lt;a href="http://urbanprankster.com/2010/02/hand-from-above/"&gt;Urban Prankster&lt;/a&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/hand-from-above/"&gt;http://remotedevice.net/blog/hand-from-above/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/hand-from-above-20"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-596362333189854128?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/596362333189854128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=596362333189854128' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/596362333189854128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/596362333189854128'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/hand-from-above.html' title='Hand from Above'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-8657805592767168774</id><published>2010-02-11T07:21:00.001-08:00</published><updated>2010-02-11T17:13:47.200-08:00</updated><title type='text'>Building a vast world with an indie board game: an interview with James Taylor</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;p&gt;James Taylor describes his board game, &lt;a href="http://www.facebook.com/group.php?gid=343959205127&amp;amp;ref=ts" target="_blank"&gt;&lt;i&gt;The Gentlemen of the South Sandwiche Islands&lt;/i&gt;&lt;/a&gt;, as &amp;#8220;a strange little logic puzzle with an archaic feel.&amp;#8221; It&amp;#8217;s a highly engaging game, with a simple set of core mechanics that give rise to some very complex and nuanced strategic gameplay. But the game is just as interesting in terms of the way it incorporates narrative, both inside the game &amp;#8212; as an emergent property of the game&amp;#8217;s rules and the fictional frame &amp;#8212; and outside the game &amp;#8212; as a variety of transmedia artifacts. In this brief interview, I ask Jim a few questions about how his game engages play ers in consuming and producing story both within and beyond the boundaries of the magic circle.&lt;/p&gt; &lt;p&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6G1wuDbQgaI&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;" /&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;/param&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://www.youtube.com/v/6G1wuDbQgaI&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;" allowscriptaccess="always" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Hey, how&amp;#8217;s it going?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_short_quote"&gt;&lt;p&gt;Heya Jeff. It&amp;#8217;s going well, I s&amp;#8217;pose. &lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Cool. So I wanted to talk to you about the role of narrative in and around your board game, The Gentlemen of the South Sandwiche Islands. One thing that really stood out to me when I played is the way the game provokes storytelling among the players. I know you’ve playtested this thing a lot — what kinds of storytelling behaviors have you noticed during your playtest sessions?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Yeah &amp;#8211; I did pay attention to the emergent storytelling in the gameplay. Different pieces will wind up together on islands, and players will sometimes come up with little micro-narratives for these scenarios. For instance, if the two gentlemen characters wind up together, players tend to come up with some biting (British) trash talk between them. In one of the versions of the game, I had a lot of quotes from the characters in the character booklet [that comes with the game]. I spent a lot of time getting those quotes just right, but then I ditched a lot of the quotes because I felt like they were actually getting in the way of players imagining scenarios. I&amp;#8217;ve had to stop myself from overdetermining the experience. It&amp;#8217;s certainly the difference between designing a game and writing a short story. With a game, people have to meet you halfway with their own creativity.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Which came first, the game mechanics, or the storytelling? What were your original design intentions?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;There was a story first. But it wasn&amp;#8217;t the story of the Sandwiche Islands. It was a dream about a warped city intersection &amp;#8211; and trying to cross crosswalks in order to strategically reorganize a group. The game was dark and it was called The Intersection. (I think I was watching a lot of &lt;i&gt;The Wire&lt;/i&gt; at the time.) But it was just a little too dark so I set the game in another time period and I lightened up the narrative.&lt;/p&gt; &lt;p&gt;As for my design intentions: I can&amp;#8217;t say I really had any. I didn&amp;#8217;t set out saying: &amp;#8220;I want to make a novelistic game or a literary game, or an old courtship or an educational game&amp;#8221;&amp;#8230;.or anything like that. I just had a dream about this thing. I got out of bed and stared at a piece of construction paper for a while, then I decided to put down a couple of blocks&amp;#8230;or spaces. Somehow, the game managed to hold my attention for an entire year.&lt;/p&gt; &lt;p&gt;For part of that time, you have to understand that I was going through a break up and somehow it was comforting &amp;#8212; and a pleasant distraction &amp;#8212; to just play out different scenarios in the game. There are hundreds of thousands of possibilities on the game board, and somehow it was soothing to play through these while my head was all disjointed from the breakup. It was a pleasant distraction.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;At what point did you decide to start building a world of story &lt;i&gt;around&lt;/i&gt; your game instead of just &lt;i&gt;inside&lt;/i&gt; of it?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;It started with one little detail that I wanted to include. But I couldn&amp;#8217;t fit it into the character booklet. The &lt;a href="http://en.wikipedia.org/wiki/South_Georgia_and_the_South_Sandwich_Islands"&gt;South Sandwiche Islands&lt;/a&gt; are located just south of Galapagos and the story takes place about a half century before Darwin. One of the characters, Puff, has a hobby of collecting insects and he&amp;#8217;s always mumbling on about stuff that sounds strikingly similar to the theory of evolution. But no one ever listens to him. Again, I couldn&amp;#8217;t fit this into the character booklet, so I expanded it into a letter, and then I realized that I had a very detailed and coherent world (and history) in my head that I could include by way of these different letters.&lt;/p&gt; &lt;p&gt;Of course there&amp;#8217;s also another story level of the game&amp;#8217;s making and creation.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;When I saw you the other day, you were working on writing customized &amp;#8220;letters&amp;#8221; to include with in each game box. You said the idea was that everyone who buys the game is going to get a unique letter written by one of the characters in the story world. You also said that this was turning out to be a lot of work. Could you talk about this a bit for people unfamiliar with this aspect of the project?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Sheesh &amp;#8211; I don&amp;#8217;t want to get anyone&amp;#8217;s hopes too high. Realistically there will probably be 3 different versions of the game that each contain different sets of letters. The idea is that the different sets of letters are all different fragments of the grander historical puzzle. But, yes, even the 3 different sets of letters are becoming time consuming. I just wrote one in the voice of an 18th century weathered British ship captain and it&amp;#8217;s hard to get the accent right &amp;#8211; I just read a lot Moby Dick and hoped for a spillover&amp;#8230;&lt;/p&gt; &lt;p&gt;Perhaps the most fun aspect of the letters is that all (or most) of them will mention someone holding another letter, or writing a letter, within it. For instance, when the ship captain sees Jules, Jules is holding two letters in his hand &amp;#8211; and the reader might wonder if those letters will become important, or appear in someone else&amp;#8217;s game box. This literary conceit of referring to the actual object of the letters (which later work themselves into the text) is something that you can find a bit of in Samuel Richardson&amp;#8217;s &lt;a href="http://en.wikipedia.org/wiki/Pamela"&gt;Pamela&lt;/a&gt;, which was published in 1740.&lt;/p&gt; &lt;p&gt;So, in summary &amp;#8211; yes the letters are a lot of work; but I think it&amp;#8217;s manageable; and I&amp;#8217;m willing to do that work because letters somehow perfectly lend themselves to fragmented narratives.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;Are there any particular outcomes you&amp;#8217;re looking for here &amp;#8212; for example, are you hoping that players will begin to communicate with one another in order to share the content of their letters?&lt;/b&gt;&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;(Totally loaded question!) Sure, breaking up the history of the game into these letters is a way, I think, to create a strong fan community. People talk about stories (like movies and books) anyway, because they create a shared cultural experience, so why not let people talk about the content and in talking about it find out more about the story itself? It&amp;#8217;s including the socializing process of media into the content. Or the content into the process of socialization. &lt;/p&gt; &lt;p&gt;I was taking Henry Jenkins&amp;#8217; &lt;a href="http://henryjenkins.org/2009/08/transmedia_storytelling_and_en.html"&gt;transmedia entertainment class&lt;/a&gt; and remember reading something about building vast worlds that are so deep that no one person could possibly collect all of the diegetic information, so fans have to exchange story information with others in order to get a better sense of the story and world. &lt;/p&gt; &lt;p&gt;I think that was what I was aiming for in breaking up the letters into different boxes. &lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;b&gt;What&amp;#8217;s next for you?&lt;/b&gt;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;I recently turned down a game deal from a small/mid level publisher. They wanted exclusive publishing rights. I wasn&amp;#8217;t ready to make that commitment. Instead, I&amp;#8217;ve decided that I&amp;#8217;d like to see this game sold in bookstores. I think it has literary roots. I&amp;#8217;m set on seeing it in bookstores.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;For more info, see &lt;a href="http://henryjenkins.org/2009/11/how_do_you_sell_an_artsy_board.html"&gt;this post&lt;/a&gt; from Henry Jenkins, which includes Jim&amp;#8217;s notes on the role of transmedia storytelling in the project. You can find out how to buy your own copy of the game &lt;a href="http://www.facebook.com/notes/kickstarter/creator-qa-south-sandwhiche-islands/187372003406"&gt;here&lt;/a&gt;.&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/vast-world-indie-boardgame/"&gt;http://remotedevice.net/blog/vast-world-indie-boardgame/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/building-a-vast-world-with-an-indie-board-gam"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-8657805592767168774?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/8657805592767168774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=8657805592767168774' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8657805592767168774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8657805592767168774'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/building-vast-world-with-indie-board.html' title='Building a vast world with an indie board game: an interview with James Taylor'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3266765626582526451</id><published>2010-02-10T14:37:00.001-08:00</published><updated>2010-02-10T14:41:18.018-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cmap'/><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><category scheme='http://www.blogger.com/atom/ns#' term='google  buzz'/><title type='text'>Map of my social web presence</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/x9MtNEjTDRFYqOhpclyn3plI7lKtCk19fTsAXqnTDgBS9nep8jNXsUferzhE/socialweb2010.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/dS9lMs7KC3CFKCj4ou4bnJOnePqO0HgVTGlG0MpsGr4tw9I4ZQgLYTTDCr9b/socialweb2010.jpg.scaled.500.jpg" width="500" height="346"/&gt;&lt;/a&gt; &lt;p&gt;Map of (most of) my web presence, including Google Buzz. Created w/ &lt;a href="http://cmap.ihmc.us/"&gt;Cmap Tools&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/map-of-my-social-web-presence"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3266765626582526451?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3266765626582526451/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3266765626582526451' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3266765626582526451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3266765626582526451'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/map-of-my-social-web-presence.html' title='Map of my social web presence'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6050189569258791561</id><published>2010-02-10T12:58:00.001-08:00</published><updated>2010-02-10T12:58:38.198-08:00</updated><title type='text'>DMV Day</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/73feNG6Hh5thsKOhx0ses9RE8ZFGoQvN238ZCtPFvFyq8rklt3Yvs9JGqFWy/2010-02-10_10.43.23.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/J3jWO685YqBMMzZFRbU0dFU6ZIgqJlTEcCabAOtojSsaAJFgu3ftzjXMkyBL/2010-02-10_10.43.23.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;&lt;p&gt;...actually not so bad. Except for the crazy long wait to get into the parking lot. And the $300 in parking tickets. &lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/dmv-day"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6050189569258791561?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6050189569258791561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6050189569258791561' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6050189569258791561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6050189569258791561'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/dmv-day.html' title='DMV Day'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6985273313528505178</id><published>2010-02-09T21:23:00.001-08:00</published><updated>2010-02-09T21:23:05.281-08:00</updated><title type='text'>Content management and delivery tools for indie ARG producers</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;Alternate reality games and other kinds of distributed story/play projects place heavy demands on their creators&amp;#8217; abilities to manage and deploy content. To meet these demands, many commercial ARG developers have built proprietary software packages that streamline and automate the process of managing and delivering content (see Christy Dena&amp;#8217;s post, &lt;a href="http://www.christydena.com/online-essays/cross-media-management-technologies/"&gt;&amp;#8220;Cross-Media Management Technologies&amp;#8221;&lt;/a&gt; for more on this). &lt;/p&gt; &lt;p&gt;A few years ago, these kinds of systems would be out of the reach of indie and DIY designers and artists &amp;#8212; but that&amp;#8217;s not the case any longer. By using and mashing-up freely-available social media, mobile technology, and web publishing tools, ARG producers with shoestring budgets can roll their own custom ARG management and delivery systems.&lt;/p&gt; &lt;h3&gt;About this resource&lt;/h3&gt; &lt;p&gt;For the purposes of this post, I&amp;#8217;ve chosen to focus on providing examples of free technologies and services that can assist designers in &lt;i&gt;managing/deploying content&lt;/i&gt;, &lt;i&gt;architecting participation&lt;/i&gt;, and &lt;i&gt;articulating game mechanics&lt;/i&gt;. To this end, I&amp;#8217;ve organized things according to six key logistical requirements designers might encounter when running an ARG; these requirements are:&lt;/p&gt; &lt;ul&gt; &lt;li&gt;The need to organize game assets and personnel&lt;/li&gt; &lt;li&gt;The need to create and manage player profiles and communities&lt;/li&gt; &lt;li&gt;The need to manage multiple web presences and social media profiles&lt;/li&gt; &lt;li&gt;The need to deploy content on mobile devices&lt;/li&gt; &lt;li&gt;The need to analyze participation and buzz&lt;/li&gt; &lt;li&gt;The need to create and distribute physical artifacts&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;Obviously, not all ARGs are going to have every one of these needs, and some will have others that aren&amp;#8217;t listed here. If you can think of a significant category of content-oriented requirements that should be here, please let me know in the comments and I will expand this resource accordingly. &lt;/p&gt; &lt;h3&gt;Organize game assets and personnel&lt;/h3&gt; &lt;p&gt;Keeping track of game assets such as websites, physical installations, performers, events, story flows, and the rest of it can quickly turn into a full-time job. For a really big ARG, production management presents challenges on the same order as the logistical operations seen in feature films &amp;#8212; and often well beyond. Here are a few tips for how indie ARG designers can keep their games organized:&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;b&gt;Master the whiteboard&lt;/b&gt; Whiteboards are perfect for organizing the sprawl of media assets that characterize story- and interaction-heavy game designs like ARGs. If you don&amp;#8217;t have a whiteboard, you can just &lt;a href="http://www.rustoleum.com/CBGProduct.asp?pid=128"&gt;paint one&lt;/a&gt; onto any wall. Don&amp;#8217;t forget to take a photo backup of the board after you update it in case someone stumbles in and erases your game.&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;/p&gt;&lt;param name="flashvars" value="intl_lang=en-us&amp;#038;photo_secret=4f66207956&amp;#038;photo_id=4289759912&amp;#038;flickr_show_info_box=true" /&gt;&lt;/param&gt;&lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377" /&gt;&lt;/param&gt;&lt;param name="bgcolor" value="#000000" /&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;/param&gt;&lt;embed allowfullscreen="true" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" type="application/x-shockwave-flash" flashvars="intl_lang=en-us&amp;amp;photo_secret=4f66207956&amp;amp;photo_id=4289759912&amp;amp;flickr_show_info_box=true" height="281" width="500"&gt;&lt;/embed&gt; &lt;ul&gt; &lt;li&gt;&lt;b&gt;Map game assets and story elements&lt;/b&gt; Mind-mapping software is an indispensible companion to the whiteboard, and can be the perfect tool for planning and tracking nonlinear distributed story-game activities like ARGs. My favorite instance of this kind of software is &lt;a href="http://cmap.ihmc.us/"&gt;IHMC Cmap Tools&lt;/a&gt;, a free program (created with US tax dollars by the good folks at &lt;a href="http://en.wikipedia.org/wiki/Darpa"&gt;DARPA&lt;/a&gt;) that enables you to create semantic network maps like those &lt;a href="http://remotedevice.net/wp-content/uploads/2010/02/hofstadter2.gif" target="_blank"&gt;described&lt;/a&gt; by Douglas Hofstadter in his book, &lt;a href="http://en.wikipedia.org/wiki/G%C3%B6del,_Escher,_Bach"&gt;Godel, Escher, Bach&lt;/a&gt;. Cmap Tools goes a long way toward automating making such mind maps, and it enables a bunch of other neat features, too, like embedded media, linked maps, parametric layouts, and more. These charts can reveal a lot about the interconnectivity of your story-world&amp;#8217;s various components, and are great for visualizing the different ways that players will flow through the experience you are creating.&lt;/li&gt; &lt;li&gt;&lt;b&gt;Production management and collaboration tools&lt;/b&gt; Take your pick: &lt;a href="http://www.zoho.com/"&gt;Zoho&lt;/a&gt;, Google Wave, &lt;a href="http://campfirenow.com/"&gt;Campfire&lt;/a&gt;, and &lt;a href="http://www.ning.com/"&gt;Ning&lt;/a&gt; are all great free online collaboration apps. For media-specific pre-production and production tools, try &lt;a href="http://www.celtx.com/overview.html"&gt;Celtx&lt;/a&gt;, &amp;#8220;the world&amp;#8217;s first all-in-one media pre-production system. It replaces &amp;#8216;paper &amp;#038; binder&amp;#8217; pre-production with a digital approach that&amp;#8217;s more complete, simpler to work with, and easier to share.&amp;# 8221; &lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Create and manage player profiles and communities&lt;/h3&gt; &lt;p&gt;Customizing individual player experiences in an ARG requires being able link profile information to game states and story elements. Even a simple profile system can unlock powerful game mechanics and storytelling options such as progress-dependent content and in-game ability unlocks. &lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;b&gt;Leverage existing profiles&lt;/b&gt; ARG designers can lower the bar to entry to their games &amp;#8212; and take advantage of the affordances of mature social networking platforms &amp;#8212; by making use of players&amp;#8217; existing accounts instead of asking them to sign up for &lt;i&gt;yet another&lt;/i&gt; social service. APIs like &lt;a href="http://developers.facebook.com/connect.php"&gt;Facebook Connect&lt;/a&gt; can bridge the gap between your game and your players&amp;#8217; everyday media flows &amp;#8212; and provide you with a ready-made means for tracking game progress and delivering content. If you have a coder on your team, creating a dedicated app will be relatively easy; if not, Facebook&amp;#8217;s &lt;a href="http://developers.facebook.com/get_started.php"&gt;developer documentat ion&lt;/a&gt; will help you to get started.&lt;/li&gt; &lt;li&gt;&lt;b&gt;Create dedicated social networking sites&lt;/b&gt; For designers who feel they absolutely must create a standalone player profile system, open-source software packages like &lt;a href="http://elgg.org/index.php"&gt;Elgg&lt;/a&gt;, or free web services like &lt;a href="http://www.ning.com/"&gt;Ning&lt;/a&gt; (for which many players will already have an ID) can be used to set up community hubs from scratch (as seen in this &lt;a href="http://topsecret.ning.com/"&gt;top-secret ARG&lt;/a&gt; and this &lt;a href="http://cryptozoo.ning.com/"&gt;fitness game&lt;/a&gt;).