Tuesday, February 26, 2008

Death of a column, birth of a movement

Two years ago, I wrote my first column celebrating the best indie games: small, offbeat titles, programmed usually by a single auteur and given away for free. I figured I'd make it an annual affair. For 12 months, I'd scour the net for independent games that had a spark -- some innovative bit of design or gameplay -- and gather a list of the top 10. But I've decided it's impossible. (Wired)

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