&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Manage multiple web presences and social media profiles&lt;/h3&gt; &lt;p&gt;Maintaining social media identities across a range of services is essential for running an ARG with a heavy online component. Here are some DIY content management and delivery tips for streamlining this process: &lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;b&gt;Post status updates to multiple profiles&lt;/b&gt; Most readers are probably familiar with apps such as &lt;a href="http://seesmic.com/"&gt;Seesmic Desktop&lt;/a&gt;, &lt;a href="http://hootsuite.com/"&gt;HootSuite&lt;/a&gt; or &lt;a href="http://www.tweetdeck.com/"&gt;Tweetdeck&lt;/a&gt;, all of which enable easy management of multiple social media profiles via a single interface. These apps also make it easy to track responses to your updates, post images to a variety of hosting sites, monitor keyword searches, and, in the case of HootSuite, schedule timed updates. There are &lt;a href="http://mashable.com/2009/05/18/twitter-apps-manage-multiple-accounts/"&gt;dozens of similar apps&lt;/a&gt;, both offline &lt;a href="http://www.technobuzz.net/110-twitter-tools/"&gt;and on&lt;/a&gt;; depending on the range of services you need to update, finding a handy desktop client or cloud app (not to mention one for your &lt;a href="http://www.google.com/search?hl=en&amp;amp;q=iphone+twitter+client&amp;amp;aq=f&amp;amp;aqi=g-c4&amp;amp;oq="&gt;mobile&lt;/a&gt; &lt;a href="http://www.google.com/search?hl=en&amp;amp;source=hp&amp;amp;q=android+twitter+client&amp;amp;aq=f&amp;amp;aqi=g2g-m1&amp;amp;oq="&gt;devices&lt;/a&gt;) shouldn&amp;#8217;t be too hard.&lt;/li&gt; &lt;li&gt;&lt;b&gt;Enable collaborators to easily post to blogs and other social media services&lt;/b&gt; &lt;a href="http://posterous.com"&gt;Posterous&lt;/a&gt; is a powerful email-to-post blogging service that has a lot of potential applications in the DIY ARG space. Running a group blog with Posterous is ridiculously simple and fits into any workflow since the system uses ordinary email to make blog posts. Posterous will convert any images, audio files, or videos into web-friendly formats and lay them out nicely. But its most useful feature is the way it can &amp;#8220;Autopost&amp;#8221; content to a variety of other services, including Wordpress-powered blogs, Facebook, flickr, and Twitter.&lt;/li&gt; &lt;li&gt;&lt;b&gt;Aggregate posts from players and/or in-game characters&lt;/b&gt; Aggregate your content into one place using Wordpress plugins like &lt;a href="http://wordpress.org/extend/plugins/feedwordpress/"&gt;FeedWordPress&lt;/a&gt; and &lt;a href="http://wordpress.org/extend/plugins/lifestream/"&gt;Lifestream&lt;/a&gt;. These plugins, alongside Wordpress&amp;#8217; already-formidable content management features, can enable ARG producers to gather together not only the social media content that they produce, but also &amp;#8212; and sometimes more importantly &amp;#8212; the content that gets produced by their player communities. FeedWordPress is particularly impressive, as it will archive, categorize, and tag everything that it aggregates &amp;#8212; providing you with another layer of co ntent to feed back to your players.&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Deploy content on mobile devices&lt;/h3&gt; &lt;p&gt;Engaging with players and storytellers via their mobile devices opens up exciting new realms of location-based gaming and participation. &lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;b&gt;Automate SMS interactions and/or make a location-based game&lt;/b&gt; As GPS and smart phones become increasingly ubiquitous, third party apps for developing and managing games that take place in the physical world are starting to emerge. &lt;a href="http://www.scvngr.com/faq/"&gt;SCVNGR&lt;/a&gt; is an interesting early arrival to this space. According to their website, SCVNGR is &amp;#8220;the world&amp;#8217;s first platform to enable anyone, anywhere to develop, manage and deploy sophisticated interactive location-based mobile games, tours and experiences.&amp;#8221; I&amp;#8217;ve used the system for a few projects, and it works quite well. Just a couple of years ago, setting up an SMS-driven interactive location-based game was a serious coding challenge that required serious money and time. Now it&amp;#8217;s free and easy. Also, it should be noted that games designed with SCVNGR will work best on iPhone or Android, but are also fully playable via SMS (significant for designers who want to keep the bar to entry for their games as low as possible).&lt;/li&gt; &lt;li&gt;&lt;b&gt;Make a custom phone app&lt;/b&gt; Objective C coding skills aren&amp;#8217;t as easy to come by as plain old HTML and JavaScript know-how. Which is precisely why &lt;a href="http://phonegap.com/"&gt;PhoneGap&lt;/a&gt; is so cool: &amp;#8220;PhoneGap is an open source development tool for building fast, easy &lt;a href="http://phonegap.com/projects"&gt;mobile apps&lt;/a&gt; with JavaScript. If you’re a web developer who wants to build mobile applications in HTML and JavaScript while still taking advantage of the core features in the iPhone, Android, Palm, Symbian and Blackberry SDKs, PhoneGap is for you.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://blip.tv/play/xAzxwhsC" allowscriptaccess="always" height="345" width="480"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;ul&gt; &lt;li&gt;&lt;b&gt;Piggy-back on an existing game or platform&lt;/b&gt; If it makes sense in your story, why not just use existing mobile media services to extend your game into physical space? Just as social media services like Twitter and Facebook have long been used by in-game characters and agencies, so too can web-connected mobile media services like &lt;a href="http://foursquare.com/"&gt;Foursquare&lt;/a&gt;, &lt;a href="http://brightkite.com/objects"&gt;Brightkite&lt;/a&gt;, and &lt;a href="http://gowalla.com/"&gt;Gowalla&lt;/a&gt; function as vehicles for cross-media storytelling (for an example of this, &lt;a href="http://mashable.com/2010/01/31/bravo-foursquare-snags-a-tv-partnership/"&gt;click here&lt;/a&gt;). And since many of these services provide RSS feeds for user profiles, you can easily connect the mobile end of your game world back into your web presence.&lt;/li&gt; &lt;li&gt;See also: &lt;a href="http://remotedevice.net/resources/locative-media-resources-and-links/"&gt;Locative media resources&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Analyze participation and buzz&lt;/h3&gt; &lt;p&gt;Committed participants are easy to track. They post in Unfiction forums, attend events, set up profiles, and communicate with in-game characters. Tracking lurkers and occasional participants is a different matter &amp;#8212; but a significant one, since casual observers will often compose the bulk of a game&amp;#8217;s audience. &lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;b&gt;Monitor Twitter activity&lt;/b&gt; Web apps like &lt;a href="http://www.twitalyzer.com/"&gt;Twitalyzer&lt;/a&gt;, &lt;a href="http://twitteranalyzer.com/"&gt;Twitter Analyzer&lt;/a&gt;, and &lt;a href="http://twittersheep.com/results.php?u=remotedevice"&gt;Twittersheep&lt;/a&gt; (to name just a few) can help you to track and understand your player community. Thanks to Twitter&amp;#8217;s remarkably open and flexible API, new tools for analyzing buzz and influence on Twitter come out almost every day. Try a search like &lt;a href="http://www.google.com/search?hl=en&amp;amp;tbo=1&amp;amp;output=search&amp;amp;q=twitter%20analytics%20tools&amp;amp;tbs=qdr:w&amp;amp;ei=P0tuS5_cLYKgsgO70MGyDQ&amp;amp;sa=X&amp;amp;oi=tool&amp;amp;resnum =4&amp;amp;ct=tlink&amp;amp;ved=0CBwQpwU"&gt;this one&lt;/a&gt; to see what&amp;#8217;s current &amp;#8212; or check out top-&lt;i&gt;n&lt;/i&gt; lists like &lt;a href="http://www.twittereye.com/category/app-categories/analytics?page=1"&gt;this&lt;/a&gt;, &lt;a href="http://inventorspot.com/articles/top_five_twitter_analytical_tools_29218"&gt;this&lt;/a&gt; or &lt;a href="http://www.technobuzz.net/21-great-twitter-analytics-tools/"&gt;this&lt;/a&gt;.&lt;/li&gt; &lt;li&gt;&lt;b&gt;Monitor link sharing&lt;/b&gt; Link shortening services like &lt;a href="http://bit.ly/"&gt;bit.ly&lt;/a&gt; may present serious problems to future archivists, but for real-time web projects, they&amp;#8217;re an easy way to track traffic flows and spreadable media. From bit.ly&amp;#8217;s &lt;a href="http://bit.ly/pages/faq/"&gt;FAQ&lt;/a&gt;: &amp;#8220;bit.ly users receive a unique bit.ly link that lets them track clicks and other data separately, while still seeing totals for all bit.ly links pointing to the same long link.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;img class="alignnone size-full wp-image-2175" title="analytics" src="http://remotedevice.net/wp-content/uploads/2010/02/analytics.jpg" height="431" alt="" width="500" /&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;b&gt;Monitor site traffic&lt;/b&gt; &lt;a href="https://www.google.com/analytics/settings/?et=reset&amp;amp;hl=en"&gt;Google Analytics&lt;/a&gt; is a free service that enables you to monitor traffic sources and activity via a simple script that you can copy and paste into your site&amp;#8217;s header. This is particularly useful for ARGs that have large lurker populations and/or are geographically dispersed. It&amp;#8217;s also a good way to see which parts of a website are being read &amp;#8212; and which are being skipped over.&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Produce physical artifacts, merchandise, and e-commerce&lt;/h3&gt; &lt;p&gt;Locative media isn&amp;#8217;t the only way to bring your game into the physical experience of your players. Artifacts such as books, clothing, and other customized items have enormous potential as vehicles for real world storytelling and play.&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;b&gt;Publish books and pamphlets&lt;/b&gt; &lt;a href="http://en.wikipedia.org/wiki/Print_on_demand"&gt;Print on Demand&lt;/a&gt; continues to &lt;a href="http://www.publishersweekly.com/article/ca6702526.html"&gt;revolutionize&lt;/a&gt; indie publishing, which is good news for transmedia producers who want to incorporate novels, graphic novels, comic books, photo albums, or other printed materials into their projects. &lt;a href="http://lulu.com"&gt;Lulu.com&lt;/a&gt; will print your books on demand using the same kinds of presses that are used to make the trade paperbacks published by the big &amp;#8220;legitimate&amp;#8221; presses &amp;#8212; and they&amp;#8217;ll help you to distribute them, too. Setting u p a Lulu.com storefront is almost as easy as creating a blog with Blogger &amp;#8212; only the output is a real book, an item with heft and &lt;i&gt;presence&lt;/i&gt;.&lt;/li&gt; &lt;li&gt;&lt;b&gt;Make stuff &amp;#8212; and retail it&lt;/b&gt; Merchandise can be a good way to generate money for charitable causes. It can also be a clever way to tell a story. Indie ARG &lt;a href="http://www.mustloverobots.com/"&gt;Must Love Robots&lt;/a&gt; did both of these things with their in-game clothing brand, &lt;a href="http://www.inactiveware.com/"&gt;Inactiveware&lt;/a&gt;. Like Lulu.com, &lt;a href=""&gt;Cafe Press&lt;/a&gt; and other on demand services make it possible for transmedia producers to quickly create and retail a variety of physical media artifacts &amp;#8212; from t-shirts and mugs to mousepads and posters &amp;#8212; that can extend and enrich their story worlds.&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;b&gt;Help me improve this resource: &lt;a href="mailto: remotedevice@gmail.com"&gt;send me an email&lt;/a&gt; or leave a reply in the comments if you have any suggestions.&lt;/b&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/arg-tools/"&gt;http://remotedevice.net/blog/arg-tools/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/content-management-and-delivery-tools-for-ind"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6985273313528505178?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6985273313528505178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6985273313528505178' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6985273313528505178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6985273313528505178'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/content-management-and-delivery-tools.html' title='Content management and delivery tools for indie ARG producers'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7924480897758748104</id><published>2010-02-08T14:44:00.001-08:00</published><updated>2010-02-08T14:44:27.410-08:00</updated><title type='text'>Futurity Now: Bruce Sterling on Atemporality</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;Bruce Sterling&amp;#8217;s &lt;a href="http://www.transmediale.de/en/keynote-bruce-sterling-us-atemporality"&gt;keynote&lt;/a&gt; from the Transmediale Festival (6 Feb 2010) delivers some brilliant and provocative ideas about the role of the creative artist in the context of an increasingly atemporal culture. In this wide-ranging speech, Sterling passionately articulates how changes in knowledge production practices and shifts in the way authority is conferred in the context of network culture have permanently altered the &amp;#8220;organized narrative representations of history in a way that history cannot recover from.&amp;#8221; &lt;/p&gt; &lt;p&gt;&lt;embed autostart="true" allowfullscreen="true" src="http://www.transmediale.de/sites/www.transmediale.de/modules/transmediale/flashplayer/player.swf" type="application/x-shockwave-flash" flashvars="fullscreen=true&amp;amp;bufferlength=2&amp;amp;file=http%3A%2F%2Fwww.transmediale.de%2Ffiles%2Fvideos%2F20100206-1630-a-BruceSterling.flv&amp;amp;image=http%3A%2F%2Fwww.transmediale.de%2Ffiles%2Fimages%2F20100206-1630-a-BruceSterling.flv.video-thumb.jpg%3F00a59d275f1767d515cd3bdef89100de&amp;amp;autostart=true&amp;amp;controlbar=over" allowscriptaccess="always" height="435" quality="high" width="500" /&gt;&lt;/embed&gt;&lt;/p&gt; &lt;p&gt;To set up his discussion, Sterling begins with a brief hypothetical confrontation between the &amp;#8220;Old&amp;#8221; Richard Feynman and his present-day counterpart, the &amp;#8220;Atemporal&amp;#8221; Richard Feynman. Drawing on a memorable speech by the real Mr. Feynman, Sterling outlines how &amp;#8220;Old&amp;#8221; Feynman viewed the process of generating knowledge as having three simple stages:&lt;/p&gt; &lt;ul&gt; &lt;li&gt;Write down the problem&lt;/li&gt; &lt;li&gt;Think really hard&lt;/li&gt; &lt;li&gt;Write down the solution&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&amp;#8220;Of course it&amp;#8217;s a joke,&amp;#8221; Sterling observes. &amp;#8220;But it&amp;#8217;s not &lt;i&gt;merely&lt;/i&gt; a joke &amp;#8212; [Feynman is] trying to just make it as simple as possible.&amp;#8221; This simplicity is confounded by the Atemporal Feynman, for whom knowledge production is at best a much more circuitous and unstable process, and at worst, a kind of upside-down hyperbolic oxymoron:&lt;/p&gt; &lt;ul&gt; &lt;li&gt;Write problem in a search engine, see if somebody else has solved it already.&lt;/li&gt; &lt;li&gt;Write problem in my blog. study the commentary cross-linked to other guys.&lt;/li&gt; &lt;li&gt;Write problem in Twitter in 140 characters. see if i can get it that small. see if it gets retweeted.&lt;/li&gt; &lt;li&gt;Open source the problem. supply some instructables that can get you as far as i was able to get. see if the community takes it any farther.&lt;/li&gt; &lt;li&gt;Start a Ning social network about my problem. name the network after my problem. see if anybody accumulates around my problem.&lt;/li&gt; &lt;li&gt;Make a video of my problem. YouTube my video. see if it spreads virally. see if any media convergence accumulates around my problem.&lt;/li&gt; &lt;li&gt;Create a design fiction that pretends that my problem has already been solved. create some gadget that has some relevance to my problem and see if anybody builds it.&lt;/li&gt; &lt;li&gt;Exacerbate or intensify my problem with a work of interventionist tactical media. &lt;/li&gt; &lt;li&gt;Find some pretty illustrations from the &lt;a href="http://www.flickr.com/groups/lookingintothepast/pool/"&gt;Flickr looking into the past photo pool&lt;/a&gt;.&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;Sterling: &amp;#8220;Old Feynman would naturally object, you know: &amp;#8216;you have not solved the problem. You have not advanced scientific knowledge, there is no progress in this, you didn&amp;#8217;t get to step three, solving the problem. Whereas the atemporal Feynman would respond, you know, it&amp;#8217;s worse than that. I haven&amp;#8217;t even done step 1 of defining the problem and writing it down. But I have done a lot of work about its meaning and its value and its social framing, combined with some database mining and some collaborative filtering, which is far beyond you and your pencil.&amp;#8221;&lt;/p&gt; &lt;p&gt;More info: &lt;a href="http://www.transmediale.de/en/atemporality-cultural-speed-control"&gt;Futurity Now!&lt;/a&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/futurity-now-bruce-sterling-on-atemporality/"&gt;http://remotedevice.net/blog/futurity-now-bruce-sterling-on-atemporality/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/futurity-now-bruce-sterling-on-atemporality"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7924480897758748104?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7924480897758748104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7924480897758748104' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7924480897758748104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7924480897758748104'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/futurity-now-bruce-sterling-on.html' title='Futurity Now: Bruce Sterling on Atemporality'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-4622949625084701210</id><published>2010-02-04T07:27:00.001-08:00</published><updated>2010-02-04T07:27:06.510-08:00</updated><title type='text'>Version 2010 Chicago: Sustainable tactics and strategies for communities, resources, and networks</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/02/version10.jpg"&gt;&lt;img class="alignnone size-medium wp-image-2127" title="version10" src="http://remotedevice.net/wp-content/uploads/2010/02/version10-405x499.jpg" height="499" alt="" width="405" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Chicago&amp;#8217;s &lt;a href="http://www.lumpen.com/V10/about.html"&gt;Version 2010&lt;/a&gt; (April 22 to May 2, 2010) is &amp;#8220;now seeking proposals and presentations about tactics and strategies that help sustain our communities, find better uses of our resources, and maintain and expand our networks.&amp;#8221;&lt;/p&gt; &lt;blockquote class="posterous_medium_quote"&gt;&lt;p&gt;For eleven days and nights, we will explore the best practices and boldest failures in interventionist, participatory, and collective social, political, and cultural practices. This year&amp;#8217;s theme is presented in order to bring together groups and individuals seeking additional methods for connecting our networks and creating solid foundations for the practice of art, education and social activism well into the next decade. We want to use this opening during the current economic and political crisis to expand and amplify our shared ideals, values and strategies for survival and expansion. (Version 10 CFP)&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;Submissions are programmed under themed &lt;a href="http://www.lumpen.com/V10/program.html"&gt;&amp;#8220;platforms.&amp;#8221;&lt;/a&gt; &lt;/p&gt; &lt;blockquote&gt; &lt;ul&gt; &lt;li&gt;Free University&lt;/li&gt; &lt;li&gt;Live Musical Performances&lt;/li&gt; &lt;li&gt;The Chicago Art Parade&lt;/li&gt; &lt;li&gt;Performance/ Interventions/ Mobile Projects&lt;/li&gt; &lt;li&gt;A Catalog of Strategies&lt;/li&gt; &lt;li&gt;the NFO XPO&lt;/li&gt; &lt;li&gt;Version Group Exhibition&lt;/li&gt; &lt;li&gt;Curatorial Projects&lt;/li&gt; &lt;li&gt;Underground Multiplex (Film/Video)&lt;/li&gt; &lt;li&gt;Printervention&lt;/li&gt; &lt;li&gt;Web Selections&lt;/li&gt; &lt;li&gt;The Other&lt;/li&gt; &lt;/ul&gt; &lt;/blockquote&gt; &lt;p&gt;Submission form &lt;a href="http://www.lumpen.com/V10/submit.html"&gt;here&lt;/a&gt;. See also the related call for papers from &lt;a href="http://proximitymagazine.com/"&gt;Proximity Magazine&lt;/a&gt;: &lt;a href="http://proximitymagazine.com/2010/01/call-for-texts-proximity-issue-007/"&gt;&amp;#8220;A Catalog of Strategies.&amp;#8221;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Via &lt;a href="http://twitter.com/glowlab"&gt;@glowlab&lt;/a&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/version-2010-chicago-sustainable-tactics-and-strategies-for-communities-resources-and-networks/"&gt;http://remotedevice.net/blog/version-2010-chicago-sustainable-tactics-and-strategies-for-communities-resources-and-networks/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/version-2010-chicago-sustainable-tactics-and"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-4622949625084701210?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/4622949625084701210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=4622949625084701210' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4622949625084701210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4622949625084701210'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/version-2010-chicago-sustainable.html' title='Version 2010 Chicago: Sustainable tactics and strategies for communities, resources, and networks'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7925678751980621066</id><published>2010-02-04T06:54:00.001-08:00</published><updated>2010-02-04T06:54:35.876-08:00</updated><title type='text'>The amateur operators: notes on early adopters</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/01/wireless-wonder.jpg"&gt;&lt;img class="alignnone size-full wp-image-2039" title="wireless-wonder" src="http://remotedevice.net/wp-content/uploads/2010/01/wireless-wonder.jpg" height="304" alt="" width="500" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;There are real risks in reading the present moment into historical accounts, but I couldn&amp;#8217;t help doing just that as I read &lt;a href="http://www.amazon.com/Inventing-American-Broadcasting-1899-1922-Technology/dp/0801838320"&gt;&amp;#8220;The Amateur Operators&amp;#8221;&lt;/a&gt; by Susan Douglas (one of this week&amp;#8217;s recommended readings for Henry Jenkins&amp;#8217; class, &lt;a href="http://henryjenkins.org/2010/01/fandom_participatory_culture_a.html"&gt;Fandom, Participatory Culture, and Web 2.0&lt;/a&gt;). &lt;/p&gt; &lt;p&gt;For those who haven&amp;#8217;t read the piece, the gist of it is that the period of 1906-1912 saw an explosion in amateur &lt;a href="http://en.wikipedia.org/wiki/Spark_gap_transmitter"&gt;wireless telegraphy&lt;/a&gt;, with boys and young men across an increasingly urbanized America &amp;#8220;[reclaiming] a sense of mastery, indeed masculinity itself, through the control of technology.&amp;#8221; (191) Wireless kits and how-to guides (some published by the &amp;#8220;founder of science fiction&amp;#8221; himself, &lt;a href="http://en.wikipedia.org/wiki/Gernsback"&gt;Hugo Gernsback&lt;/a&gt;) sold like hotcakes, and in just a few years there were several hundred thousand amateur wireless operators spread out across the country. &lt;/p&gt; &lt;p&gt;This hobbyist culture, at once intensely social &amp;#8212; as it inherently involved communication &amp;#8212; and potentially isolating &amp;#8212; as it required technical skills that could only be acquired outside of the flow of ordinary life &amp;#8212; bears a striking resemblence to the tinkering subcultures that have attended the rise of home computing, network culture, and social media. Like the initial &amp;#8220;boy wonder&amp;#8221; practitioners of homebrew wireless telegraphy, early adopters of computational and network technology have initially been characterized in the popular discourse as heroes of the arcane, the possessors of secret knowledge, and even potential &lt;a href="http://1416andcounting.files.wordpress.com/2008/07/keanureeves2.jpg"&gt;messiahs&lt;/a&gt;. But, as was the case with amateur radio operators, the culture has a tendency to swing in t he opposite direction as the technologies and practices in question become more widely embraced and therefore subject to greater scrutiny (and acts of mischief). In many cases this scrutiny has led to calls &amp;#8212; rightly or wrongly &amp;#8212; for regulation founded on anxieties about safety, morality, and legality (compare, for example, the heirarchically-minded US Navy&amp;#8217;s half-pragmatic, half self-righteous outrage at the &amp;#8220;leveling effect&amp;#8221; of amateurs sharing the airwaves with professionals to academia&amp;#8217;s worries over the loss of control over canon or the RIAA&amp;#8217;s efforts to distinguish &amp;#8220;professional&amp;#8221; content from amateur production via vehicles such as tonight&amp;#8217;s awkward and remarkably irrelevant Grammy awards ceremony).&lt;/p&gt; &lt;p&gt;Inspired by Douglas, I looked up the &lt;a href="http://remotedevice.net/wp-content/uploads/2010/01/wonders-with-wireless.pdf"&gt;1907 New York Times article&lt;/a&gt; that she references in her text, and found in it many parallels to early descriptions of Internet enthusiasts (among many other possible analogies &amp;#8212; for example, such fascinated exaltations of the &amp;#8220;boy-inventor&amp;#8221; now can be found in press coverage of Augmented Reality designers, physical computing tinkerers, Y Combinator whiz kids or certain social networking platform CEOs). Have a look for yourself &amp;#8212; the article is &lt;a href="http://remotedevice.net/wp-content/uploads/2010/01/wonders-with-wireless.pdf"&gt;here&lt;/a&gt;. Then have a look at &lt;a href="http://www.youtube.com/watch?v =b1A9lYC3g-0"&gt;this gem&lt;/a&gt; from the Canadian Broadcasting Company, circa 1993:&lt;/p&gt; &lt;p&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/b1A9lYC3g-0&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;" /&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;/param&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://www.youtube.com/v/b1A9lYC3g-0&amp;#038;hl=en_US&amp;#038;fs=1&amp;#038;" allowscriptaccess="always" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;Young Peter Mansbridge&amp;#8217;s awkward yet strangely fascinating decision to not use the word &amp;#8220;the&amp;#8221; in front of &amp;#8220;Internet&amp;#8221; notwithstanding, a final parallel with wireless telegraphy occurs to me as I write these notes. According to Douglas&amp;#8217; account, the wireless boom peaked quickly and came to an end as the airwaves became so crowded as to be unusable. The US Navy, among others, fought and won a battle with the amateurs, despite the latter&amp;#8217;s claims that &amp;#8220;the ether was neither the rightful province of the military nor a resource a private firm could appropriate and monopolize,&amp;#8221; and that &amp;#8220;their enthusiasm and technical spadework entitled them to a sizable portion of the territory.&amp;#8221; (214) In the end, none of these objections mattered: the airwaves were either militarized or sold off to corporate interests, and amateur radio was relegated to shortwave only (a limitation that caused &lt;a href="http://en.wikipedia.org/wik i/History_of_amateur_radio#cite_note-200_Meters-11"&gt;an estimated 88% drop&lt;/a&gt; in the number of hobbyists in the United States). In light of this, could we consider the emergence of &amp;#8220;boy inventor&amp;#8221; and techno-messiah characters in popular culture as harbingers of public resource conflicts to come?&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/the-amateur-operators-notes-on-early-adopters/"&gt;http://remotedevice.net/blog/the-amateur-operators-notes-on-early-adopters/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/the-amateur-operators-notes-on-early-adopters"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7925678751980621066?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7925678751980621066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7925678751980621066' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7925678751980621066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7925678751980621066'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/02/amateur-operators-notes-on-early.html' title='The amateur operators: notes on early adopters'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-4441313247378894316</id><published>2010-01-31T14:33:00.001-08:00</published><updated>2010-01-31T14:33:42.820-08:00</updated><title type='text'>A cat named Clarissa</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/88HOqQxietVvzfsijlhSMT1B1xGEIn3ATUli901sppEnv93jBy2FytP074qR/clarissa.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/1BgpSmxO3XfMDGAHCXykQAolJmftwyYT2f9xsJlDRRIs6knvChNdUmj6XamX/clarissa.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;p&gt;She&amp;#39;s 10.&lt;br /&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/a-cat-named-clarissa"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-4441313247378894316?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/4441313247378894316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=4441313247378894316' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4441313247378894316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4441313247378894316'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/cat-named-clarissa.html' title='A cat named Clarissa'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-4066168132961561725</id><published>2010-01-29T00:00:00.001-08:00</published><updated>2010-01-29T00:00:31.197-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='raw  materials'/><category scheme='http://www.blogger.com/atom/ns#' term='adventure'/><category scheme='http://www.blogger.com/atom/ns#' term='workspace'/><category scheme='http://www.blogger.com/atom/ns#' term='photo essays'/><title type='text'>Workspace adventure</title><content type='html'>
&lt;div class='posterous_autopost'&gt; &lt;p&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/g3RujWJbv3H4kfbpFehtvqTfuO4EPyaJc3rA6EZqyEhKhRy5fMUmHk7K0o5F/IMG_1159.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/FElYmesDWprFqZNfqGACtgmVeHS8CHAG5jFCMQ8ECuqHsMX74jCV8hL3KJtS/IMG_1159.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/UM8FYqPb71xSirioncogdNQyapGWfeY1t0QZZ0Sv4lRLpbydHS8FFpHpDALX/IMG_1163.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/EGAXT1DwT3EqANAAzeafkJYOAmcOTe8Yng76nKYhIk7870j42Okj3TF0tKou/IMG_1163.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/kf4WH4Og4dPoPngkKBkIjbX5tuKuS7GEoSZV1swQS7KcESbvWhzRrqR6LXX1/IMG_1164.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/xOckuxdwFKFg7dDkszSUPhomlYh33NF0VRFpxy4Fgdb1UYhrXsZt0iRIXLxO/IMG_1164.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/BJRETAKQmgBcv4ruebo3nHlI9Ls5OyOLn7Sw13UXA9fTdcThUku6Aq8OQ2sP/IMG_1165.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/gC2snQ2Q6OwDL8iG2ITtyuZRenmI1rmYSS58QNk3JqR3GPm6k24g9z2fE4Jr/IMG_1165.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/hicxMpefGPsyZGKpAmKE5YJa7BXu2jqaalxME0VTPUeYsQUYQzRPSHvT9BLp/IMG_1167.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/BvvjIeDu8fPKqmlQCYGHKm0TZl9sYO4LUbILBZwGBxkQJRTKinaMfrwQyX06/IMG_1167.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/ulrR5HSYxsL1hyTVmhbnufNGWheMS8wKo2U7R0mbikEihm2xRhZbtkabS5QU/IMG_1169.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/lNEljRPeYmf80dGHuMOml2gCS2LmySFqrdI0DGtWt5BBtyJIuEFCWKqASUOo/IMG_1169.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/P0l8e5DIwYqkjtlK7Ch0DP0gLcgrcWbcBiSNRl0S62LH2GSJ9IsW5q0lxGeg/IMG_1170.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/fXCduXJER8h8v74T23cBa5zUx13i5kPBSHgqSNDKvJPFzHk3uj1jGgEcd0rs/IMG_1170.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/t2HS1ZriSU9vfhcRchrMmjqWH7rAXIJYGX9245mEp0zGPEKQ8wCIqsnofrAT/IMG_1171.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/LDGIn3LsF0pamuBYemq2E1Yj880kItEpFM29j278hFO03nT03kf2Zbl9wvfS/IMG_1171.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;div&gt;&lt;a href='http://remotedevice.posterous.com/workspace-adventure'&gt;See and download the full gallery on posterous&lt;/a&gt;&lt;/div&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/workspace-adventure"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-4066168132961561725?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/4066168132961561725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=4066168132961561725' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4066168132961561725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4066168132961561725'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/workspace-adventure.html' title='Workspace adventure'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5452943443022069421</id><published>2010-01-28T23:47:00.001-08:00</published><updated>2010-01-28T23:47:57.660-08:00</updated><title type='text'>Smart organic windows: MIT CROMA</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;object height="256" width="500"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8126613&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=8126613&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" allowscriptaccess="always" height="256" width="500"&gt;&lt;/embed&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;MIT&amp;#8217;s &lt;a href="http://croma.mit.edu/?page_id=2"&gt;CROMA&lt;/a&gt; group brings together researchers from media arts, architecture, and chemical engineering. The group &amp;#8220;aims at developing technologies and use case scenarios for building responsive, programmable, and energy-smart architectural components.&amp;#8221; Their &amp;#8220;smart organic window&amp;#8221; project proposes the use of &lt;a href="http://en.wikipedia.org/wiki/Electrochromism"&gt;electrochromic&lt;/a&gt; organic polymers to enable touch- and motion-sensitive brise-soleil techniques. &lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;A basic premise of this work is that a programmable and responsive façade element can not only be aesthetically provocative and improve energy-efficiency of architecture, but also has the potential to alter the ways we relate to buildings and surfaces, opening exciting avenues for new kinds of interaction and experience, and requiring new skills and competencies in the fields of design, architecture, and engineering. (&lt;a href="http://croma.mit.edu/"&gt;CROMA&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/organic-windows/"&gt;http://remotedevice.net/blog/organic-windows/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/smart-organic-windows-mit-croma"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5452943443022069421?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5452943443022069421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5452943443022069421' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5452943443022069421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5452943443022069421'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/smart-organic-windows-mit-croma.html' title='Smart organic windows: MIT CROMA'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3180174717128129139</id><published>2010-01-27T20:28:00.001-08:00</published><updated>2010-01-27T20:28:57.166-08:00</updated><title type='text'>iMAP cake</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/QI9CFbBeRvf5ZbF6bja2Ep8s2SnciEqyWGz3WiolRSqN6swInxPVQhCH5iYo/IMG_1153.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/aKOIThkveYCTHmCZYBU3tlysN4c6MsjGijvp8lXuhXdRHYCPuJEbAn9doh6U/IMG_1153.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;p&gt;Mini-celebration on the occasion of the first iMAP cohort completing their exams. Cake courtesy Jen Stein.&lt;br /&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/imap-cake"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3180174717128129139?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3180174717128129139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3180174717128129139' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3180174717128129139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3180174717128129139'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/imap-cake.html' title='iMAP cake'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3470345440340496161</id><published>2010-01-27T12:43:00.001-08:00</published><updated>2010-01-27T12:43:25.267-08:00</updated><title type='text'>CLOUD MIRROR</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4370631&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=4370631&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/object&gt;&lt;/p&gt; &lt;p&gt;I met &lt;a href="http://twitter.com/egradman"&gt;Eric Gradman&lt;/a&gt; at a meeting of the recently-formed &lt;a href="http://groups.google.com/group/transmedia-la?hl=en"&gt;Transmedia LA&lt;/a&gt; group; his enthusiasm and sense of humor are as infectious in person as they are in his work. Gradman&amp;#8217;s &amp;#8220;uncomfortably augmented reality&amp;#8221; project, CLOUD MIRROR, is currently on show at the &lt;a href="http://sundance.bside.com/2010/films/cloudmirror_sundance2010"&gt;Sundance festival&lt;/a&gt;.&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;The CLOUD MIRROR is an interactive augmented reality art installation&amp;#8230; Live video captured by a camera and is re-projected on the wall behind the camera, functioning like a “magic mirror.” But the CLOUD MIRROR software alters the images on the way to the screen. It runs an algorithm that tracks faces from frame to frame and also examines each frame for 2D barcodes printed on attendee badges. By pairing each face with a badge, and each badge id with a database row, the CLOUD MIRROR can identify by name whoever is standing in front of the installation.&lt;/p&gt; &lt;p&gt;The CLOUD MIRROR then augments each frame, adding a thought bubble to each face in the image. The contents of that thought bubble are selected from a set of “tags” associated with that person. Tags come from various sources, including Facebook, Twitter, and SMS data.&lt;/p&gt; &lt;p&gt;When registering for the event, attendees were asked to optionally provide their Twitter name, Facebook profile ID, and to answer the question “Where is your favorite place in LA?” In the weeks leading up to the event, the CLOUD MIRROR software sent a friend request to any attendee that provided that information. The poor trusting souls who accepted this request had their personal profile gently data-mined. Specifically, the information captured was “Facebook updates,” “Twitter updates,” and “Facebook relationship status.”&lt;/p&gt; &lt;p&gt;CLOUD MIRROR also capitalized on peoples’ innate desire to embarrass their friends by allowing anyone to anonymously “graffiti” in a thought bubble by sending an SMS message to a special number containing the target’s unique badge ID. (&lt;a href="http://www.exothermia.net/monkeys_and_robots/2009/04/27/cloudmirror/"&gt;monkeys and robots&lt;/a&gt;) &lt;/p&gt;&lt;/blockquote&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/cloud-mirror/"&gt;http://remotedevice.net/blog/cloud-mirror/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/cloud-mirror"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3470345440340496161?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3470345440340496161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3470345440340496161' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3470345440340496161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3470345440340496161'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/cloud-mirror.html' title='CLOUD MIRROR'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-1596503102853131290</id><published>2010-01-26T17:05:00.001-08:00</published><updated>2010-01-26T17:05:22.062-08:00</updated><title type='text'>Ambient storytelling resources</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;h3&gt;Precedents and origins&lt;/h3&gt; &lt;ul&gt; &lt;li&gt; Ergodic Literature: (&lt;em&gt;ergon + hodos&lt;/em&gt; = &amp;#8220;work&amp;#8221; + &amp;#8220;path&amp;#8221;) &amp;#8220;In ergodic literature, nontrivial effort is required to allow the reader to traverse the text. If ergodic literature is to make sense as a concept, there must also be nonergodic literature, where the effort to traverse the text is trivial, with no extranoematic responsibilities placed on the reader except (for example) eye movement and the periodic or arbitrary turning of pages.&amp;#8221; (&lt;a href="http://en.wikipedia.org/wiki/Ergodic_literature"&gt;Wikipedia: Ergodic literature&lt;/a&gt;)&lt;/li&gt; &lt;li&gt;&lt;a href="http://images.google.com/images?hl=en&amp;amp;source=hp&amp;amp;q=grafitti&amp;amp;aql=&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;sa=N&amp;amp;tab=wi#start=0&amp;amp;imgsz=l&amp;amp;tbo=1"&gt;Grafitti&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/01/machiu.jpg"&gt;&lt;img title="machiu" class="alignnone size-full wp-image-1920" src="http://remotedevice.net/wp-content/uploads/2010/01/machiu.jpg" height="576" alt="" width="396" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Mail_art"&gt;Mail Art&lt;/a&gt; &amp;#8220;The more theoretical branch of postal art probably has its roots (left) in the Italian Futurists at the turn of the century. They actually used the mail as an artistic device. They sent letters back and forth from World War I praising the beauty of war (they were a sick bunch, what can I tell ya?) but they also used the mail imaginatively, creating innovative stationary, letterheads, logos, postcards and rubber stamps.&amp;#8221; (&lt;a href="http://www.panmodern.com/one/history.html"&gt;A Brief History of Postal Art&lt;/a&gt;)&lt;/li&gt; &lt;li&gt;Sticker Art such as&lt;a href="http://en.wikipedia.org/wiki/Shepard_Fairey"&gt; Shepard Fairey&lt;/a&gt;&amp;#8217;s &lt;a href="http://en.wikipedia.org/wiki/Obey_Giant"&gt;Andre the Giant has a posse&lt;/a&gt;&lt;/li&gt; &lt;li&gt;&lt;a href="http://nickm.com/implementation/"&gt;Implementation&lt;/a&gt; &amp;#8220;Implementation is a novel about psychological warfare, American imperialism, sex, terror, identity, and the idea of place, a project that borrows from the traditions of net.art, mail art, sticker art, conceptual art, situationist theater, serial fiction, and guerilla viral marketing. The text was written collaboratively by Nick Montfort and Scott Rettberg with some contributions from others. Its initial incarnation was as a serial novel printed on sheets of stickers that were distributed in monthly installments.&amp;#8221; (&lt;a href="http://nickm.com/implementation/"&gt;nickm.com/implementation&lt;/a&gt;)&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Web-based ambient storytelling&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://thenethernet.com/"&gt;The Nethernet&lt;/a&gt; &amp;#8220;&amp;#8230;(previously known as PMOG, the Passively Multiplayer Online Game) is an online game in which players &amp;#8220;passively&amp;#8221; participate in while browsing web pages. Players earn data points by taking missions, which they can spend on various game items that could be attached to web pages to trigger events when another player next visited that page.&amp;#8221; (&lt;a href="http://"&gt;Wikipedia: The Nethernet&lt;/a&gt;)&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Context: Play and Mobile Media&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.comeoutandplay.org/"&gt;Come out and Play&lt;/a&gt; The website for this annual festival of street games can be a great source of inspiration for brainstorming new design projects. &amp;#8220;Come Out &amp;amp; Play helps people rediscover the city around them through play. The festival offers a chance to explore new styles of public games and play. We show how much fun can be had by combining elements like GPS, sidewalks, chalk, smartphones, kickball, SMS, capture the flag, bluetooth, and treasure hunts in a dramatic urban context like New York City.&amp;#8221;&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;/p&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="src" value="http://www.youtube.com/v/AD7SF-Axvyg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;embed allowfullscreen="true" src="http://www.youtube.com/v/AD7SF-Axvyg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" height="344" width="425"&gt;&lt;/embed&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://www.geocaching.com/"&gt;Geocaching&lt;/a&gt; &amp;#8220;Geocaching is an outdoor activity in which the participants use a Global Positioning System (GPS) receiver or other navigational techniques to hide and seek containers (called &amp;#8220;geocaches&amp;#8221; or &amp;#8220;caches&amp;#8221;) anywhere in the world. A typical cache is a small waterproof container (usually a tupperware or ammo box) containing a logbook. Larger containers can also contain items for trading, usually toys or trinkets of little value. Geocaching is most often described as a &amp;#8220;game of high-tech hide and seek&amp;#8221;, sharing many aspects with orienteering, treasure-hunting, and waymarking.&amp;#8221; (&lt;a href="http://en.wikipedia.org/wiki/Geocaching"&gt;Wikipedia: Geocaching&lt;/a&gt;)&lt;/li&gt; &lt;li&gt;SCVNGR&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Improvisition and personal micronarratives&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://jaybushman.com/sxstarwars/"&gt;#sxstarwars&lt;/a&gt; a spontaneous re-enactment of Star Wars, carried out by a group of SXSW attendees via Twitter. &lt;a href="http://weblogs.variety.com/technotainment/2009/03/from-sxsw-death-star-attack-kicked-off-on-twitter.html"&gt;Variety&lt;/a&gt; article here.&lt;/li&gt; &lt;li&gt;&lt;a href="http://foursquare.com/"&gt;Foursquare&lt;/a&gt;&lt;/li&gt; &lt;li&gt;&lt;a href="http://brightkite.com/"&gt;Brightkite&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Rabbitholes and User-Generated Content&lt;/h3&gt; &lt;ul&gt; &lt;li&gt; &lt;a href="http://jejuneinstitute.org/"&gt;The Jejune Institute&lt;/a&gt; Explore the site, then check out the &lt;a href="http://forums.unfiction.com/forums/index.php?f=251"&gt;Unfiction forum&lt;/a&gt; to find out more.&lt;/li&gt; &lt;li&gt;&lt;a href="http://worldwithoutoil.org/metaabout.htm"&gt;World Without Oil&lt;/a&gt; &amp;#8220;World Without Oil combined elements of an alternate reality game with those of a serious game. The game sketched out the overarching conditions of a realistic oil shock, then called upon players to imagine and document their lives under those conditions. Compelling player stories and ideas were incorporated into the official narrative, posted daily. Players could choose to post their stories as videos, images or blog entries, or to phone or email them to the WWO gamemasters. The game&amp;#8217;s central site linked to all the player material, and the game&amp;#8217;s characters documented their own lives, and commented on player stories, on a community blog and individual blogs, plus via IM, chat, Twitter and other media.&amp;#8221; (&lt;a href="http://en.wikipedia.org/wiki/World_Without_Oil"&gt;Wikipedia: World Without Oil&lt;/a&gt;)&lt;/li&gt; &lt;li&gt;Jane McGonigal: &amp;#8220;Why I Love Bees&amp;#8221; (&lt;a href="http://www.mitpressjournals.org/doi/pdf/10.1162/dmal.9780262693646.199?cookieSet=1"&gt;.pdf&lt;/a&gt;) &amp;#8220;Alternate reality games (ARGs) are massively multiplayer puzzle adventures that combine online interactive content with real-world game events. McGonigal proposes “stimulating ambiguity” as the central design philosophy of ARGs. She explores how ambiguous game content stimulates massively collaborative game play that allows for a greater share of leadership and meaningful participation in large-scale player groups. She also outlines how the open-ended puzzles of ARGs inspire multiple, creative interpretations that allow for diverse problem-solving strategies to flourish in a single player community. The essay is grounded in a close reading of player-produced conte nt and their interpretations of the core puzzle of the I Love Bees game: a series of several hundred GPS coordinates, dates, and times that were listed on the central game Web site.&amp;#8221; (&lt;a href="http://www.mitpressjournals.org/doi/abs/10.1162/dmal.9780262693646.199"&gt;MIT Press&lt;/a&gt;)&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Embedding media&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;Glyphs, RFID tags, and spimes: see &lt;a href="http://remotedevice.net/blog/locative-media-resources-and-links/"&gt;Locative Media Resources&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;a href="http://remotedevice.net/wp-content/uploads/2010/01/qrcode.png"&gt;&lt;img title="qrcode" class="alignnone size-full wp-image-1929" src="http://remotedevice.net/wp-content/uploads/2010/01/qrcode.png" height="372" alt="" width="372" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Augmented_reality"&gt;Augmented Reality&lt;/a&gt; (AR) Please, please, please don&amp;#8217;t confuse &lt;a href="http://en.wikipedia.org/wiki/Augmented_reality"&gt;AR&lt;/a&gt; with &lt;a href="http://en.wikipedia.org/wiki/Alternate_reality_game"&gt;ARGs&lt;/a&gt;. They&amp;#8217;re totally different things. When we talk about ARGs, we&amp;#8217;re talking about a set of practices related to storytelling and interaction; AR refers to a specific set of technologies that enable a real-world environment to be augmented by computer-generated imagery or information, creating a kind of &amp;#8220;mixed&amp;#8221; reality. &lt;a href="http://laya r.com/"&gt;Layar&lt;/a&gt; and &lt;a href="http://www.google.com/mobile/goggles/#landmark"&gt;Google Goggles&lt;/a&gt; are two examples of AR that have recently appeared on cell phones.&lt;/li&gt; &lt;/ul&gt; &lt;h3&gt;Location-specific ambient storytelling&lt;/h3&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="http://mobilemedia.usc.edu/?p=10"&gt;Million Story Building &lt;/a&gt;&amp;#8220;&amp;#8230;an experimental design project exploring how location-specific mobile technology can add playful, imaginative and practical new layers to the relationship between a structure and its inhabitants.&amp;#8221; (&lt;a href="http://mobilemedia.usc.edu/?p=10"&gt;USC MEML&lt;/a&gt;)&lt;/li&gt; &lt;/ul&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/teaching/ambient-storytelling-resources/"&gt;http://remotedevice.net/teaching/ambient-storytelling-resources/&lt;/a&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/ambient-storytelling-resources"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-1596503102853131290?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/1596503102853131290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=1596503102853131290' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1596503102853131290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1596503102853131290'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/ambient-storytelling-resources.html' title='Ambient storytelling resources'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3464948909998776500</id><published>2010-01-25T09:01:00.001-08:00</published><updated>2010-01-25T09:01:08.535-08:00</updated><title type='text'>Engineering Man for Space: NASA's cyborg study</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;&lt;img title="nasa-cyborg" class="alignnone size-full wp-image-1821" src="http://remotedevice.net/wp-content/uploads/2010/01/nasa-cyborg.jpg" height="398" alt="" width="444" /&gt;&lt;/p&gt; &lt;p&gt;From NASw-512, &amp;#8220;Engineering Man for Space&amp;#8221;; May 15th, 1963 (&lt;a href="http://www.brown.edu/Departments/MCM/amm/archive/abstracts/driscoll.html"&gt;abstract&lt;/a&gt;).&lt;/p&gt; &lt;p&gt;More: &lt;a href="http://www.brown.edu/Departments/MCM/amm/archive/cyborgArch.html"&gt;Cyborg bibliography&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;via &lt;a href="http://twitter.com/caseorganic"&gt;@caseorganic&lt;/a&gt;&lt;/p&gt; &lt;p /&gt;  &lt;a href="http://remotedevice.net/blog/engineering-man-for-space-nasas-cyborg-study/"&gt;http://remotedevice.net/blog/engineering-man-for-space-nasas-cyborg-study/&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/engineering-man-for-space-nasas-cyborg-study"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3464948909998776500?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3464948909998776500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3464948909998776500' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3464948909998776500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3464948909998776500'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/engineering-man-for-space-nasa-cyborg.html' title='Engineering Man for Space: NASA&amp;#39;s cyborg study'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3142346063790235795</id><published>2010-01-22T16:45:00.001-08:00</published><updated>2010-01-22T16:45:56.132-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='haiti'/><category scheme='http://www.blogger.com/atom/ns#' term='port-au-prince'/><category scheme='http://www.blogger.com/atom/ns#' term='immersion'/><category scheme='http://www.blogger.com/atom/ns#' term='immersive media'/><category scheme='http://www.blogger.com/atom/ns#' term='cnn'/><title type='text'>Immersive Media 360-degree video of Port-au-Prince</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;object type="application/x-shockwave-flash" height="324" width="500" data="http://i.cdn.turner.com/cnn/interactive/2010/01/world/haiti.360/player/IMPlayer.swf?config=http://i.cdn.turner.com/cnn/interactive/2010/01/world/haiti.360/player/config.xml"&gt;&lt;param name="movie" value="http://i.cdn.turner.com/cnn/interactive/2010/01/world/haiti.360/player/IMPlayer.swf?config=http://i.cdn.turner.com/cnn/interactive/2010/01/world/haiti.360/player/config.xml" /&gt;&lt;param name="FlashVars" value="externalInterface=0&amp;video=http://i.cdn.turner.com/cnn/interactive/2010/01/world/haiti.360/media/drive.flv" /&gt;&lt;/param&gt;&lt;/param&gt;&lt;/object&gt; &lt;p /&gt; Use mouse to click and pan. Source: &lt;br /&gt;&lt;a href="http://www.cnn.com/interactive/2010/01/world/haiti.360/index.html?hpt=C1"&gt;http://www.cnn.com/interactive/2010/01/world/haiti.360/index.html?hpt=C1&lt;/a&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/immersive-media-360-degree-video-of-port-au-p"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3142346063790235795?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3142346063790235795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3142346063790235795' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3142346063790235795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3142346063790235795'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/immersive-media-360-degree-video-of.html' title='Immersive Media 360-degree video of Port-au-Prince'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7739702985279859469</id><published>2010-01-21T10:02:00.001-08:00</published><updated>2010-01-21T10:02:16.051-08:00</updated><title type='text'>Bestiario - interactive information spaces, complexity and data  visualization</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/korO8dW7XfknSixHfbGdBjyvVVq5M8RkBLZ4J8MgaWyPky3WovahuuesRNsS/Untitled-1.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/Oiqm8XMzFmUVBmIYyHNV2mMo3dz9WET8ezpAzez3Ix9ODQI5Uyk81KloyonZ/Untitled-1.jpg.scaled.500.jpg" width="500" height="306"/&gt;&lt;/a&gt; &lt;p&gt;Bestiario is a Barcelona/Lisbon-based Flash-based info visualization &lt;br /&gt;group whose projects "permit the treatment of abundant amounts of &lt;br /&gt;diverse relational information of all kinds." &lt;p /&gt; Portfolio site: &lt;a href="http://www.bestiario.org/"&gt;http://www.bestiario.org/&lt;/a&gt; &lt;br /&gt;Blog: &lt;a href="http://blog.bestiario.org/about/"&gt;http://blog.bestiario.org/about/&lt;/a&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/bestiario-interactive-information-spaces-comp"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7739702985279859469?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7739702985279859469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7739702985279859469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7739702985279859469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7739702985279859469'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/bestiario-interactive-information.html' title='Bestiario - interactive information spaces, complexity and data  visualization'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6468181038857806259</id><published>2010-01-20T11:40:00.001-08:00</published><updated>2010-01-20T11:40:41.192-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='utah'/><category scheme='http://www.blogger.com/atom/ns#' term='nevada'/><category scheme='http://www.blogger.com/atom/ns#' term='montana'/><category scheme='http://www.blogger.com/atom/ns#' term='i-15'/><category scheme='http://www.blogger.com/atom/ns#' term='idaho'/><category scheme='http://www.blogger.com/atom/ns#' term='alberta'/><title type='text'>Winter via the I-15</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;p&gt;Some pics from the drive back to LA from Alberta&lt;/p&gt; &lt;p&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/vBegdiIByBEndvRuT3cDpJ1TzgbGrqgfYoe1RdkMEYIAXP5nhoWvigcRDxwy/2010-01-08_09.31.42.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/BMvzQOBN7zD5ur7GXPQdfkkMg2BTVIU6itvnIrvkmyNx2M0TDBneES23GqbQ/2010-01-08_09.31.42.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/Kg7FORbszOgHgSM9oZgT4KqB2QKp1tf18zi7b6Wzjf6ZKfZON87cdZmLLsa8/2010-01-08_14.55.27.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/dGj7UtZMDFhb54ga6cHWmUvEfs2X7PxARNaaTcAQQaof3L6rUrLTk10KIAmG/2010-01-08_14.55.27.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/PuSgZ0tPQoIPvrvyy7wlMBVxfDtGqpNsM74COOQmMOHyGAqzoQPugBf40VVG/2010-01-09_10.08.03.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/5V0OvmhrUHsQlPqsafNBpV9T44LTt42Zubkjxh3AFXOy6utyRxAfOk5FThOi/2010-01-09_10.08.03.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/IrTIor5bnSfhjobSMAhr8UhQqfo5dJ33JQJulpJbe5MyjX8KlTAME5zWo0Sh/2010-01-10_11.55.52.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/758I3GZobMjyob5Y9pRQyX9MrbyIKiPjtfgPZWKKKyp4wKg09JRfWRUxHH0h/2010-01-10_11.55.52.jpg.scaled.500.jpg" width="500" height="667"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/WbFlTRCC0qTn56SAoY1adYXJuM7YCMfF6VtcLeelke3AS3SLpFjvl5FJhq8u/2010-01-10_12.49.12.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/lDYUcPaJcjJtncTdO3l8qmSJC2Sk76D7re9jwk566K7oIZm1J21dLRy4oBNF/2010-01-10_12.49.12.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/bDcoYYMfFq2NAXkWj2TCxsAzefIB1SW6bJp8XTqsi37cp81gZxjHGT0mXlP3/2010-01-10_16.59.56.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/GuRIj0jkmKpxDMVZQvEFP4Bf8OZrD8OdPto6whzuSRMhyBjyw48rxxJTp1ZE/2010-01-10_16.59.56.jpg.scaled.500.jpg" width="500" height="375"/&gt;&lt;/a&gt; &lt;div&gt;&lt;a href='http://remotedevice.posterous.com/winter-via-the-i-15'&gt;See and download the full gallery on posterous&lt;/a&gt;&lt;/div&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/winter-via-the-i-15"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6468181038857806259?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6468181038857806259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6468181038857806259' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6468181038857806259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6468181038857806259'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/winter-via-i-15.html' title='Winter via the I-15'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5683405259841764998</id><published>2010-01-19T12:08:00.001-08:00</published><updated>2010-01-19T12:18:39.255-08:00</updated><title type='text'>NYC LCD billboard graffiti</title><content type='html'>&lt;div class='posterous_autopost'&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8056640&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed allowfullscreen="true" src="http://vimeo.com/moogaloop.swf?clip_id=8056640&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" type="application/x-shockwave-flash" height="300" width="400"&gt;&lt;/embed&gt;&lt;/param&gt;&lt;/param&gt;&lt;/param&gt;&lt;/object&gt; &lt;p&gt;The magic of cardboard. The mythos of &lt;a href="http://starfox.wikia.com/wiki/Andross"&gt;Star Fox&lt;/a&gt;. More info: &lt;a href="http://www.bladediary.com/"&gt;http://www.bladediary.com/&lt;/a&gt; (via &lt;a href="http://urbanprankster.com/2010/01/awesome-digital-billboard-alteration/"&gt;Urban Prankster&lt;/a&gt;) &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/nyc-lcd-billboard-graffiti"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5683405259841764998?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5683405259841764998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5683405259841764998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5683405259841764998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5683405259841764998'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/nyc-lcd-billboard-graffiti.html' title='NYC LCD billboard graffiti'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-9036745825101720892</id><published>2010-01-18T19:54:00.001-08:00</published><updated>2010-01-18T19:54:14.010-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='death'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='vic  chesnutt'/><title type='text'>Vic Chesnutt: Flirted With You All My Life</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;b&gt;James Victor &amp;quot;Vic&amp;quot; Chesnutt&lt;/b&gt; (November 12, 1964 – December 25, 2009) was an &lt;a href="http://en.wikipedia.org/wiki/United_States" title="United States"&gt;American&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Singer-songwriter" title="Singer-songwriter"&gt;singer-songwriter&lt;/a&gt; living in &lt;a href="http://en.wikipedia.org/wiki/Athens,_Georgia" title="Athens, Georgia"&gt;Athens, Georgia&lt;/a&gt;. His first album, &lt;i&gt;Little&lt;/i&gt;, was released in 1990, but his breakthrough to commercial success didn&amp;#39;t come until 1996 with the release of &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Sweet_Relief_II:_Gravity_of_the_Situation" title="Sweet Relief II: Gravity of the Situation"&gt;Sweet Relief II: Gravity of the Situation&lt;/a&gt;&lt;/i&gt;, a &lt;a href="http://en.wikipedia.org/wiki/Tribute_album" title="Tribute album"&gt;tribute album&lt;/a&gt; of mainstream artists covering his songs. &lt;p&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/3solGdzmhc6xQUhNpSL0FAnJ4ku4WwvZJzFk8oJfWkeSHCVGMgUSxRuuBZVf/Vic_Chesnutt.jpg.scaled.1000.jpg'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/nDvrVeIQtHGnYJulum4Cc2cjiQnOEOnPigcSxhOqOZf63cxETogbf6hsdvu7/Vic_Chesnutt.jpg.scaled.500.jpg" width="500" height="333"/&gt;&lt;/a&gt; &lt;/p&gt;&lt;p&gt;       &lt;div style='padding: 5px 5px 10px 5px; margin-top: 5px; border: 1px solid #ddd; background-color: #fff;line-height: 16px;'&gt;       &lt;div style="float: left; margin-right: 5px; overflow: visible;"&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/PPdBdPbKCI2gcCI4xuiSoSCTzUeZUDjnePsbiBkO582s1ORxTqfuRooxOCUj/38_Vic_Chesnutt_Flirted_With_Y.mp3' style='color: #bc7134;'&gt;&lt;img src='http://posterous.com/images/filetypes/mp3.png' style='border: none;'/&gt;&lt;/a&gt;&lt;/div&gt;       &lt;div style="font-size: 10px; color: #424037;line-height: 16px;"&gt;&lt;b&gt;Flirted With You All My Life&lt;/b&gt; by Vic Chesnutt&amp;nbsp;&amp;nbsp;&lt;br/&gt;Download now or &lt;a href='http://remotedevice.posterous.com/vic-chesnutt-flirted-with-you-all-my-life' style='color: #bc7134;'&gt;listen on posterous&lt;/a&gt;&lt;/div&gt;       &lt;b&gt;&lt;a href='http://posterous.com/getfile/files.posterous.com/remotedevice/PPdBdPbKCI2gcCI4xuiSoSCTzUeZUDjnePsbiBkO582s1ORxTqfuRooxOCUj/38_Vic_Chesnutt_Flirted_With_Y.mp3' style='color: #bc7134;'&gt;38_Vic_Chesnutt_Flirted_With_You_All_My_Life.mp3&lt;/a&gt;&lt;/b&gt; &lt;span style="font-size: 10px; color: #424037;"&gt;(4386 KB)&lt;/span&gt;       &lt;br style="clear: both;"/&gt;&lt;/div&gt;      &lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/vic-chesnutt-flirted-with-you-all-my-life"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-9036745825101720892?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/9036745825101720892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=9036745825101720892' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/9036745825101720892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/9036745825101720892'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/vic-chesnutt-flirted-with-you-all-my.html' title='Vic Chesnutt: Flirted With You All My Life'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5706742972693940682</id><published>2010-01-18T19:13:00.001-08:00</published><updated>2010-01-18T19:13:40.039-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marmosets'/><category scheme='http://www.blogger.com/atom/ns#' term='marmocorn'/><category scheme='http://www.blogger.com/atom/ns#' term='unicorns'/><title type='text'>Marmocorn</title><content type='html'>
&lt;div class='posterous_autopost'&gt;&lt;img src="http://posterous.com/getfile/files.posterous.com/remotedevice/VxfF3TEOzx8bkqn8zbYjKJAcWaN1BlEsiKt4tgrRvKURantT8UrFlNuGXZTi/marmocorn.jpg" width="500" height="700"/&gt; &lt;p&gt;Marmocorn: &lt;a href="http://marmocorn.blogspot.com/"&gt;http://marmocorn.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="font-size: 10px;"&gt; &lt;a href="http://posterous.com"&gt;Posted via email&lt;/a&gt;  from &lt;a href="http://remotedevice.posterous.com/marmocorn-0"&gt;remotedevice's posterous&lt;/a&gt; &lt;/p&gt; &lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5706742972693940682?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5706742972693940682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5706742972693940682' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5706742972693940682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5706742972693940682'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2010/01/marmocorn.html' title='Marmocorn'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-8529034809241700717</id><published>2009-01-27T11:22:00.000-08:00</published><updated>2009-01-27T11:29:12.427-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='announcements'/><category scheme='http://www.blogger.com/atom/ns#' term='remotedevice'/><title type='text'>Fancy new website</title><content type='html'>I've decided to merge my online portfolio with my blog and host it all in one central location. From now on, this blog will appear at:
&lt;blockquote&gt;&lt;a href="http://remotedevice.net/blog/"&gt;
http://remotedevice.net/blog/&lt;/a&gt;&lt;/blockquote&gt;

Update your rss/atom feed &lt;a href="http://remotedevice.net/feed/"&gt;here&lt;/a&gt; (the feed now includes all my new portfolio additions as well).

Thanks for reading,

Jeff&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-8529034809241700717?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://remotedevice.net' title='Fancy new website'/><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/8529034809241700717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=8529034809241700717' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8529034809241700717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8529034809241700717'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2009/01/fancy-new-website.html' title='Fancy new website'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3900538298500058938</id><published>2009-01-08T21:24:00.001-08:00</published><updated>2009-01-08T21:25:20.318-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bioart'/><category scheme='http://www.blogger.com/atom/ns#' term='adam zaretsky'/><title type='text'>Adam Zaretsky: Dangerous Liaisons</title><content type='html'>&lt;embed id="VideoPlayback" src="http://video.google.com/googleplayer.swf?docid=4579567496694967354&amp;amp;hl=en&amp;amp;fs=true" style="width:400px;height:326px" allowFullScreen="true" allowScriptAccess="always" type="application/x-shockwave-flash"&gt; &lt;/embed&gt;&lt;blockquote&gt;What is so sexy about the biological today? Is artistic product as fickle as our hollow markets? Worse still, is artistic product just an aid in the panic diversion of cash flows? Is art just another way to lure press coverage away from our mismanaged Computer World? Are the technologies of Cloning, Transgenics and Genomics just charismatic suck-holes seducing faux-independent art exploration? Are our artists slaves to the rhythm of the latest big boom/bust bubble, the biotechnological fad market? I would say yes, often yes. Sometimes bioart is a gateway drug, the road to harder drugs, war, creative accounting, fraud and dashed dreams. Some artists are like unwitting pimps and pushers, hooking dupes of waning cultural capital on the next ‘born to lose’ high-risk venture. (&lt;a href="http://emutagen.com/vivavivo.html"&gt;emutagen.com&lt;/a&gt;)&lt;/blockquote&gt;&lt;p&gt;See also: &lt;a href="http://video.google.com/videoplay?docid=4696984920696521532&amp;amp;hl=en"&gt;Part 2&lt;/a&gt; and &lt;a href="http://video.google.com/videoplay?docid=-637706905436272826&amp;amp;hl=en"&gt;Part 3&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;i&gt;via &lt;a href="http://www.we-make-money-not-art.com/archives/2009/01/-yes-its-true-im.php"&gt;WMMNA&lt;/a&gt;&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3900538298500058938?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3900538298500058938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3900538298500058938' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3900538298500058938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3900538298500058938'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2009/01/adam-zaretsky-dangerous-liaisons.html' title='Adam Zaretsky: Dangerous Liaisons'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3959559311984111565</id><published>2008-12-31T15:49:00.001-08:00</published><updated>2008-12-31T15:49:31.991-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='dolphins'/><category scheme='http://www.blogger.com/atom/ns#' term='language'/><title type='text'>Imaging Dolphin Language</title><content type='html'>&lt;blockquote&gt;   &lt;p&gt;Using high definition audio recordings of dolphins, the research team, headed by English acoustics engineer, John Stuart Reid, and Florida-based dolphin researcher, Jack Kassewitz, has been able to image, for the first time, the imprint that a dolphin sound makes in water.&amp;#160;&amp;#160; They call it CymaScope and say it reveals detailed structures within sounds, allowing their architecture to be studied pictorially.The resulting &amp;quot;CymaGlyphs,&amp;quot; as they have been named, are reproducible patterns that are expected to form the basis of a lexicon of dolphin language, each pattern representing a dolphin 'picture word.' (&lt;a href="http://www.reuters.com/article/blogBurst/science?bbPostId=Cz5Ev0JdU2gZtB5hCCYBscaP5B94Qr70K6Y4NB7XTDP0vxubM"&gt;reuters&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3959559311984111565?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3959559311984111565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3959559311984111565' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3959559311984111565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3959559311984111565'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/12/imaging-dolphin-language.html' title='Imaging Dolphin Language'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-2802125781138921444</id><published>2008-12-24T12:00:00.001-08:00</published><updated>2008-12-24T12:02:39.295-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><category scheme='http://www.blogger.com/atom/ns#' term='participation'/><category scheme='http://www.blogger.com/atom/ns#' term='clay shirky'/><category scheme='http://www.blogger.com/atom/ns#' term='cbc'/><category scheme='http://www.blogger.com/atom/ns#' term='nora young'/><title type='text'>CBC interviews Clay Shirky</title><content type='html'>&lt;p&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="204" alt="3131349390_87ee5fc569_o" src="http://lh5.ggpht.com/_FotwwD3T79k/SVKUziuwbKI/AAAAAAAAAZg/daEwzUHouCI/3131349390_87ee5fc569_o_thumb%5B1%5D.jpg?imgmax=800" width="404" border="0" /&gt; &lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;This week on Spark, a feature interview with &lt;a href="http://www.shirky.com/"&gt;Clay Shirky&lt;/a&gt;, author of &lt;i&gt;Here Comes Everybody: The Power of Organizing Without Organizations&lt;/i&gt;. Clay and Nora talk about the pros and cons of social media, new online business models online, and how big change comes from human motivation, not shiny new technologies. (&lt;a href="http://www.cbc.ca/spark/blog/2008/12/episode_59.html"&gt;cbc.ca/spark&lt;/a&gt;)&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Download the podcast &lt;a href="http://podcast.cbc.ca/mp3/spark_20081224_10403.mp3"&gt;here&lt;/a&gt; (.mp3)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-2802125781138921444?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/2802125781138921444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=2802125781138921444' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2802125781138921444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2802125781138921444'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/12/cbc-interviews-clay-shirky.html' title='CBC interviews Clay Shirky'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_FotwwD3T79k/SVKUziuwbKI/AAAAAAAAAZg/daEwzUHouCI/s72-c/3131349390_87ee5fc569_o_thumb%5B1%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5330949520683941001</id><published>2008-12-13T13:49:00.001-08:00</published><updated>2008-12-13T13:49:55.858-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rockets'/><category scheme='http://www.blogger.com/atom/ns#' term='space'/><category scheme='http://www.blogger.com/atom/ns#' term='space shuttle'/><title type='text'>STS-124 Launch Video</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nqirIl6RbXc&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/nqirIl6RbXc&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;Old and clunky though it may be, the Space Shuttle is still awesome. This spectacular &lt;a href="http://www.youtube.com/watch?v=nqirIl6RbXc"&gt;video&lt;/a&gt; shows a full launch-to-splashdown cycle from the POV of one of the shuttle's booster rockets.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5330949520683941001?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5330949520683941001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5330949520683941001' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5330949520683941001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5330949520683941001'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/12/sts-124-launch-video.html' title='STS-124 Launch Video'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6438068460164971088</id><published>2008-12-11T19:44:00.001-08:00</published><updated>2008-12-11T19:44:59.952-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='player pianos'/><category scheme='http://www.blogger.com/atom/ns#' term='fotoplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='drum machines'/><title type='text'>Fotoplayer</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hipVTQrq2F0&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/hipVTQrq2F0&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=hipVTQrq2F0"&gt;This&lt;/a&gt; is what I want for Christmas. Talk about old-skool drum machines!&lt;/p&gt;&lt;blockquote&gt;In the early days of silent motion pictures, it was realised that background music had a great influence on the audience. Before movies had sound, many picture theatres had special 'player pianos' to reproduce music mechanically from piano rolls. The music was meant to accentuate the mood of the film.  Some player pianos were elaborately extended, with pipe organs and sound effects installed in adjacent side-cabinets, so that the accompanist could create sounds to match the action on the screen. Several of these mechanical music makers -- called photoplayers - were produced and the Fotoplayer brand was one of the most popular. Fotoplayer was a trade name used by the American Photo Player Company.  From a location in the front stalls or orchestra pit, the operator of a Fotoplayer would follow the action on the screen while pulling cords and pushing buttons to make sounds that brought 'life' to the film. The cords activated such dramatic sound effects as a pistol shot, steamboat whistle, bird chirp, cymbal crash, bass drum and wind, while the buttons activated thunder, the horse trot, telephone bell, Klaxon horn, and other strange noises. The Fotoplayer, it can be truly said, comes with bells and whistles! And all this before electronics. (&lt;a href="http://www.powerhousemuseum.com/collection/database/?irn=232262"&gt;powerhousemuseum.com&lt;/a&gt;)&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6438068460164971088?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6438068460164971088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6438068460164971088' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6438068460164971088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6438068460164971088'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/12/fotoplayer.html' title='Fotoplayer'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-8440628151345594586</id><published>2008-12-09T14:21:00.001-08:00</published><updated>2008-12-09T14:21:40.204-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rfid'/><category scheme='http://www.blogger.com/atom/ns#' term='internet of things'/><category scheme='http://www.blogger.com/atom/ns#' term='mir:ror'/><title type='text'>Mir:ror</title><content type='html'>&lt;p&gt;&lt;embed src="http://www.youtube.com/v/NruxD1ZDdig&amp;amp;hl=en&amp;amp;fs=1" width="425" height="344" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" /&gt;&lt;/p&gt;  &lt;p&gt;Not sure about the voice over, but this is actually a pretty great project. I imagine there will be a kind of tipping-point with RFID-reader ubiquity, after which using the &lt;a href="http://en.wikipedia.org/wiki/Internet_of_things"&gt;Internet of Things&lt;/a&gt; will become commonplace.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;8:40 am &amp;#8211; you&amp;#8217;re getting ready to leave home. On your desk, next to your computer, a halo of light is quietly pulsating. You swiftly flash your car keys at this mysterious device. A voice speaks out: &amp;#8220;today, rain 14&amp;#176;C&amp;#8221;. The voice continues: &amp;#8220;you will get there in 15 minutes&amp;#8221;. Your computer screen displays an image from the webcam located along the route you&amp;#8217;re planning to travel, while the voice reads out your horoscope for the day. At the same moment, your friends can see your social network profile update to &amp;#8220;It&amp;#8217;s 8:40, I&amp;#8217;m leaving the house&amp;#8221;. At the office, your favourite colleague receives an email to say that you won&amp;#8217;t be long. And finally, just as you walk through the door, your computer locks.&lt;/p&gt;    &lt;p&gt;You personally &amp;#8220;scripted&amp;#8221; this morning&amp;#8217;s scenario: you decided to give your car keys all these powers, because the time you pick them up signals the fact you&amp;#8217;re soon going to leave the house.&lt;/p&gt;    &lt;p&gt;What if you could obtain information, access services, communicate with the world, play or have fun just by showing things to a mirror, a Mir:ror which, as if by magic, could make all your everyday objects come alive, and connect them to the Internet&amp;#8217;s endless wealth of possibilities?&lt;/p&gt;    &lt;p&gt;Mir:ror is as simple to use as looking in the mirror - it gives access to information or triggers actions with disarming ease: simply place an object near to its surface. Mir:ror is a power conferred upon each of us to easily program the most ordinary of objects. The revolution of the Internet of Things suddenly becomes a simple, obvious, daily reality that&amp;#8217;s within anyone&amp;#8217;s reach.&lt;/p&gt;    &lt;p&gt;Enter the Mir:ror. (&lt;a href="http://www.violet.net/_mirror-give-powers-to-your-objects.html"&gt;violet.net&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-8440628151345594586?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/8440628151345594586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=8440628151345594586' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8440628151345594586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8440628151345594586'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/12/mirror.html' title='Mir:ror'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6036054131696645275</id><published>2008-12-08T13:26:00.001-08:00</published><updated>2008-12-08T13:26:40.471-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='amazon.com'/><title type='text'>Pirates of the Amazon</title><content type='html'>&lt;p&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="195" alt="amazon-pirate-logo" src="http://lh3.ggpht.com/_FotwwD3T79k/ST2RD_gCObI/AAAAAAAAAZA/QcCFCoTJz9M/amazon-pirate-logo%5B4%5D.jpg?imgmax=800" width="150" border="0" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.theesa.com/"&gt;Some creep&lt;/a&gt; just sent a legal threat to the lab where I work because a student bittorrented some software for research. Which is one reason why I was so happy to hear about &lt;a href="http://www.pirates-of-the-amazon.com/"&gt;this project&lt;/a&gt; (which, it turns out, was itself threatened and taken down by &lt;a href="http://www.amazon.com/gp/help/customer/display.html?nodeId=508088"&gt;another legal department&lt;/a&gt; only one day after launch).&amp;#160; &lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;Last week, two M.A. students from the Piet Zwart Institute went live with the Firefox Application &lt;a href="http://www.pirates-of-the-amazon.com/"&gt;Pirates of the Amazon&lt;/a&gt; which placed a &amp;quot;Download 4 Free&amp;quot; link on top of Amazon product pages directing users to .torrent tracker files for the item from the &lt;a href="http://thepiratebay.org/"&gt;Pirate Bay&lt;/a&gt;. The project was intended as a parodic commentary on e-commerce and the distribution of information and products online. After one day of activity, Amazon sent a legal notice requesting that they take it down, and the students complied. Even with this retraction, Pirates of the Amazon received a vehemently oppositional reaction when blogged on &lt;a href="http://digg.com/tech_news/Shop_Amazon_For_Free_w_Firefox_Add_on_Linking_to_Pirate_Bay"&gt;digg&lt;/a&gt; and &lt;a href="http://www.download.com/8301-2007_4-10112541-12.html"&gt;CNET&lt;/a&gt;, and now the students are using the original project &lt;a href="http://www.pirates-of-the-amazon.com/"&gt;website&lt;/a&gt; to document these discussions. According to a &lt;a href="http://www.nettime.org/Lists-Archives/nettime-l-0812/msg00018.html"&gt;recent post to the mailing list nettime&lt;/a&gt;, professor Florian Cramer and open source programmer Jaromil, who supervised the project, are seeking statements of support for Pirates of the Amazon. While legal action will not be taken against the students, Cramer and Jaromil want to enlist support in the face of the conservative tone found on the digg and CNET threads. Considering how much labor, outreach, and discussion has occurred around issues of copyright and the distribution of information over the past few years, the comments (which range from &amp;quot;That's just evil&amp;quot; to &amp;quot;Oh for god sakes can crooks be any more pathetic&amp;quot;) are difficult to believe. If anything, they signal the need for more work to be done in the fight for free culture. For those who would like to submit a statement of support, contact mail [AT] pirates-of-the-amazon.com. (&lt;a href="http://rhizome.org/editorial/2162"&gt;rhizome.org&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6036054131696645275?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6036054131696645275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6036054131696645275' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6036054131696645275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6036054131696645275'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/12/pirates-of-amazon.html' title='Pirates of the Amazon'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_FotwwD3T79k/ST2RD_gCObI/AAAAAAAAAZA/QcCFCoTJz9M/s72-c/amazon-pirate-logo%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-4032900425270366322</id><published>2008-12-05T12:13:00.001-08:00</published><updated>2008-12-05T12:13:11.121-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='augmented reality'/><category scheme='http://www.blogger.com/atom/ns#' term='dogs'/><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><title type='text'>The Making of ARf: Me, My Dog and iPhone</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_0bitKDKdg0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_0bitKDKdg0&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;p&gt;Proof-of-concept for an augmented reality pet running on an iPhone. Via &lt;a href="http://gamesalfresco.com/2008/12/04/the-making-of-arf-me-my-dog-and-i-phone/#respond"&gt;Games Alfresco&lt;/a&gt;.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-4032900425270366322?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/4032900425270366322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=4032900425270366322' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4032900425270366322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4032900425270366322'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/12/making-of-arf-me-my-dog-and-iphone.html' title='The Making of ARf: Me, My Dog and iPhone'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3554018848107049427</id><published>2008-11-30T19:09:00.001-08:00</published><updated>2008-11-30T19:10:43.276-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='patricia piccinini'/><category scheme='http://www.blogger.com/atom/ns#' term='sculpture'/><title type='text'>The Long Awaited</title><content type='html'>&lt;p&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="400" alt="longAwaited-piccinini" src="http://lh6.ggpht.com/_FotwwD3T79k/STNVcP4ShNI/AAAAAAAAAY8/_nOCIGBv6Cs/longAwaited-piccinini%5B5%5D.jpg?imgmax=800" width="400" border="0" /&gt; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://patriciapiccinini.net/"&gt;Patricia Piccinini's&lt;/a&gt; &lt;a href="http://patriciapiccinini.net/TheLongAwaited/"&gt;The Long Awaited&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&lt;i&gt;H/T: whatshisname the stranger&lt;/i&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3554018848107049427?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3554018848107049427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3554018848107049427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3554018848107049427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3554018848107049427'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/11/long-awaited.html' title='The Long Awaited'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_FotwwD3T79k/STNVcP4ShNI/AAAAAAAAAY8/_nOCIGBv6Cs/s72-c/longAwaited-piccinini%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5354694038415893508</id><published>2008-11-29T15:58:00.001-08:00</published><updated>2008-11-29T15:59:19.908-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fish'/><category scheme='http://www.blogger.com/atom/ns#' term='robotics'/><category scheme='http://www.blogger.com/atom/ns#' term='airships'/><title type='text'>"Flying Floating Fish Air Blimp Thing"</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2d9bYsMYceg&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2d9bYsMYceg&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;br&gt;...or FFFABT for short...&lt;br&gt;&lt;br&gt;See also: &lt;a href="http://remotedevice.blogspot.com/search/label/jellyfish"&gt;AirJelly&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5354694038415893508?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5354694038415893508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5354694038415893508' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5354694038415893508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5354694038415893508'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/11/floating-fish-air-blimp-thing.html' title='&amp;quot;Flying Floating Fish Air Blimp Thing&amp;quot;'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3250721434012030114</id><published>2008-11-28T14:13:00.001-08:00</published><updated>2008-11-28T14:13:31.362-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='adobe'/><category scheme='http://www.blogger.com/atom/ns#' term='image manipulation'/><title type='text'>Interactive Video Object Manipulation</title><content type='html'>&lt;object width="400" height="302"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2345579&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=2345579&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt; Looks like Adobe is cooking up some pretty cool tools for everyday video manipulation and animation... &lt;blockquote&gt;This demo illustrates our research to bring interactivity to video editing: Our system analyzes videos using computer vision techniques, enabling interactive annotation, browsing, and even drag-and-drop composition of new still images using video footage. This is a joint research project of Adobe and the University of Washington. (&lt;a href="http://vimeo.com/2345579"&gt;vimeo.com&lt;/a&gt;)&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3250721434012030114?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3250721434012030114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3250721434012030114' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3250721434012030114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3250721434012030114'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/11/interactive-video-object-manipulation.html' title='Interactive Video Object Manipulation'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-1433510199250085539</id><published>2008-11-27T22:00:00.001-08:00</published><updated>2008-11-27T22:03:40.294-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='david shrigley'/><category scheme='http://www.blogger.com/atom/ns#' term='illustration'/><title type='text'>David Shrigley</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FotwwD3T79k/SS-JQVVauqI/AAAAAAAAAY0/TA8ffVZCs3I/s1600-h/11_tools.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 279px; height: 400px;" src="http://1.bp.blogspot.com/_FotwwD3T79k/SS-JQVVauqI/AAAAAAAAAY0/TA8ffVZCs3I/s400/11_tools.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5273584602372029090" /&gt;&lt;/a&gt;
 &lt;br&gt;David Shrigley is a writer and illustrator from Glasgow. Check out samples from his sometimes unsettling (and often hilarious) books at his website, &lt;a href="http://www.davidshrigley.com/index.html"&gt;davidshrigley.com&lt;/a&gt;. &lt;br&gt;&lt;br&gt; &lt;i&gt;H/T: Ms. B&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-1433510199250085539?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/1433510199250085539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=1433510199250085539' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1433510199250085539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1433510199250085539'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/11/david-shrigley.html' title='David Shrigley'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FotwwD3T79k/SS-JQVVauqI/AAAAAAAAAY0/TA8ffVZCs3I/s72-c/11_tools.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7440350765290691114</id><published>2008-11-20T12:26:00.001-08:00</published><updated>2008-11-20T12:26:31.655-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pipilotti rist'/><category scheme='http://www.blogger.com/atom/ns#' term='projection'/><title type='text'>Pour Your Body Out (7354 Cubic Meters)</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/89vgdELbVyQ&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/89vgdELbVyQ&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;blockquote&gt;&lt;a href="http://www.pipilottirist.net/begin/open.html"&gt;Pipilotti Rist&lt;/a&gt;'s lush multimedia installations playfully and provocatively merge fantasy and reality. MoMA commissioned the Swiss artist to create a monumental site-specific installation that immerses the Museum's Marron Atrium in twenty-five-foot-high moving images. Visitors will be able to experience the work while walking through the space or sitting upon a sculptural seating island designed by the artist. (&lt;a href="http://www.moma.org/exhibitions/exhibitions.php?id=9760"&gt;moma.org&lt;/a&gt;)&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7440350765290691114?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7440350765290691114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7440350765290691114' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7440350765290691114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7440350765290691114'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/11/pour-your-body-out-7354-cubic-meters.html' title='Pour Your Body Out (7354 Cubic Meters)'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-8825419764644741824</id><published>2008-11-17T23:23:00.001-08:00</published><updated>2008-11-17T23:23:24.279-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ants'/><title type='text'>Ants!</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xQERRbU23bU&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xQERRbU23bU&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-8825419764644741824?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/8825419764644741824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=8825419764644741824' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8825419764644741824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8825419764644741824'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/11/ants.html' title='Ants!'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5884451664700997245</id><published>2008-11-12T12:37:00.001-08:00</published><updated>2008-11-12T12:37:19.113-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='autopoetics'/><category scheme='http://www.blogger.com/atom/ns#' term='karen barad'/><category scheme='http://www.blogger.com/atom/ns#' term='stephen dougherty'/><category scheme='http://www.blogger.com/atom/ns#' term='ira livingston'/><title type='text'>EBR: How to Do Words with Things</title><content type='html'>A review of Ira Lingston's &lt;a href="http://www.amazon.com/Between-Science-Literature-Introduction-Autopoetics/dp/0252072545/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1226522171&amp;amp;sr=8-1"&gt;Between Science and Literature&lt;/a&gt;, by Stephen Dougherty:  &lt;blockquote&gt;Or is it more like that which Karen Barad has been crafting and clarifying for nearly a decade? If performativity theory shall ever succeed at "meeting the universe halfway," which is the title of Barad's new book about performativity and quantum theory, then it needs to think in new ways about how matter comes to matter. In her theory of agential realism, Barad seeks to move beyond both Foucault's analytic of power and Butler's performative elaboration in order to explain how discursive practices help to produce material bodies. As does Livingston, Barad sees the world as a whole rather than divided up into culture and nature, or words and things. She also struggles rather monumentally to warp philosophy and science, working the grain of existing warps (especially quantum physics), so as to forge her way towards what she calls a "performative metaphysics" - one where the things that humans work upon are granted agency in their own right as "intra-acting 'components'" of ontologically inseparable phenomena. For Barad, following Niels Bohr, "the primary epistemological unit is not independent objects with inherent boundaries and properties but rather phenomena" ("Posthumanist" 815). As she elaborates, on her agential realist account "phenomena do not merely mark the epistemological inseparability of 'observer' and 'observed'; rather, phenomena are the ontological inseparability of agentially intra-acting components... (&lt;a href="http://www.electronicbookreview.com/thread/criticalecologies/fractal"&gt;EBR&lt;/a&gt;)&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5884451664700997245?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5884451664700997245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5884451664700997245' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5884451664700997245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5884451664700997245'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/11/ebr-how-to-do-words-with-things.html' title='EBR: How to Do Words with Things'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-9102931204459131994</id><published>2008-10-29T18:52:00.001-07:00</published><updated>2008-10-29T18:52:05.124-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='jan chipchase'/><category scheme='http://www.blogger.com/atom/ns#' term='cell phones'/><title type='text'>Our cell phones, ourselves</title><content type='html'>&lt;!--cut and paste--&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="432" height="285" id="VE_Player" align="middle"&gt;&lt;param name="movie" value="http://static.videoegg.com/ted/flash/loader.swf"&gt;&lt;PARAM NAME="FlashVars" VALUE="bgColor=FFFFFF&amp;amp;file=http://static.videoegg.com/ted/movies/JANCHIPCHASE-2007_high.flv&amp;amp;autoPlay=false&amp;amp;fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&amp;amp;forcePlay=false&amp;amp;logo=&amp;amp;allowFullscreen=true"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="scale" value="noscale"&gt;&lt;param name="wmode" value="window"&gt;&lt;embed src="http://static.videoegg.com/ted/flash/loader.swf" FlashVars="bgColor=FFFFFF&amp;file=http://static.videoegg.com/ted/movies/JANCHIPCHASE-2007_high.flv&amp;autoPlay=false&amp;fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&amp;forcePlay=false&amp;logo=&amp;allowFullscreen=true" quality="high" allowScriptAccess="always" bgcolor="#FFFFFF" scale="noscale" wmode="window" width="432" height="285" name="VE_Player" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/object&gt;  &lt;blockquote&gt;Nokia researcher Jan Chipchase's investigation into the ways we interact with technology has led him from the villages of Uganda to the insides of our pockets. He's made some unexpected discoveries along the way. (&lt;a href="http://www.ted.com/index.php/talks/jan_chipchase_on_our_mobile_phones.html"&gt;ted.com&lt;/a&gt;)&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-9102931204459131994?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/9102931204459131994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=9102931204459131994' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/9102931204459131994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/9102931204459131994'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/10/our-cell-phones-ourselves.html' title='Our cell phones, ourselves'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7333901265726929889</id><published>2008-10-26T21:29:00.001-07:00</published><updated>2008-10-26T21:29:35.244-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='x-rays'/><category scheme='http://www.blogger.com/atom/ns#' term='sticky tape'/><title type='text'>Sticky Tape Makes X-Rays</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/r63e5y3Z3R8&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/r63e5y3Z3R8&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt; Via &lt;a href="http://www.nature.com/nature/videoarchive/x-rays/"&gt;nature.com&lt;/a&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7333901265726929889?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7333901265726929889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7333901265726929889' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7333901265726929889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7333901265726929889'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/10/sticky-tape-makes-x-rays.html' title='Sticky Tape Makes X-Rays'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-2626370497996409253</id><published>2008-10-15T09:37:00.000-07:00</published><updated>2008-10-15T09:48:14.707-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='geograph'/><category scheme='http://www.blogger.com/atom/ns#' term='photography'/><category scheme='http://www.blogger.com/atom/ns#' term='uk'/><category scheme='http://www.blogger.com/atom/ns#' term='participation'/><title type='text'>Geograph British Isles</title><content type='html'>Geograph British Isles is a crowdsourcing project that "...aims to collect geographically representative photographs and information for every square kilometre of &lt;a href="http://www.geograph.org.uk/explore/places/1/"&gt;Great Britain&lt;/a&gt; and  &lt;a href="http://www.geograph.org.uk/explore/places/2/"&gt;Ireland&lt;/a&gt;." They just got their 1,000,000th photograph today. It's called, "Minor road near Aberuchill." Here it is:

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.geograph.org.uk/"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_FotwwD3T79k/SPYc6CIdnKI/AAAAAAAAAX8/JgzP3SnqVfM/s400/geo.jpg" alt="" id="BLOGGER_PHOTO_ID_5257421398331989154" border="0" /&gt;&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.geograph.org.uk/"&gt;Geograph British Isles&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-2626370497996409253?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/2626370497996409253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=2626370497996409253' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2626370497996409253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2626370497996409253'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/10/geograph-british-isles.html' title='Geograph British Isles'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FotwwD3T79k/SPYc6CIdnKI/AAAAAAAAAX8/JgzP3SnqVfM/s72-c/geo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6753328720383724799</id><published>2008-10-09T23:15:00.001-07:00</published><updated>2008-10-09T23:17:21.549-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='photography'/><category scheme='http://www.blogger.com/atom/ns#' term='julius von bismarck'/><title type='text'>The Fulgurator</title><content type='html'>&lt;p&gt;&lt;a href="http://lh6.ggpht.com/remotedevice/SO7y5LPL73I/AAAAAAAAASc/PCD1UJNP-Nk/s1600-h/knarre-web%5B3%5D.jpg"&gt;&lt;img style="border: 0px none ;" alt="knarre-web" src="http://lh5.ggpht.com/remotedevice/SO7y57JnaRI/AAAAAAAAASg/F_Dvt8iyyWI/knarre-web_thumb%5B1%5D.jpg?imgmax=800" border="0" width="404" height="271" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;The Image Fulgurator is a device for physically manipulating photographs. It intervenes when a photo is being taken, without the photographer being able to detect anything. The manipulation is only visible on the photo afterwards. &lt;/p&gt;&lt;p&gt;In principle, the Fulgurator can be used anywhere where there is another camera nearby that is being used with a flash. It operates via a kind of reactive flash projection that enables an image to be projected on an object exactly at the moment when someone else is photographing it. The intervention is unobtrusive because it takes only a few milliseconds. Every photo another photographer takes of an object at which the Fulgurator is also aimed is affected by the manipulation. Hence visual information can be smuggled unnoticed into the images of others. (&lt;a href="http://www.juliusvonbismarck.com/fulgurator/idee.html"&gt;juliusvonbismarck.com&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6753328720383724799?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6753328720383724799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6753328720383724799' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6753328720383724799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6753328720383724799'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/10/fulgurator.html' title='The Fulgurator'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/remotedevice/SO7y57JnaRI/AAAAAAAAASg/F_Dvt8iyyWI/s72-c/knarre-web_thumb%5B1%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-961036111015015090</id><published>2008-10-04T23:08:00.001-07:00</published><updated>2008-10-04T23:08:15.121-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blu'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='urban space'/><title type='text'>Muto</title><content type='html'>&lt;p&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=993998&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" width="400" height="300" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" /&gt;    &lt;br /&gt;&lt;a href="http://vimeo.com/993998?pg=embed&amp;amp;sec=993998"&gt;MUTO a wall-painted animation by BLU&lt;/a&gt; from &lt;a href="http://vimeo.com/blu?pg=embed&amp;amp;sec=993998"&gt;blu&lt;/a&gt; on &lt;a href="http://vimeo.com?pg=embed&amp;amp;sec=993998"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;via &lt;a href="http://www.architectradure.com/2008/10/04/graffiti-revolution/"&gt;Architectradure&lt;/a&gt;.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-961036111015015090?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/961036111015015090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=961036111015015090' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/961036111015015090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/961036111015015090'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/10/muto.html' title='Muto'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3556596258181485454</id><published>2008-10-02T22:47:00.000-07:00</published><updated>2008-10-02T22:50:19.079-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='daniel benmergui'/><category scheme='http://www.blogger.com/atom/ns#' term='poetry'/><category scheme='http://www.blogger.com/atom/ns#' term='indie games'/><title type='text'>I Wish I were the Moon</title><content type='html'>&lt;a href="http://www.ludomancy.com/games/MoonWish.html"&gt;I Wish I were the Moon&lt;/a&gt; is an evocative minigame by &lt;a href="http://www.ludomancy.com/blog/sown/"&gt;Daniel Benmergui&lt;/a&gt;:

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.ludomancy.com/games/MoonWish.html"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_FotwwD3T79k/SOWyaPFJurI/AAAAAAAAASU/uCthnmc0mXE/s400/moon_screen-250x300.png" alt="" id="BLOGGER_PHOTO_ID_5252800704192035506" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3556596258181485454?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3556596258181485454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3556596258181485454' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3556596258181485454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3556596258181485454'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/10/i-wish-i-were-moon.html' title='I Wish I were the Moon'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FotwwD3T79k/SOWyaPFJurI/AAAAAAAAASU/uCthnmc0mXE/s72-c/moon_screen-250x300.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6535867565754000917</id><published>2008-10-02T12:00:00.001-07:00</published><updated>2008-10-02T12:00:38.925-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='robbery'/><category scheme='http://www.blogger.com/atom/ns#' term='flash mobs'/><title type='text'>Flash Robber</title><content type='html'>&lt;p&gt;Tuesday, in Washington state:&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;...a brazen crook apparently used a Craigslist ad to hire a dozen unsuspecting decoys to help him make his getaway following a robbery outside a bank on Tuesday... [Apparently,] the robber had planned ahead. In case anyone was hot on his trail, he had at least a dozen unsuspecting decoys waiting nearby, which he recruited on Craigslist.&lt;/p&gt;    &lt;p&gt;&amp;quot;I came across the ad that was for a prevailing wage job for $28.50 an hour,&amp;quot; said Mike, who saw a Craigslist ad last week looking for workers for a road maintenance project in Monroe. &lt;/p&gt;    &lt;p&gt;He said he inquired and was e-mailed back with instructions to meet near the Bank of America in Monroe at 11 a.m. Tuesday. He also was told to wear certain work clothing. &lt;/p&gt;    &lt;p&gt;&amp;quot;Yellow vest, safety goggles, a respirator mask&amp;#8230; and, if possible, a blue shirt,&amp;quot; he said. &lt;/p&gt;    &lt;p&gt;Mike showed up along with about a dozen other men dressed like him, but there was no contractor and no road work to be done. He thought they had been stood up until he heard about the bank robbery and the suspect who wore the same attire. &lt;/p&gt;&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6535867565754000917?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6535867565754000917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6535867565754000917' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6535867565754000917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6535867565754000917'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/10/flash-robber.html' title='Flash Robber'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7648640324783509102</id><published>2008-09-30T23:32:00.000-07:00</published><updated>2008-09-30T23:37:21.687-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='secret places'/><category scheme='http://www.blogger.com/atom/ns#' term='photography'/><category scheme='http://www.blogger.com/atom/ns#' term='taryn simon'/><title type='text'>Taryn Simon: An American Index of the Hidden and Unfamiliar</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FotwwD3T79k/SOMZ8NcUdYI/AAAAAAAAASM/fuDL7tO1M58/s1600-h/tarynsimon_cryonics.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_FotwwD3T79k/SOMZ8NcUdYI/AAAAAAAAASM/fuDL7tO1M58/s400/tarynsimon_cryonics.jpg" alt="" id="BLOGGER_PHOTO_ID_5252070112635417986" border="0" /&gt;&lt;/a&gt;
&lt;blockquote&gt;Taryn Simon is of a younger generation (she is 31), and what she is after, in a remarkable new body of work she calls “An American Index of the Hidden and Unfamiliar,” is something altogether different: a sense of what we won’t allow one another to see. In the realms of government, science, security and nature, among others, Simon has gained access where few others have. Yet the resulting photographs carry no sense of struggle or shadowy danger. Like her pictures of tsunami victims and of men who were wrongfully convicted of violent crimes, which have appeared previously in our pages, these “Index” works are formal, carefully lighted, quiet, still: they’re portraits, not snapshots. (This March, these images will be collected in a book published by Steidl and also exhibited at the &lt;a href="http://topics.nytimes.com/top/reference/timestopics/organizations/w/whitney_museum_of_american_art/index.html?inline=nyt-org" title="More articles about Whitney Museum of American Art"&gt;Whitney Museum of American Art&lt;/a&gt;.) What’s most strongly conveyed, perhaps, by a close study of these photographs, is how intricate and often systematic this off-limits land of ours is — how conscientious we can be about what we don’t want to be conscious of. (&lt;a href="http://www.nytimes.com/2006/12/17/magazine/17America.text.html?ex=1324011600&amp;amp;en=5bba69d300878be8&amp;amp;ei=5090&amp;amp;partner=rssuserland&amp;amp;emc=rss"&gt;nytimes.com&lt;/a&gt;)&lt;/blockquote&gt;View photos from the exhibition at &lt;a href="http://www.tarynsimon.com/tarynsimon1_cryonics.html"&gt;tarynsimon.com&lt;/a&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7648640324783509102?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7648640324783509102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7648640324783509102' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7648640324783509102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7648640324783509102'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/taryn-simon-american-index-of-hidden.html' title='Taryn Simon: An American Index of the Hidden and Unfamiliar'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FotwwD3T79k/SOMZ8NcUdYI/AAAAAAAAASM/fuDL7tO1M58/s72-c/tarynsimon_cryonics.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-4294437226227578143</id><published>2008-09-27T20:46:00.001-07:00</published><updated>2008-09-27T20:46:32.181-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='photography'/><category scheme='http://www.blogger.com/atom/ns#' term='eugene atget'/><category scheme='http://www.blogger.com/atom/ns#' term='urban space'/><category scheme='http://www.blogger.com/atom/ns#' term='paris'/><category scheme='http://www.blogger.com/atom/ns#' term='christopher rauschenberg'/><title type='text'>Rephotographing Atget</title><content type='html'>&lt;p&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="247" alt="rauschenberg_1" src="http://lh3.ggpht.com/remotedevice/SN7-Fw091qI/AAAAAAAAASI/JSsgofoJc5A/rauschenberg_1%5B5%5D.jpg?imgmax=800" width="400" border="0" /&gt; &lt;/p&gt;  &lt;p&gt;Christopher Rauschenberg writes:&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Eug%C3%A8ne_Atget"&gt;Eugene Atget&lt;/a&gt; documented Paris from 1888 until his death in 1927. Like many people, I consider him to have been the greatest photographer of all time. Atget straightforwardly documented the city with photographs that give you the feeling that all the transitory things that people do and are have washed away, leaving only their transcendent accomplishments.      &lt;br /&gt;&lt;/p&gt;    &lt;p&gt;On a 1989 trip to Paris, I suddenly found myself face to face with a spiral-topped gatepost that I knew very well from a beautiful photograph by Atget (the photograph on the left). I rephotographed his gatepost from memory (the photograph on the right) and wondered how many other Atget subjects might still be holding their poses.      &lt;br /&gt;&lt;/p&gt;    &lt;p&gt;There, among the things and places that Atget had admired, I resolved to return and do a rephotographic exploration to discover if the haunting and beautiful Paris of Atget&amp;#8217;s vision still existed. (&lt;a href="http://www.lensculture.com/rauschenberg.html"&gt;lensculture.com&lt;/a&gt;)&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;A selected archive of Atget's photographs is hosted at &lt;a href="http://www.geh.org/fm/atget/htmlsrc/ATGET_SLD00001.HTML"&gt;George Eastman House&lt;/a&gt;.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-4294437226227578143?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/4294437226227578143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=4294437226227578143' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4294437226227578143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/4294437226227578143'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/rephotographing-atget.html' title='Rephotographing Atget'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/remotedevice/SN7-Fw091qI/AAAAAAAAASI/JSsgofoJc5A/s72-c/rauschenberg_1%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-3660922201554200163</id><published>2008-09-27T00:22:00.001-07:00</published><updated>2008-09-27T00:25:56.588-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gavin wade'/><category scheme='http://www.blogger.com/atom/ns#' term='buckminster fuller'/><category scheme='http://www.blogger.com/atom/ns#' term='questions'/><title type='text'>Strategic Questions #2</title><content type='html'>&lt;p&gt;&lt;a href="http://lh6.ggpht.com/remotedevice/SN3fFUfvmNI/AAAAAAAAASA/6NdMiE538EY/s1600-h/1_universecovermock%5B4%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="513" alt="1_universecovermock" src="http://lh3.ggpht.com/remotedevice/SN3fF9uyXVI/AAAAAAAAASE/MOiNSyR9UlA/1_universecovermock_thumb%5B2%5D.jpg?imgmax=800" width="400" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;The &lt;i&gt;Strategic Questions&lt;/i&gt; series published by &lt;a href="http://www.bookworks.org.uk/asp/detail.asp?uid=book_2857B08F-6565-44BB-9F12-A3F912BA0C99&amp;sub;=new"&gt;Book Works&lt;/a&gt; is &amp;quot;...an ongoing project to develop forty projects related to forty questions written by R. Buckminster Fuller. Each project is an artwork or a combination of artworks, developed in response to one of the questions.&amp;quot; &lt;/p&gt;  &lt;p&gt;Fuller's forty questions, from &lt;i&gt;&lt;a href="http://www.amazon.com/Utopia-Oblivion-Prospects-Buckminster-Fuller/dp/3037781270/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222500070&amp;amp;sr=8-1"&gt;Utopia or Oblivion&lt;/a&gt;&lt;/i&gt; (which is my new favorite book title, btw):&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;1. What do we mean by universe?     &lt;br /&gt;2. Has man a function in universe?      &lt;br /&gt;3. What is thinking?      &lt;br /&gt;4. What are experiences?      &lt;br /&gt;5. What are experiments?      &lt;br /&gt;6. What is subjective?      &lt;br /&gt;7. What is objective?      &lt;br /&gt;8. What is apprehension?      &lt;br /&gt;9. What is comprehension?      &lt;br /&gt;10. What is positive? Why?      &lt;br /&gt;11. What is negative? Why?      &lt;br /&gt;12. What is physical?      &lt;br /&gt;13. What is metaphysical?      &lt;br /&gt;14. What is synergy?      &lt;br /&gt;15. What is energy?      &lt;br /&gt;16. What is brain?      &lt;br /&gt;17. What is intellect?      &lt;br /&gt;18. What is science?      &lt;br /&gt;19. What is a system?      &lt;br /&gt;20. What is consciousness?      &lt;br /&gt;21. What is subconsciousness?      &lt;br /&gt;22. What is teleology?      &lt;br /&gt;23. What is automation?      &lt;br /&gt;24. What is a tool?      &lt;br /&gt;25. What is industry?      &lt;br /&gt;26. What is animate?      &lt;br /&gt;27. What is inanimate?      &lt;br /&gt;28. What are metabolics?      &lt;br /&gt;29. What is wealth?      &lt;br /&gt;30. What is intuition?      &lt;br /&gt;31. What are aesthetics?      &lt;br /&gt;32. What is harmonic?      &lt;br /&gt;33. What is prosaic?      &lt;br /&gt;34. What are the senses?      &lt;br /&gt;35. What are mathematics?      &lt;br /&gt;36. What is structure?      &lt;br /&gt;37. What is differentiation?      &lt;br /&gt;38. What is integration?      &lt;br /&gt;39. What is integrity?      &lt;br /&gt;40. What is &amp;quot;truth? &amp;quot;&lt;/p&gt;    &lt;p&gt;&lt;em&gt;&lt;strong&gt;Fuller:&lt;/strong&gt; &amp;quot;It is my working assumption that the following 40 questions must be definitely answered before we may realistically discuss our respective philosophies and grand strategies.&amp;quot;&lt;/em&gt;&lt;/p&gt;&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-3660922201554200163?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/3660922201554200163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=3660922201554200163' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3660922201554200163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/3660922201554200163'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/strategic-questions-2.html' title='Strategic Questions #2'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/remotedevice/SN3fF9uyXVI/AAAAAAAAASE/MOiNSyR9UlA/s72-c/1_universecovermock_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-2846458713665662289</id><published>2008-09-25T12:05:00.001-07:00</published><updated>2008-09-25T12:06:32.393-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbigniew rybcynski'/><category scheme='http://www.blogger.com/atom/ns#' term='time'/><title type='text'>Zbigniew Rybcynski - Nowa Ksiazka (1975)</title><content type='html'>&lt;object width="400" height="340"&gt;&lt;param name="movie" value="http://www.tudou.com/v/cRqk3TcObQI"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.tudou.com/v/cRqk3TcObQI" type="application/x-shockwave-flash" width="400" height="340" allowFullScreen="true" wmode="transparent" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;br&gt;&lt;br&gt;See also: &lt;a href="http://v.youku.com/v_show/id_XMTUwMjgyODQ=.html"&gt;Tango&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Zbigniew_Rybczy%C5%84ski"&gt;Zbigniew Rybcynski&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-2846458713665662289?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/2846458713665662289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=2846458713665662289' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2846458713665662289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2846458713665662289'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/zbigniew-rybcynski-nowa-ksiazka-1975.html' title='Zbigniew Rybcynski - Nowa Ksiazka (1975)'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-292854324679222199</id><published>2008-09-23T13:21:00.001-07:00</published><updated>2008-09-23T13:23:11.525-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='los angeles'/><category scheme='http://www.blogger.com/atom/ns#' term='geoff manaugh'/><category scheme='http://www.blogger.com/atom/ns#' term='urban space'/><title type='text'>The Most Ridiculous City in the World</title><content type='html'>&lt;p&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="319" alt="sprawl" src="http://lh5.ggpht.com/remotedevice/SNlPyXaarPI/AAAAAAAAAR4/DWf4Pb8efCk/sprawl%5B5%5D.jpg?imgmax=800" width="425" border="0" /&gt; &lt;/p&gt;  &lt;p&gt;Geoff at &lt;a href="http://bldgblog.blogspot.com/2007/10/greater-los-angeles.html"&gt;bldgblog&lt;/a&gt; articulates what makes living in Los Angeles so confounding, liberating and existentially raw: &lt;/p&gt;  &lt;blockquote&gt;Los Angeles is where you confront the objective fact that you mean nothing; the desert, the ocean, the tectonic plates, the clear skies, the sun itself, the Hollywood Walk of Fame &amp;#8211; even the parking lots: everything there somehow precedes you, even new construction sites, and it's bigger than you and more abstract than you and indifferent to you. You don't matter. You're free. (&lt;a href="http://bldgblog.blogspot.com/2007/10/greater-los-angeles.html"&gt;bldgblog&lt;/a&gt;)&lt;/blockquote&gt;  &lt;p&gt;Hat tip: E.G. &lt;/p&gt;  &lt;p&gt;More/tangent: Mike Davis, &lt;a href="http://www.amazon.com/Ecology-Fear-Angeles-Imagination-Disaster/dp/0375706070/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1222201124&amp;amp;sr=8-1"&gt;Ecology of Fear&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-292854324679222199?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/292854324679222199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=292854324679222199' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/292854324679222199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/292854324679222199'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/most-ridiculous-city-in-world.html' title='The Most Ridiculous City in the World'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/remotedevice/SNlPyXaarPI/AAAAAAAAAR4/DWf4Pb8efCk/s72-c/sprawl%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-2330844704548061631</id><published>2008-09-22T20:31:00.001-07:00</published><updated>2008-09-22T20:45:05.896-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rene clair'/><category scheme='http://www.blogger.com/atom/ns#' term='joris ivens'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='walter ruttmann'/><category scheme='http://www.blogger.com/atom/ns#' term='urban space'/><category scheme='http://www.blogger.com/atom/ns#' term='city symphonies'/><category scheme='http://www.blogger.com/atom/ns#' term='dziga vertov'/><category scheme='http://www.blogger.com/atom/ns#' term='jay leyda'/><category scheme='http://www.blogger.com/atom/ns#' term='jean vigo'/><title type='text'>Seven City Symphonies (1921-1931)</title><content type='html'>One of the projects I'm working on involves crowdsourcing video clips to construct a database for a "recombinant city symphony." I thought it would be useful to go back and look at some of the classics of the genre as touchstones for tone and structure. Viz:  &lt;br&gt;&lt;hr&gt;Paul Strand, &lt;em&gt;Manhatta&lt;/em&gt; (1921)  &lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NePhRIwzkfA&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NePhRIwzkfA&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;hr&gt;René Clair, &lt;em&gt;Paris qui dort&lt;/em&gt; (1925)  &lt;div&gt;&lt;object width="420" height="339"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/k2C5BeRgrPo8p868qZ" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://www.dailymotion.com/swf/k2C5BeRgrPo8p868qZ" type="application/x-shockwave-flash" width="420" height="339" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/swf/k2C5BeRgrPo8p868qZ"&gt;Paris qui dort&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;by &lt;a href="http://www.dailymotion.com/XLanig"&gt;XLanig&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;  &lt;HR&gt;Walter Ruttman, &lt;em&gt;Berlin: Symphony of a Great City&lt;/em&gt; (1927)  &lt;embed src="http://www.archive.org/flow/FlowPlayerLight.swf?config=%7Bembedded%3Atrue%2CshowFullScreenButton%3Atrue%2CshowMuteVolumeButton%3Atrue%2CshowMenu%3Atrue%2CautoBuffering%3Atrue%2CautoPlay%3Atrue%2CinitialScale%3A%27fit%27%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%2Cfalse%5D%2CusePlayOverlay%3Afalse%2CshowPlayListButtons%3Atrue%2CplayList%3A%5B%7Burl%3A%27BerlinSymphonyofaGreatCity%2FBERLIN%2Eflv%27%7D%5D%2CcontrolBarGloss%3A%27high%27%2CshowVolumeSlider%3Atrue%2CbaseURL%3A%27http%3A%2F%2Fwww%2Earchive%2Eorg%2Fdownload%2F%27%2Cloop%3Afalse%2CcontrolBarBackgroundColor%3A%270x000000%27%7D" width="425" height="356" scale="noscale" bgcolor="111111" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" allowNetworking="all" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&lt;/embed&gt;  &lt;HR&gt;Joris Ivens, &lt;em&gt;Regen&lt;/em&gt; (1929)  &lt;div&gt;&lt;object width="420" height="339"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/k2RKmKL3srNVxYlyWC" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://www.dailymotion.com/swf/k2RKmKL3srNVxYlyWC" type="application/x-shockwave-flash" width="425" height="342" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/swf/k2RKmKL3srNVxYlyWC"&gt;Regen, (pluie), joris ivens&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;by &lt;a href="http://www.dailymotion.com/zohilof"&gt;zohilof&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;  &lt;HR&gt;Dziga Vertov, &lt;em&gt;Man With A Movie Camera&lt;/em&gt; (1929)  &lt;embed id="VideoPlayback" src="http://video.google.com/googleplayer.swf?docid=-2809965914189244913&amp;amp;hl=en&amp;amp;fs=true" style="width:425px;height:346px" allowFullScreen="true" allowScriptAccess="always" type="application/x-shockwave-flash"&gt; &lt;/embed&gt;  &lt;HR&gt;Jean Vigo, &lt;em&gt;Apropos de Nice&lt;/em&gt; (1930)  &lt;embed id="VideoPlayback" src="http://video.google.com/googleplayer.swf?docid=7680320122746883496&amp;amp;hl=en&amp;amp;fs=true" style="width:425px;height:346px" allowFullScreen="true" allowScriptAccess="always" type="application/x-shockwave-flash"&gt; &lt;/embed&gt;  &lt;HR&gt;Jay Leyda, &lt;em&gt;A Bronx Morning&lt;/em&gt; (1931)  &lt;div&gt;&lt;object width="420" height="339"&gt;&lt;param name="movie" value="http://www.dailymotion.com/swf/k60j2KsMnM9rtw6R4I" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://www.dailymotion.com/swf/k60j2KsMnM9rtw6R4I" type="application/x-shockwave-flash" width="420" height="339" allowFullScreen="true" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.dailymotion.com/swf/k60j2KsMnM9rtw6R4I"&gt;A Bronx Morning - Jay Leyda (1931)&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;by &lt;a href="http://www.dailymotion.com/Iconographe"&gt;Iconographe&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;
&lt;br&gt;&lt;br&gt;&lt;b&gt;Edit&lt;/b&gt;: Added &lt;i&gt;Manhatta&lt;/i&gt; by Paul Strand.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-2330844704548061631?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/2330844704548061631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=2330844704548061631' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2330844704548061631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/2330844704548061631'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/six-city-symphonies-1925-1931.html' title='Seven City Symphonies (1921-1931)'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7762581003883180030</id><published>2008-09-18T13:26:00.001-07:00</published><updated>2008-09-18T13:26:35.809-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='michael kontopoulos'/><category scheme='http://www.blogger.com/atom/ns#' term='machines'/><title type='text'>Machines that Almost Fall Over</title><content type='html'>&lt;object width="400" height="327"&gt;	&lt;param name="allowfullscreen" value="true" /&gt;	&lt;param name="allowscriptaccess" value="always" /&gt;	&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1609126&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;	&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=1609126&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="327"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;  &lt;a href="http://www.mkontopoulos.com/?cat=15"&gt;M. KONTOPOULOS&lt;/a&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7762581003883180030?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7762581003883180030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7762581003883180030' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7762581003883180030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7762581003883180030'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/machines-that-almost-fall-over.html' title='Machines that Almost Fall Over'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-9222972777319192591</id><published>2008-09-14T14:16:00.001-07:00</published><updated>2008-09-14T14:16:38.937-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='david foster wallace'/><category scheme='http://www.blogger.com/atom/ns#' term='worship'/><category scheme='http://www.blogger.com/atom/ns#' term='freedom'/><title type='text'>DFW Commencement Speech at Kenyon University (2005)</title><content type='html'>&lt;p&gt;If there have been any truly great speeches in the past 20 years, then &lt;a href="http://www.marginalia.org/dfw_kenyon_commencement.html"&gt;this&lt;/a&gt; must certainly be one of them. For those interested in living better and being more aware of just what it is we are modeling when we tell stories that &amp;quot;click.&amp;quot;&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;[Excerpt: on worship]&lt;/p&gt;    &lt;p&gt;This, I submit, is the freedom of a real education, of learning how to be well-adjusted. You get to consciously decide what has meaning and what doesn't. You get to decide what to worship.&lt;/p&gt;    &lt;p&gt;Because here's something else that's weird but true: in the day-to day trenches of adult life, there is actually no such thing as atheism. There is no such thing as not worshipping. Everybody worships. The only choice we get is what to worship. And the compelling reason for maybe choosing some sort of god or spiritual-type thing to worship -- be it JC or Allah, bet it YHWH or the Wiccan Mother Goddess, or the Four Noble Truths, or some inviolable set of ethical principles -- is that pretty much anything else you worship will eat you alive. If you worship money and things, if they are where you tap real meaning in life, then you will never have enough, never feel you have enough. It's the truth. Worship your body and beauty and sexual allure and you will always feel ugly. And when time and age start showing, you will die a million deaths before they finally grieve you. On one level, we all know this stuff already. It's been codified as myths, proverbs, clich&amp;#233;s, epigrams, parables; the skeleton of every great story. The whole trick is keeping the truth up front in daily consciousness.&lt;/p&gt;    &lt;p&gt;Worship power, you will end up feeling weak and afraid, and you will need ever more power over others to numb you to your own fear. Worship your intellect, being seen as smart, you will end up feeling stupid, a fraud, always on the verge of being found out. But the insidious thing about these forms of worship is not that they're evil or sinful, it's that they're unconscious. They are default settings.&lt;/p&gt;    &lt;p&gt;They're the kind of worship you just gradually slip into, day after day, getting more and more selective about what you see and how you measure value without ever being fully aware that that's what you're doing.&lt;/p&gt;    &lt;p&gt;And the so-called real world will not discourage you from operating on your default settings, because the so-called real world of men and money and power hums merrily along in a pool of fear and anger and frustration and craving and worship of self. Our own present culture has harnessed these forces in ways that have yielded extraordinary wealth and comfort and personal freedom. The freedom all to be lords of our tiny skull-sized kingdoms, alone at the center of all creation. This kind of freedom has much to recommend it. But of course there are all different kinds of freedom, and the kind that is most precious you will not hear much talk about much in the great outside world of wanting and achieving and [unintelligible -- sounds like &amp;quot;displayal&amp;quot;]. The really important kind of freedom involves attention and awareness and discipline, and being able truly to care about other people and to sacrifice for them over and over in myriad petty, unsexy ways every day.&lt;/p&gt;    &lt;p&gt;That is real freedom. That is being educated, and understanding how to think. The alternative is unconsciousness, the default setting, the rat race, the constant gnawing sense of having had, and lost, some infinite thing. (&lt;a href="http://www.marginalia.org/dfw_kenyon_commencement.html"&gt;marginalia.org&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-9222972777319192591?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/9222972777319192591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=9222972777319192591' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/9222972777319192591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/9222972777319192591'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/dfw-commencement-speech-at-kenyon.html' title='DFW Commencement Speech at Kenyon University (2005)'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6917168635220463216</id><published>2008-09-13T22:56:00.001-07:00</published><updated>2008-09-13T23:05:52.749-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='david foster wallace'/><title type='text'>RIP DFW</title><content type='html'>&lt;p&gt;&lt;a href="http://www.latimes.com/news/obituaries/la-me-wallace14-2008sep14,0,246155.story"&gt;The Los Angeles Times reports&lt;/a&gt;, &amp;quot;David Foster Wallace, the novelist, essayist and humorist best known for his 1997 novel &amp;quot;Infinite Jest,&amp;quot; was found dead Friday night at his home in Claremont, according to the Claremont Police Department. He was 46.&amp;quot;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://video.google.com/videoplay?docid=7171768127610835594"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="307" alt="wallace" src="http://lh3.ggpht.com/remotedevice/SMynlsAsp1I/AAAAAAAAARc/25-1YNRfb80/wallace%5B5%5D.jpg?imgmax=800" width="400" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;(image links to &lt;a href="http://video.google.com/videoplay?docid=7171768127610835594"&gt;1996 Charlie Rose interview with Wallace&lt;/a&gt;; skip to 23:10)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6917168635220463216?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6917168635220463216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6917168635220463216' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6917168635220463216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6917168635220463216'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/rip-dfw.html' title='RIP DFW'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/remotedevice/SMynlsAsp1I/AAAAAAAAARc/25-1YNRfb80/s72-c/wallace%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5795555170328253554</id><published>2008-09-13T18:51:00.001-07:00</published><updated>2008-09-13T18:52:35.663-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news media'/><category scheme='http://www.blogger.com/atom/ns#' term='elections'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>Salon Radio: Matthew Yglesias</title><content type='html'>&lt;blockquote&gt;   &lt;p&gt;Greenwald: I want to begin by talking about, somewhat briefly, the discussion that you and I were involved in together that concerned the coverage that a lot of campaign reporters give to the campaign and specifically to the McCain campaign. And it began when Marc Ambinder, former colleague of yours at The Atlantic, wrote a post in which he was essentially pondering why it is that the McCain campaign is able to disseminate one blatant lie after the next without any real repercussions. And you made the point, with which I wholeheartedly agree, that missing from his analysis was a discussion of the role that campaign reporters such as himself play in the McCain campaign's ability to do that.&lt;/p&gt;    &lt;p&gt;...&lt;/p&gt;    &lt;p&gt;Yglesias: I think that people who get into the campaign coverage business, and are well-intentioned, quickly find out that it's a rotten to the core enterprise, and wind up leaving, and the only people who make it to the top are, they're sociopaths of some kind. (&lt;a href="http://www.salon.com/opinion/greenwald/radio/2008/09/12/yglesias/index.html"&gt;Salon.com&lt;/a&gt;)&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;&lt;em&gt;H/T: didactic&lt;/em&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5795555170328253554?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5795555170328253554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5795555170328253554' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5795555170328253554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5795555170328253554'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/salon-radio-matthew-yglesias.html' title='Salon Radio: Matthew Yglesias'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5988898846114907262</id><published>2008-09-03T10:04:00.001-07:00</published><updated>2008-09-03T10:04:21.167-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='global warming'/><category scheme='http://www.blogger.com/atom/ns#' term='ice'/><category scheme='http://www.blogger.com/atom/ns#' term='ellesmere island'/><category scheme='http://www.blogger.com/atom/ns#' term='arctic'/><title type='text'>Major ice-shelf loss for Ellesmere Island</title><content type='html'>&lt;a href="http://lh6.ggpht.com/remotedevice/SL7DkVKafrI/AAAAAAAAARU/_7nBqUSGUHo/s1600-h/_44982679_ice_shelf_inf466%5B3%5D.gif"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="418" alt="_44982679_ice_shelf_inf466" src="http://lh5.ggpht.com/remotedevice/SL7DlCPukTI/AAAAAAAAARY/nnEbvbQJS8Y/_44982679_ice_shelf_inf466_thumb%5B1%5D.gif?imgmax=800" width="404" border="0" /&gt;&lt;/a&gt;   &lt;blockquote&gt;The ice shelves in Canada's High Arctic have lost a colossal area this year, scientists report. The floating tongues of ice attached to Ellesmere Island, which have lasted for thousands of years, have seen almost a quarter of their cover break away. One of them, the 50 sq km (20 sq miles) Markham shelf, has completely broken off to become floating sea-ice. Researchers say warm air temperatures and reduced sea-ice conditions in the region have assisted the break-up. &amp;quot;These substantial calving events underscore the rapidity of changes taking place in the Arctic,&amp;quot; said Trent University's Dr Derek Mueller. &amp;quot;These changes are irreversible under the present climate.&amp;quot; (&lt;a href="http://news.bbc.co.uk/2/hi/science/nature/7595441.stm"&gt;bbc&lt;/a&gt;)&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5988898846114907262?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5988898846114907262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5988898846114907262' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5988898846114907262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5988898846114907262'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/09/major-ice-shelf-loss-for-ellesmere.html' title='Major ice-shelf loss for Ellesmere Island'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/remotedevice/SL7DlCPukTI/AAAAAAAAARY/nnEbvbQJS8Y/s72-c/_44982679_ice_shelf_inf466_thumb%5B1%5D.gif?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6691599794025509892</id><published>2008-08-23T01:20:00.001-07:00</published><updated>2008-08-23T01:20:31.920-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='run wrake'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><title type='text'>"Rabbit" by Run Wrake</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rJyJIxiktPs&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rJyJIxiktPs&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;p&gt;&lt;a href="http://www.runwrake.com/"&gt;runwrake.com&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6691599794025509892?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6691599794025509892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6691599794025509892' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6691599794025509892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6691599794025509892'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/08/by-run-wrake.html' title='&amp;quot;Rabbit&amp;quot; by Run Wrake'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6110337699336761931</id><published>2008-08-21T19:17:00.001-07:00</published><updated>2008-08-21T19:23:09.034-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='typography'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='text'/><title type='text'>Visualization Strategies for Text</title><content type='html'>&lt;img style="cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_FotwwD3T79k/SK4i-L5VuII/AAAAAAAAAQ0/u_QRyvR7_mE/s400/contempt.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5237161868418988162" /&gt;
&lt;p&gt;Visualizing text documents as clouds or networks can reveal hidden meanings and even the occasional poetic truth. This &lt;a href="http://www.timshowers.com/2008/08/visualization-strategies-text-documents/"&gt;blog post&lt;/a&gt; takes a look at various ways to visualize text, with plenty of links to online tools like &lt;a href="http://www.wordle.net/"&gt;Wordle&lt;/a&gt; (which I used to generate the image above) and &lt;a href="http://www.neoformix.com/Projects/DocumentArcDiagrams/index.html"&gt;NeoFormix&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6110337699336761931?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6110337699336761931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6110337699336761931' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6110337699336761931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6110337699336761931'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/08/visualization-strategies-for-text.html' title='Visualization Strategies for Text'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FotwwD3T79k/SK4i-L5VuII/AAAAAAAAAQ0/u_QRyvR7_mE/s72-c/contempt.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-859341599013332154</id><published>2008-08-19T17:29:00.001-07:00</published><updated>2008-08-19T17:29:52.794-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='musical instruments'/><category scheme='http://www.blogger.com/atom/ns#' term='masami takeuchi'/><category scheme='http://www.blogger.com/atom/ns#' term='theremin'/><title type='text'>The Matryomin</title><content type='html'>&lt;a href="http://lh6.ggpht.com/remotedevice/SKtlfZTt-cI/AAAAAAAAAQk/9CAXDcbO84M/s1600-h/mato%5B4%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="337" alt="mato" src="http://lh4.ggpht.com/remotedevice/SKtlf07NolI/AAAAAAAAAQo/jRh2-YIVQ_Q/mato_thumb%5B2%5D.jpg?imgmax=800" width="390" border="0" /&gt;&lt;/a&gt;   &lt;br /&gt;The &lt;a href="http://www.mandarinelectron.com/theremin/english/matryomin/index.html"&gt;Matryomin&lt;/a&gt; is a theremin-like electronic instrument encased (for reasons unknown) in a wooden Russian doll. From the description of the Matryomin on inventor and theremin player &lt;a href="http://www.mandarinelectron.com/theremin/english/whois/index.html"&gt;Masami Takeuchi&lt;/a&gt;'s website:   &lt;blockquote&gt;   &lt;p&gt;Matryomin is the unique, original erectronic musical instrument invented by Masami Takeuchi in 1999. It is a type of theremin - oldest electro-musical instrument invented in Russia - shaped Russian traditional wooden doll, Matrioshka. It hold form of Matrioshka perfectly, moreover, performing five octaves range. The distance of 1 octave at Low-Middle range is equal to Etherwavetheremin of Moog Music Inc. If you have acquired the basic technique to play theremin by Etherwavetheremin, you can enjoy playing Matryomin by same way. Matryomin is only pitch controlled theremin. Mandarin Electron, a company directed by Masami Takeuchi, started manufacturing Matryomin on a commercial basis in 2003. Now, Matryomin is going on 2nd generation model. Selled over 1,600 till now in Japan. (&lt;a href="http://www.mandarinelectron.com/theremin/english/matryomin/index.html"&gt;mandarinelectron.com&lt;/a&gt;)&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;via &lt;a href="http://infocult.typepad.com/infocult/2008/08/theremin-meet-matryoshka.html"&gt;Infocult&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-859341599013332154?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/859341599013332154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=859341599013332154' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/859341599013332154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/859341599013332154'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/08/matryomin.html' title='The Matryomin'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/remotedevice/SKtlf07NolI/AAAAAAAAAQo/jRh2-YIVQ_Q/s72-c/mato_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-8552263163108665772</id><published>2008-08-18T22:21:00.000-07:00</published><updated>2008-08-18T22:24:13.686-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animal collective'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Animal Collective - Reverend Green Live</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Vc2Av1dY1p4&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Vc2Av1dY1p4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;a href="http://www.myspace.com/animalcollectivetheband"&gt;Animal Collective&lt;/a&gt; = magic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-8552263163108665772?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/8552263163108665772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=8552263163108665772' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8552263163108665772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/8552263163108665772'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/08/animal-collective-reverend-green-live.html' title='Animal Collective - Reverend Green Live'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-7493917641599909368</id><published>2008-08-14T11:04:00.001-07:00</published><updated>2008-08-14T11:04:47.815-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='photons'/><category scheme='http://www.blogger.com/atom/ns#' term='spooky action'/><category scheme='http://www.blogger.com/atom/ns#' term='physics'/><title type='text'>Spooky Action Heroes</title><content type='html'>&lt;p&gt;&lt;a href="http://lh3.ggpht.com/remotedevice/SKRzvHWGvWI/AAAAAAAAAQc/cBPP3D_kgWI/s1600-h/news.2008.1038-3-lg%5B4%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="192" alt="news.2008.1038-3-lg" src="http://lh4.ggpht.com/remotedevice/SKRzvzkQgwI/AAAAAAAAAQg/gUxianl8KZM/news.2008.1038-3-lg_thumb%5B2%5D.jpg?imgmax=800" width="404" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;Physicists at the University of Geneva achieved the weird result by creating a pair of &amp;#8216;entangled&amp;#8217; photons, separating them, then sending them down a fibre optic cable to the Swiss villages of Satigny and Jussy, some 18 kilometres apart. &lt;/p&gt;    &lt;p&gt;The researchers found that when each photon reached its destination, it could instantly sense its twin&amp;#8217;s behaviour without any direct communication. The finding does not violate the laws of quantum mechanics, the theory that physicists use to describe the behaviour of very small systems. Rather, it shows just how quantum mechanics can defy everyday expectation, says Nicolas Gisin, the researcher who led the study. &amp;#8220;Our experiment just puts the finger where it hurts,&amp;#8221; he says. (&lt;a href="http://www.nature.com/news/2008/080813/full/news.2008.1038.html?s=news_rss"&gt;nature.com&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-7493917641599909368?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/7493917641599909368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=7493917641599909368' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7493917641599909368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/7493917641599909368'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/08/spooky-action-heroes.html' title='Spooky Action Heroes'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/remotedevice/SKRzvzkQgwI/AAAAAAAAAQg/gUxianl8KZM/s72-c/news.2008.1038-3-lg_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-399261895008689671</id><published>2008-08-08T12:24:00.001-07:00</published><updated>2008-08-08T12:25:35.227-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='urban space'/><category scheme='http://www.blogger.com/atom/ns#' term='architecture'/><category scheme='http://www.blogger.com/atom/ns#' term='michael wolf'/><title type='text'>Architecture of Density</title><content type='html'>&lt;p&gt;&lt;a href="http://lh5.ggpht.com/remotedevice/SJydc5z5NCI/AAAAAAAAAQU/-xFQnGr7Fow/s1600-h/15%5B4%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="312" alt="15" src="http://lh6.ggpht.com/remotedevice/SJyddhSbnfI/AAAAAAAAAQY/HV00LG5zwRg/15_thumb%5B2%5D.jpg?imgmax=800" width="404" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.photomichaelwolf.com/hongkongarchitecture/"&gt;Hong Kong architectural photographs by Michael Wolf&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-399261895008689671?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/399261895008689671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=399261895008689671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/399261895008689671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/399261895008689671'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/08/architecture-of-density.html' title='Architecture of Density'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/remotedevice/SJyddhSbnfI/AAAAAAAAAQY/HV00LG5zwRg/s72-c/15_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-6054407097691954483</id><published>2008-08-01T21:45:00.001-07:00</published><updated>2008-08-01T21:45:03.823-07:00</updated><title type='text'>The Antikythera Mechanism and the Olympics</title><content type='html'>&lt;p&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="228" alt="naturefig3preview" src="http://lh6.ggpht.com/remotedevice/SJPmTawlzOI/AAAAAAAAAQQ/1RPzoYFjMMY/naturefig3preview%5B4%5D.jpg?imgmax=800" width="304" border="0" /&gt; &lt;/p&gt;  &lt;p&gt;Researchers have finally figured out (some of) what the mysterious &lt;a href="http://en.wikipedia.org/wiki/Antikythera_mechanism"&gt;Antikythera Mechanism&lt;/a&gt; does. It will be interesting to see how this plays out in &lt;a href="http://www.findthelostring.com/ariadne/detail.do?postId=1778"&gt;The Lost Ring&lt;/a&gt;... &lt;/p&gt;  &lt;blockquote&gt;The world's first known scientific instrument plotted the positions of celestial bodies nineteen years into the future -- and as an added bonus, it kept track of upcoming Olympics.    &lt;br /&gt;    &lt;br /&gt;&amp;quot;The maker took information about astronomical theories, and made a machine that could predict the future,&amp;quot; said Tony Freeth, co-author of a study to be published in Nature this week. &amp;quot;And it would tell you, as a bit of an add-on, what Olympic games would be in progress at the time.&amp;quot;     &lt;br /&gt;    &lt;br /&gt;A dictionary-size assemblage of 37 interlocking dials crafted with the precision and complexity of a 19th century Swiss clock, the machine was recovered in 1900 from a shipwreck off the Greek island of Antikythera. Scientists dated it to 150 BC. (&lt;a href="http://blog.wired.com/wiredscience/2008/07/worlds-first-co.html"&gt;wired&lt;/a&gt;)&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-6054407097691954483?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/6054407097691954483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=6054407097691954483' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6054407097691954483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/6054407097691954483'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/08/antikythera-mechanism-and-olympics.html' title='The Antikythera Mechanism and the Olympics'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/remotedevice/SJPmTawlzOI/AAAAAAAAAQQ/1RPzoYFjMMY/s72-c/naturefig3preview%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-1468793565008834607</id><published>2008-07-28T10:36:00.001-07:00</published><updated>2008-07-28T10:36:28.895-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='transmedia'/><category scheme='http://www.blogger.com/atom/ns#' term='from here to awesome'/><category scheme='http://www.blogger.com/atom/ns#' term='lance weiler'/><category scheme='http://www.blogger.com/atom/ns#' term='diy days'/><category scheme='http://www.blogger.com/atom/ns#' term='arg'/><category scheme='http://www.blogger.com/atom/ns#' term='christy dena'/><title type='text'>The Who, What, When, Where, Why and How of Cross-Media</title><content type='html'>&lt;p&gt;This is Christy Dena's slide presentation from &lt;a href="http://diydays.com/"&gt;DIY Days&lt;/a&gt; here in Los Angeles. Which I just missed. But I'll try to make &lt;a href="http://diydayssf.eventbrite.com/"&gt;the next one in SF.&lt;/a&gt;&lt;/p&gt; &lt;div style="width:425px;text-align:left" id="__ss_527991"&gt;&lt;object style="margin:0px" height="355" width="425"&gt;&lt;param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=denacrossmediafinal-1216997467935875-8" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=denacrossmediafinal-1216997467935875-8" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"&gt;&lt;a href="http://www.slideshare.net/?src=embed"&gt;&lt;img src="http://static.slideshare.net/swf/logo_embd.png" style="border:0px none;margin-bottom:-5px" alt="SlideShare" /&gt;&lt;/a&gt; | &lt;a href="undefined" title="View this slideshow on SlideShare"&gt;View&lt;/a&gt; | &lt;a href="http://www.slideshare.net/upload"&gt;Upload your own&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;img style="visibility:hidden;width:0px;height:0px;" border="0" width="0" height="0" src="http://counters.gigya.com/wildfire/CIMP/bT*xJmx*PTEyMTcyNjYzNjc3MzAmcHQ9MTIxNzI2NjM3MjY*MyZwPTEwMTkxJmQ9Jm49Jmc9Mg==.jpg" /&gt; More DIY Days presentations &lt;a href="http://diydays.com/presentations/"&gt;here&lt;/a&gt;.   &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-1468793565008834607?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/1468793565008834607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=1468793565008834607' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1468793565008834607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/1468793565008834607'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/07/who-what-when-where-why-and-how-of.html' title='The Who, What, When, Where, Why and How of Cross-Media'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5833206976689065104</id><published>2008-07-21T10:12:00.001-07:00</published><updated>2008-07-21T10:13:16.216-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='werewolf'/><category scheme='http://www.blogger.com/atom/ns#' term='jane mcgonigal'/><title type='text'>Ultimate Optimal Villager Strategy</title><content type='html'>&lt;p&gt;Jane McGonigal is giving away &lt;a href="http://en.wikipedia.org/wiki/Mafia_(game)"&gt;Werewolf&lt;/a&gt; tricks on &lt;a href="http://avantgame.blogspot.com/2008/07/memories-of-dead-seer-werewolf-at.html"&gt;her blog&lt;/a&gt;:&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&lt;a href="http://blog.dabbledb.com/"&gt;Avi Bryant&lt;/a&gt; and I worked out on paper an Ultimate Optimal Villager Strategy for a Small Village playing &amp;#8220;no reveal&amp;#8221; (12 or fewer players, with both a seer and a healer). This is basically a PERFECT strategy that would work ruthlessly well to detect and lynch all of the Werewolves every single game, in almost any circumstance. We did all the math, we ran all the scenarios, and then we tested it in a bunch of games with lots of different players. And in ~20 games, the villagers won every time... (&lt;a href="http://avantgame.blogspot.com/2008/07/memories-of-dead-seer-werewolf-at.html"&gt;avantgame.blogspot.com&lt;/a&gt;)&lt;/p&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5833206976689065104?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5833206976689065104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5833206976689065104' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5833206976689065104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5833206976689065104'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/07/ultimate-optimal-villager-strategy.html' title='Ultimate Optimal Villager Strategy'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5896464437663794662</id><published>2008-07-18T12:49:00.001-07:00</published><updated>2008-07-18T12:52:43.656-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='north korea'/><category scheme='http://www.blogger.com/atom/ns#' term='architecture'/><category scheme='http://www.blogger.com/atom/ns#' term='hotels'/><title type='text'>ryugyong.org</title><content type='html'>&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="304" alt="ryugyong0045" src="http://lh5.ggpht.com/remotedevice/SIDz0OW8yhI/AAAAAAAAAQI/clY7TEGtRFA/ryugyong0045%5B1%5D.jpg?imgmax=800" width="404" border="0" /&gt;   &lt;blockquote&gt;   &lt;p&gt;In June 2005 the prestigious international monthly architecture magazine Domus launched the Call for Ideas on architecture and geopolitics for the Ryugyong Hotel in Pyongyang (Boeri et al. 2005). This was the aftermath of Stefano Boeri, Armin Linke and Andrea Petrecca's local investigation in North Korea's capital - photographs of &amp;quot;emphatic sequences, portions of a standard city enriched with designed exceptions, subtitled with propaganda&amp;quot; (Petrecca 2005, p. 19) underlining several articles, one of which is significantly called &amp;quot;The Phantom Pyramid&amp;quot;. At the end of this essay the invited delegation put it like that: &amp;quot;In requesting ideas conjuring up the future of this 'ruin of the future', we wanted to raise the game of replicas, analogies and visions of architecture [...]&amp;quot; (Boeri 2005a). (&lt;a href="http://ryugyong.org/"&gt;ryugyong.org&lt;/a&gt;)&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Related: &lt;a href="http://en.wikipedia.org/wiki/Ryungyong"&gt;Wikipedia: Ryugyong Hotel&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5896464437663794662?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5896464437663794662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5896464437663794662' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5896464437663794662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5896464437663794662'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/07/ryugyongorg.html' title='ryugyong.org'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/remotedevice/SIDz0OW8yhI/AAAAAAAAAQI/clY7TEGtRFA/s72-c/ryugyong0045%5B1%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-5871375544051618779</id><published>2008-07-14T18:57:00.001-07:00</published><updated>2008-07-14T18:57:58.195-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='arg'/><category scheme='http://www.blogger.com/atom/ns#' term='ebr'/><category scheme='http://www.blogger.com/atom/ns#' term='jane mcgonigal'/><category scheme='http://www.blogger.com/atom/ns#' term='christy dena'/><title type='text'>EBR: Puppet-masters, Designers and Academics</title><content type='html'>Two recent &lt;a href="http://www.electronicbookreview.com/"&gt;EBR&lt;/a&gt; posts worth looking at when thinking about pervasive gaming: Jane McGonigal's &lt;a href="http://www.electronicbookreview.com/thread/firstperson/curtained"&gt;The Puppet Master Problem: Design for Real-World, Mission-Based Gaming&lt;/a&gt;... &lt;blockquote&gt;The gamer's exercise of free will has long been assumed to be a core and constant experiential aspect of gaming. But the rise of the puppet master in pervasive gaming suggests that in the new ubiquitous computing landscape, many gamers want to experience precisely the opposite phenomenon. They are learning the immersive pleasures of becoming actors in a gaming environment, of transforming themselves into physical vehicles for someone else's digital vision. As game-actors, they become masters of interpretative embodiment; they accept as their mission the real-world incarnation of a digital design, much as stage actors in traditional theater have long served as the actual embodiment of virtual texts. For players, the pleasures and challenges of real-world gaming missions are the pleasures and challenges of dramatic performance. And for puppet masters, writing real-world mission scripts is very much the same process as writing dramatic texts; redesigning them in real time is very much the process of directing live actors on stage. (&lt;a href="http://www.electronicbookreview.com/thread/firstperson/curtained"&gt;EBR&lt;/a&gt;)&lt;/blockquote&gt; ...and Christy Dena's "riposte," &lt;a href="http://www.electronicbookreview.com/thread/firstperson/curtainedrip"&gt;The Designer-Academic Problem&lt;/a&gt;: &lt;blockquote&gt;If 'puppet master' is a player-conceived power relationship, notenotenote The term 'puppet master,' it should be noted, is not necessarily regarded anymore as a power dynamic. ARG player 'Konamouse' recently explained the history and current perception of the term: "The term Puppet Master harkens back to the start of ARGs when it was felt the game authors were "pulling the strings of the players" (so to speak). Over the years, we have just habitually used PMs as an all encompassing term referring to the folks behind the curtain. Of course they are interacting with the players - through their characters (or making themselves a character in telling the story). It's a well established nomenclature and has nothing to do with elitism or otherwise" (Konamouse 2008).note3note then why does McGonigal - a designer on many of the games she cites - also describe the genre of game as a 'power play'? Is McGonigal describing the characteristics of the genre through the eyes of the players? Through the eyes of her own game design philosophy? Or through the eyes of an academic who believes the relationship between designers and players is such a power dynamic? The next question of course is: can a researcher, and a reader, distinguish these possible approaches? (&lt;a href="http://www.electronicbookreview.com/thread/firstperson/curtainedrip"&gt;EBR&lt;/a&gt;)&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6943099-5871375544051618779?l=remotedevice.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://remotedevice.blogspot.com/feeds/5871375544051618779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6943099&amp;postID=5871375544051618779' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5871375544051618779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6943099/posts/default/5871375544051618779'/><link rel='alternate' type='text/html' href='http://remotedevice.blogspot.com/2008/07/ebr-puppet-masters-designers-and.html' title='EBR: Puppet-masters, Designers and Academics'/><author><name>remotedevice</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://static.flickr.com/46/buddyicons/72274355@N00.jpg?1142492017'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6943099.post-4794127247354938827</id><published>2008-07-12T17:59:00.001-07:00</published><updated>2008-07-19T17:51:58.203-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='space'/><category scheme='http://www.blogger.com/atom/ns#' term='time'/><category scheme='http://www.blogger.com/atom/ns#' term='rivka galchen'/><category scheme='http://www.blogger.com/atom/ns#' term='physics'/><category scheme='http://www.blogger.com/atom/ns#' term='bbc'/><title type='text'>The Illusion of Reality</title><content type='html'>&lt;embed id="VideoPlayback" style="width: 400px; height: 326px;" allowfullscreen="true" src="http://video.google.com/googleplayer.swf?docid=-1406370011028154810&amp;amp;hl=en&amp;amp;fs=true" type="application/x-shockwave-flash"&gt;&lt;/embed&gt; 
...and a related &lt;a href="http://www.bookslut.com/features/2008_06_012942.php"&gt;interview with Rivka Galchen&lt;/a&gt;:  &lt;blockquote&gt;&lt;em&gt;You wrote for The Believer on the "many worlds Interpretation" of quantum mechanics -- which also plays a role in your book. Where is the scientific consensus on that these days? Are there many universes?&lt;/em&gt;

There was recently a 50th anniversary symposium on the subject at Oxford. The BBC made a documentary that seemed to say that there was almost no debate, that everyone takes it as the reality. But it does have pretty big flaws, especially in probability theory. It's an emotionally appealing idea, but it's still open to debate.   &lt;em&gt;

If there are infinite universes created by every...&lt;/em&gt;

Decision point.  &lt;em&gt;

Right, decision point, does that mean that there's a parallel universe where, right now, everything is the same except that half my face is covered in purple polka dots and there's an elephant sitting at the corner table, flapping its wings?&lt;/em&gt;

Yeah, I think that is what it means.

&lt;em&gt;Thank you! I've asked scientists about that and they never answer my question.
&lt;/em&gt;
There are also universes where the laws of our universe don't apply.  &lt;em&gt;

But that would mean that there'd have to be one -- or infinite ones -- where the "many worlds interpretation" didn't obtain! Hmmm, suddenly we're sucked into a black hole of interpretive vertigo... in other science news, there's also a lot of meteorology in your book. How much do you actually know about the subject?&lt;/em&gt;

I'm inte
